initial commit

This commit is contained in:
Torsten Brendgen
2026-04-10 21:30:31 +02:00
commit fc5a8aa361
108 changed files with 40568 additions and 0 deletions

36
Changelog.lua Normal file
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HMGT_Changelog = {
releases = {
enUS = {
{
version = "2.0",
entries = {
"The tracker system was rebuilt around individual tracker configs instead of the previous fixed tracker modules.",
"You can now create custom trackers and assign your own spell category combinations to each tracker.",
"Party-attached demo/test previews now only create tracker frames when matching party frames are actually available.",
"Party-frame attachment now aligns tracker content against the visible bar/icon area instead of the outer frame bounds, so the default Y offset lines up cleanly again.",
"Upward bar growth was reworked so bars anchor above the tracker title and grow upward consistently in normal layouts and party-attached layouts.",
"Tracker category selections now persist correctly across /reload and are no longer repopulated from default tracker entries.",
"Removing a tracker now asks for confirmation in the options UI before deleting it.",
"Use Class Colours now correctly keeps progress bars in class color, while the fallback cooldown coloring now follows red, then yellow, then green thresholds.",
"Bar rows now use isolated status bar textures so color changes no longer bleed from one active bar into another.",
},
},
},
deDE = {
{
version = "2.0",
entries = {
"Das Tracker-System wurde auf einzelne Tracker-Konfigurationen umgebaut statt auf die bisherigen fest verdrahteten Tracker-Module.",
"Es koennen jetzt eigene Custom-Tracker angelegt und mit frei waehlbaren Zauber-Kategorie-Kombinationen konfiguriert werden.",
"Demo-/Test-Vorschauen mit Party-Attach erzeugen Tracker-Frames jetzt nur noch dann, wenn passende Party-Frames auch wirklich verfuegbar sind.",
"Das Party-Attach richtet den sichtbaren Tracker-Inhalt jetzt am echten Bar-/Icon-Bereich statt an den aeusseren Frame-Grenzen aus, sodass der Standard-Y-Offset wieder sauber passt.",
"Aufwaerts wachsende Bars wurden ueberarbeitet: sie werden jetzt oberhalb des Tracker-Titels verankert und wachsen in normalen Layouts wie auch bei Party-Attach konsistent nach oben.",
"Tracker-Kategorien bleiben nach /reload jetzt korrekt gespeichert und werden nicht mehr aus Default-Tracker-Eintraegen wieder aufgefuellt.",
"Das Entfernen eines Trackers fragt in den Optionen jetzt erst nach einer Bestaetigung.",
"Use Class Colours faerbt Progress-Bars jetzt korrekt in Klassenfarben; ohne diese Option nutzt die Restzeit-Faerbung jetzt rot, dann gelb, dann gruen.",
"Bar-Zeilen verwenden jetzt eigene StatusBar-Texturen, damit Farbwechsel nicht mehr von einer aktiven Bar auf eine andere ueberlaufen.",
},
},
},
},
}

176
Core/AceWindow.lua Normal file
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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = _G[ADDON_NAME]
if not HMGT then return end
local AceGUI = LibStub("AceGUI-3.0", true)
if not AceGUI then return end
local WindowPrototype = {}
local function ResolveFrame(target)
if not target then
return nil
end
if type(target) == "table" and target.frame then
return target.frame
end
return target
end
function WindowPrototype:GetContent()
return self.content
end
function WindowPrototype:SetTitle(text)
if self.widget and self.widget.SetTitle then
self.widget:SetTitle(tostring(text or ""))
end
end
function WindowPrototype:SetStatusText(text)
if self.widget and self.widget.SetStatusText then
