-- Core/InterruptSpellDatabase.lua HMGT_SpellData = HMGT_SpellData or {} local Spell = HMGT_SpellData.Spell if not Spell then return end HMGT_SpellData.Interrupts = { -- WARRIOR Spell(6552, "Pummel", { classes = {"WARRIOR"}, category = "interrupt", state = { kind = "cooldown", cooldown = 15 }, mods = { { talentSpellId = 391271, value = 10, op = "reduceByPercent", target = "cooldown" }, }, }), Spell(23920, "Spell Reflection", { classes = {"WARRIOR"}, category = "interrupt", state = { kind = "cooldown", cooldown = 20 }, mods = { { talentSpellId = 391271, value = 10, op = "reduceByPercent", target = "cooldown" }, }, }), -- PALADIN Spell(96231, "Rebuke", { classes = {"PALADIN"}, specs = {3}, category = "interrupt", state = { kind = "cooldown", cooldown = 15 }, }), -- HUNTER Spell(147362, "Counter Shot", { classes = {"HUNTER"}, specs = {1, 2}, category = "interrupt", state = { kind = "cooldown", cooldown = 24 }, }), Spell(187707, "Muzzle", { classes = {"HUNTER"}, specs = {3}, category = "interrupt", state = { kind = "cooldown", cooldown = 15 }, }), -- ROGUE Spell(1766, "Kick", { classes = {"ROGUE"}, category = "interrupt", state = { kind = "cooldown", cooldown = 15 }, }), -- PRIEST Spell(15487, "Silence", { classes = {"PRIEST"}, specs = {3}, category = "interrupt", state = { kind = "cooldown", cooldown = 45 }, }), -- DEATH KNIGHT Spell(47528, "Mind Freeze", { classes = {"DEATHKNIGHT"}, category = "interrupt", state = { kind = "cooldown", cooldown = 15 }, relations = { { when = "interruptSuccess", effects = { { type = "reduceCooldown", targetSpellId = 47528, amount = 3, talentSpellId = 378848, }, }, }, }, }), -- SHAMAN Spell(57994, "Wind Shear", { classes = {"SHAMAN"}, category = "interrupt", state = { kind = "cooldown", cooldown = 12 }, }), -- MAGE Spell(2139, "Counterspell", { classes = {"MAGE"}, category = "interrupt", state = { kind = "cooldown", cooldown = 24 }, }), -- WARLOCK Spell(19647, "Spell Lock", { classes = {"WARLOCK"}, specs = {2}, category = "interrupt", state = { kind = "cooldown", cooldown = 24 }, }), Spell(132409, "Spell Lock (Grimoire)", { classes = {"WARLOCK"}, specs = {1, 3}, category = "interrupt", state = { kind = "cooldown", cooldown = 24 }, }), -- MONK Spell(116705, "Spear Hand Strike", { classes = {"MONK"}, specs = {1, 3}, category = "interrupt", state = { kind = "cooldown", cooldown = 15 }, }), -- DEMON HUNTER Spell(183752, "Disrupt", { classes = {"DEMONHUNTER"}, specs = {nil}, category = "interrupt", state = { kind = "cooldown", cooldown = 15 }, }), -- DRUID Spell(78675, "Solar Beam", { classes = {"DRUID"}, specs = {1}, category = "interrupt", state = { kind = "cooldown", cooldown = 60 }, }), Spell(106839, "Skull Bash", { classes = {"DRUID"}, specs = {2, 3}, category = "interrupt", state = { kind = "cooldown", cooldown = 15 }, }), -- EVOKER Spell(351338, "Quell", { classes = {"EVOKER"}, category = "interrupt", state = { kind = "cooldown", cooldown = 40 }, mods = { { talentSpellId = 396371, value = 20, op = "set", target = "cooldown" }, }, }), } if HMGT_SpellData.RebuildLookups then HMGT_SpellData.RebuildLookups() end