self.widget:SetStatusText(tostring(text or ""))
end
end
function WindowPrototype:Show()
if self.widget and self.widget.Show then
self.widget:Show()
elseif self.frame then
self.frame:Show()
end
end
function WindowPrototype:Hide()
if self.widget and self.widget.Hide then
self.widget:Hide()
elseif self.frame then
self.frame:Hide()
end
end
function WindowPrototype:Raise()
if self.frame and self.frame.Raise then
self.frame:Raise()
end
end
function WindowPrototype:IsShown()
return self.frame and self.frame:IsShown() or false
end
function WindowPrototype:RegisterMinimizeTarget(target)
self.minimizeTargets = self.minimizeTargets or {}
self.minimizeTargets[#self.minimizeTargets + 1] = target
end
function WindowPrototype:SetMinimized(minimized)
minimized = minimized and true or false
if not self.minimizable then
minimized = false
end
self.statusTable = self.statusTable or {}
self.statusTable.minimized = minimized
if minimized then
self.statusTable.restoreHeight = self.statusTable.height or (self.frame and self.frame:GetHeight()) or self.height or 360
end
local targetHeight = minimized
and (self.minimizedHeight or 64)
or (self.statusTable.restoreHeight or self.statusTable.height or self.height or 360)
if self.widget and self.widget.EnableResize then
self.widget:EnableResize(not minimized)
self.widget:SetHeight(targetHeight)
elseif self.frame then
self.frame:SetHeight(targetHeight)
end
if self.minimizeButton and self.minimizeButton.SetText then
self.minimizeButton:SetText(minimized and "+" or "-")
end
for _, target in ipairs(self.minimizeTargets or {}) do
local frame = ResolveFrame(target)
if frame and frame.SetShown then
frame:SetShown(not minimized)
end
end
end
function WindowPrototype:ToggleMinimized()
self:SetMinimized(not (self.statusTable and self.statusTable.minimized))
end
function HMGT:CreateAceWindow(key, options)
self._aceWindows = self._aceWindows or {}
if self._aceWindows[key] then
return self._aceWindows[key]
end
if not AceGUI then
return nil
end
options = options or {}
local statusTable = options.statusTable or {}
local widget = AceGUI:Create("Frame")
widget:SetTitle(tostring(options.title or ""))
widget:SetStatusText(tostring(options.statusText or ""))
widget:SetStatusTable(statusTable)
widget:SetWidth(tonumber(options.width) or 800)
widget:SetHeight(tonumber(options.height) or 360)
widget:EnableResize(options.resizable ~= false)
widget.frame:SetClampedToScreen(true)
widget.frame:SetToplevel(true)
widget.frame:SetFrameStrata(options.strata or "FULLSCREEN_DIALOG")
widget:Hide()
widget:SetCallback("OnClose", function()
widget:Hide()
end)
local window = setmetatable({
key = key,
widget = widget,
frame = widget.frame,
content = widget.content,
statusTable = statusTable,
width = tonumber(options.width) or 800,
height = tonumber(options.height) or 360,
minimizable = options.minimizable == true,
minimizedHeight = tonumber(options.minimizedHeight) or 64,
minimizeTargets = {},
}, { __index = WindowPrototype })
if options.backgroundTexture then
local texture = window.content:CreateTexture(nil, "BACKGROUND")
texture:SetPoint("CENTER", window.content, "CENTER", tonumber(options.backgroundOffsetX) or 0, tonumber(options.backgroundOffsetY) or 0)
texture:SetSize(tonumber(options.backgroundWidth) or 220, tonumber(options.backgroundHeight) or 120)
texture:SetTexture(tostring(options.backgroundTexture))
texture:SetAlpha(tonumber(options.backgroundAlpha) or 0.12)
window.backgroundTexture = texture
end
if window.minimizable then
local minimizeButton = AceGUI:Create("Button")
minimizeButton:SetText((statusTable and statusTable.minimized) and "+" or "-")
minimizeButton:SetWidth(24)
minimizeButton:SetCallback("OnClick", function()
window:ToggleMinimized()
end)
minimizeButton.frame:SetParent(window.frame)
minimizeButton.frame:ClearAllPoints()
minimizeButton.frame:SetPoint("TOPRIGHT", window.frame, "TOPRIGHT", -34, -4)
minimizeButton.frame:SetHeight(20)
minimizeButton.frame:Show()
window.minimizeButton = minimizeButton
end
self._aceWindows[key] = window
if options.onCreate then
options.onCreate(window, window.content, widget)
end
window:SetMinimized(statusTable and statusTable.minimized)
return window
end

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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = _G[ADDON_NAME]
if not HMGT then return end
local L = HMGT.L or LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME)
local AceGUI = LibStub("AceGUI-3.0", true)
local function GetOrderedDebugLevels()
return { "error", "info", "verbose" }
end
local function GetOrderedDebugScopes()
local values = HMGT:GetDebugScopeOptions() or {}
local names = { "ALL" }
for scope in pairs(values) do
if scope ~= "ALL" then
names[#names + 1] = scope
end
end
table.sort(names, function(a, b)
if a == "ALL" then return true end
if b == "ALL" then return false end
return tostring(values[a] or a) < tostring(values[b] or b)
end)
return names, values
end
local function SetFilterButtonText(buttonWidget, prefix, valueLabel)
if not buttonWidget then
return
end
buttonWidget:SetText(string.format("%s: %s", tostring(prefix or ""), tostring(valueLabel or "")))
end
local function AdvanceDebugLevel(step)
local levels = GetOrderedDebugLevels()
local current = HMGT:GetConfiguredDebugLevel()
local nextIndex = 1
for index, value in ipairs(levels) do
if value == current then
nextIndex = index + (step or 1)
break
end
end
if nextIndex < 1 then
nextIndex = #levels
elseif nextIndex > #levels then
nextIndex = 1
end
HMGT.db.profile.debugLevel = levels[nextIndex]
HMGT:RefreshDebugWindow()
end
local function AdvanceDebugScope(step)
local scopes, labels = GetOrderedDebugScopes()
local current = (HMGT.db and HMGT.db.profile and HMGT.db.profile.debugScope) or "ALL"
local nextIndex = 1
for index, value in ipairs(scopes) do
if value == current then
nextIndex = index + (step or 1)
break
end
end
if nextIndex < 1 then
nextIndex = #scopes
elseif nextIndex > #scopes then
nextIndex = 1
end
HMGT.db.profile.debugScope = scopes[nextIndex]
HMGT:RefreshDebugWindow()
end
function HMGT:SetDebugWindowMinimized(minimized)
local frame = self.debugWindow
if not frame then
return
end
minimized = minimized and true or false
self.debugWindowStatus = self.debugWindowStatus or {
width = 860,
height = 340,
}
self.debugWindowStatus.minimized = minimized
local collapsedHeight = 64
if minimized then
self.debugWindowStatus.restoreHeight = self.debugWindowStatus.height or frame:GetHeight() or 340
end
local targetHeight = minimized
and collapsedHeight
or (self.debugWindowStatus.restoreHeight or self.debugWindowStatus.height or 340)
if frame.aceWidget then
frame.aceWidget:EnableResize(not minimized)
frame.aceWidget:SetHeight(targetHeight)
else
frame:SetHeight(targetHeight)
end
if frame.minimizeButton then
frame.minimizeButton:SetText(minimized and "+" or "-")
end
if frame.clearButton then
local buttonFrame = frame.clearButton.frame or frame.clearButton
buttonFrame:SetShown(not minimized)
end
if frame.selectButton then
local buttonFrame = frame.selectButton.frame or frame.selectButton
buttonFrame:SetShown(not minimized)
end
if frame.levelFilter then
local filterFrame = frame.levelFilter.frame or frame.levelFilter
filterFrame:SetShown(not minimized)
end
if frame.scopeFilter then
local filterFrame = frame.scopeFilter.frame or frame.scopeFilter
filterFrame:SetShown(not minimized)
end
if frame.logWidget then
frame.logWidget.frame:SetShown(not minimized)
end
if frame.scrollBG then
frame.scrollBG:SetShown(not minimized)
end
if not minimized then
self:RefreshDebugWindow()
end
end
function HMGT:ToggleDebugWindowMinimized()
self:SetDebugWindowMinimized(not (self.debugWindowStatus and self.debugWindowStatus.minimized))
end
function HMGT:EnsureDebugWindow()
if self.debugWindow then
return self.debugWindow
end
local frameWidget
if AceGUI then
frameWidget = AceGUI:Create("Frame")
self.debugWindowStatus = self.debugWindowStatus or {
width = 860,
height = 340,
}
frameWidget:SetTitle(L["DEBUG_WINDOW_TITLE"] or "HMGT Debug Console")
frameWidget:SetStatusText(L["DEBUG_WINDOW_HINT"] or "Mouse wheel scrolls, Ctrl+A selects all, Ctrl+C copies selected text")
frameWidget:SetStatusTable(self.debugWindowStatus)
frameWidget:SetWidth(self.debugWindowStatus.width or 860)
frameWidget:SetHeight(self.debugWindowStatus.height or 340)
frameWidget:EnableResize(true)
frameWidget.frame:SetClampedToScreen(true)
frameWidget.frame:SetToplevel(true)
frameWidget.frame:SetFrameStrata("FULLSCREEN_DIALOG")
frameWidget:Hide()
end
local frame = frameWidget and frameWidget.frame or CreateFrame("Frame", "HMGT_DebugWindow", UIParent, "BackdropTemplate")
if not frameWidget then
frame:SetSize(860, 340)
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
frame:SetFrameStrata("DIALOG")
frame:SetClampedToScreen(true)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", function(selfFrame) selfFrame:StartMoving() end)
frame:SetScript("OnDragStop", function(selfFrame) selfFrame:StopMovingOrSizing() end)
frame:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background-Dark",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
edgeSize = 12,
insets = { left = 3, right = 3, top = 3, bottom = 3 },
})
frame:SetBackdropColor(0.05, 0.05, 0.06, 0.95)
frame:SetBackdropBorderColor(0.35, 0.55, 0.85, 1)
frame:Hide()
local title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
title:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -12)
title:SetText(L["DEBUG_WINDOW_TITLE"] or "HMGT Debug Console")
frame.title = title
local closeButton = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
closeButton:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -5, -5)
frame.closeButton = closeButton
local minimizeButton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
minimizeButton:SetSize(22, 20)
minimizeButton:SetPoint("TOPRIGHT", closeButton, "TOPLEFT", -2, 0)
minimizeButton:SetText((self.debugWindowStatus and self.debugWindowStatus.minimized) and "+" or "-")
minimizeButton:SetScript("OnClick", function()
HMGT:ToggleDebugWindowMinimized()
end)
frame.minimizeButton = minimizeButton
end
frame.aceWidget = frameWidget
if frameWidget and AceGUI then
local content = frameWidget.content
local minimizeButton = AceGUI:Create("Button")
minimizeButton:SetText((self.debugWindowStatus and self.debugWindowStatus.minimized) and "+" or "-")
minimizeButton:SetWidth(24)
minimizeButton:SetCallback("OnClick", function()
HMGT:ToggleDebugWindowMinimized()
end)
minimizeButton.frame:SetParent(frame)
minimizeButton.frame:ClearAllPoints()
minimizeButton.frame:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -34, -4)
minimizeButton.frame:SetHeight(20)
minimizeButton.frame:Show()
frame.minimizeButton = minimizeButton
local clearButton = AceGUI:Create("Button")
clearButton:SetText(L["OPT_DEBUG_CLEAR"] or "Clear log")
clearButton:SetWidth(120)
clearButton:SetCallback("OnClick", function()
HMGT:ClearDebugLog()
end)
clearButton.frame:SetParent(content)
clearButton.frame:ClearAllPoints()
clearButton.frame:SetPoint("TOPRIGHT", content, "TOPRIGHT", 0, -2)
clearButton.frame:Show()
frame.clearButton = clearButton
local selectButton = AceGUI:Create("Button")
selectButton:SetText(L["OPT_DEBUG_SELECT_ALL"] or "Select all")
selectButton:SetWidth(120)
selectButton:SetCallback("OnClick", function()
if frame.editBox then
frame.editBox:SetFocus()
frame.editBox:HighlightText(0)
end
end)
selectButton.frame:SetParent(content)
selectButton.frame:ClearAllPoints()
selectButton.frame:SetPoint("TOPRIGHT", clearButton.frame, "TOPLEFT", -6, 0)
selectButton.frame:Show()
frame.selectButton = selectButton
local levelFilter = AceGUI:Create("Button")
levelFilter:SetWidth(150)
levelFilter:SetCallback("OnClick", function()
AdvanceDebugLevel(1)
end)
levelFilter.frame:SetParent(content)
levelFilter.frame:ClearAllPoints()
levelFilter.frame:SetPoint("TOPLEFT", content, "TOPLEFT", 0, 0)
levelFilter.frame:Show()
frame.levelFilter = levelFilter
local scopeFilter = AceGUI:Create("Button")
scopeFilter:SetWidth(180)
scopeFilter:SetCallback("OnClick", function()
AdvanceDebugScope(1)
end)
scopeFilter.frame:SetParent(content)
scopeFilter.frame:ClearAllPoints()
scopeFilter.frame:SetPoint("TOPLEFT", levelFilter.frame, "TOPRIGHT", 8, 0)
scopeFilter.frame:Show()
frame.scopeFilter = scopeFilter
local logWidget = AceGUI:Create("MultiLineEditBox")
logWidget:SetLabel("")
logWidget:DisableButton(true)
logWidget:SetNumLines(18)
logWidget:SetText("")
logWidget.frame:SetParent(content)
logWidget.frame:ClearAllPoints()
logWidget.frame:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -54)
logWidget.frame:SetPoint("BOTTOMRIGHT", content, "BOTTOMRIGHT", 0, 0)
logWidget.frame:Show()
logWidget:SetCallback("OnTextChanged", function()
HMGT:RefreshDebugWindow()
end)
logWidget.editBox:SetScript("OnKeyDown", function(selfBox, key)
if IsControlKeyDown() and (key == "A" or key == "a") then
selfBox:HighlightText(0)
end
end)
frame.logWidget = logWidget
frame.editBox = logWidget.editBox
frame.scrollFrame = logWidget.scrollFrame
self.debugWindow = frame
self:SetDebugWindowMinimized(self.debugWindowStatus and self.debugWindowStatus.minimized)
return frame
end
local clearButton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
clearButton:SetSize(90, 22)
clearButton:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -30, -6)
clearButton:SetText(L["OPT_DEBUG_CLEAR"] or "Clear log")
clearButton:SetScript("OnClick", function()
HMGT:ClearDebugLog()
end)
frame.clearButton = clearButton
local selectButton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
selectButton:SetSize(90, 22)
selectButton:SetPoint("TOPRIGHT", clearButton, "TOPLEFT", -6, 0)
selectButton:SetText(L["OPT_DEBUG_SELECT_ALL"] or "Select all")
selectButton:SetScript("OnClick", function()
if frame.editBox then
frame.editBox:SetFocus()
frame.editBox:HighlightText(0)
end
end)
frame.selectButton = selectButton
local scopeFilter = CreateFrame("Frame", nil, frame)
scopeFilter:SetSize(170, 22)
scopeFilter:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -8)
frame.scopeFilter = scopeFilter
local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
scrollBG:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
edgeSize = 16,
insets = { left = 4, right = 3, top = 4, bottom = 3 },
})
scrollBG:SetBackdropColor(0, 0, 0, 0.95)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4, 1)
scrollBG:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -36)
scrollBG:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -30, 14)
frame.scrollBG = scrollBG
local scrollFrame = CreateFrame("ScrollFrame", nil, scrollBG, "UIPanelScrollFrameTemplate")
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 6, -6)
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -27, 4)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", function(selfMsg, delta)
if delta > 0 then
selfMsg:SetVerticalScroll(math.max(0, selfMsg:GetVerticalScroll() - 42))
else
selfMsg:SetVerticalScroll(selfMsg:GetVerticalScroll() + 42)
end
end)
frame.scrollFrame = scrollFrame
local editBox = CreateFrame("EditBox", nil, scrollFrame)
editBox:SetMultiLine(true)
editBox:SetAutoFocus(false)
editBox:SetFontObject(ChatFontNormal)
editBox:SetWidth(780)
editBox:SetTextInsets(6, 6, 6, 6)
editBox:EnableMouse(true)
editBox:SetScript("OnEscapePressed", function(selfBox)
selfBox:ClearFocus()
end)
editBox:SetScript("OnKeyDown", function(selfBox, key)
if IsControlKeyDown() and (key == "A" or key == "a") then
selfBox:HighlightText(0)
end
end)
editBox:SetScript("OnTextChanged", function(selfBox, userInput)
if userInput then
HMGT:RefreshDebugWindow()
else
selfBox:SetCursorPosition(selfBox:GetNumLetters())
selfBox:SetHeight(math.max(scrollFrame:GetHeight(), HMGT:GetDebugWindowTextHeight(frame, selfBox:GetText()) + 16))
scrollFrame:UpdateScrollChildRect()
end
end)
editBox:SetScript("OnMouseUp", function(selfBox)
selfBox:SetFocus()
end)
scrollFrame:SetScrollChild(editBox)
frame.editBox = editBox
local measureText = frame:CreateFontString(nil, "ARTWORK", "ChatFontNormal")
measureText:SetJustifyH("LEFT")
measureText:SetJustifyV("TOP")
if measureText.SetSpacing then
measureText:SetSpacing(2)
end
measureText:SetWidth(768)
frame.measureText = measureText
self.debugWindow = frame
self:SetDebugWindowMinimized(self.debugWindowStatus and self.debugWindowStatus.minimized)
return frame
end
function HMGT:GetDebugWindowTextHeight(frame, text)
if not frame or not frame.measureText then
return 0
end
local width = 768
if frame.editBox then
width = math.max(1, (frame.editBox:GetWidth() or width) - 12)
end
frame.measureText:SetWidth(width)
frame.measureText:SetText(text or "")
return frame.measureText:GetStringHeight()
end
function HMGT:RefreshDebugWindow()
local frame = self:EnsureDebugWindow()
if not frame then
return
end
local filtered = self:GetFilteredDebugBuffer() or self.debugBuffer or {}
local text = table.concat(filtered, "\n")
if frame.logWidget and frame.editBox then
if frame.levelFilter then
local levelOptions = self:GetDebugLevelOptions()
SetFilterButtonText(frame.levelFilter, L["OPT_DEBUG_LEVEL"] or "Level", levelOptions[self:GetConfiguredDebugLevel()])
end
if frame.scopeFilter then
local scopeOptions = self:GetDebugScopeOptions()
local currentScope = (self.db and self.db.profile and self.db.profile.debugScope) or "ALL"
SetFilterButtonText(frame.scopeFilter, L["OPT_DEBUG_SCOPE"] or "Module", scopeOptions[currentScope] or currentScope)
end
frame.logWidget:SetText(text)
frame.editBox:SetCursorPosition(frame.editBox:GetNumLetters())
return
end
if not frame.editBox then
return
end
frame.editBox:SetText(text)
frame.editBox:SetCursorPosition(#text)
frame.editBox:SetHeight(math.max(frame.scrollFrame:GetHeight(), self:GetDebugWindowTextHeight(frame, text) + 16))
frame.scrollFrame:SetVerticalScroll(math.max(0, frame.editBox:GetHeight() - frame.scrollFrame:GetHeight()))
end
function HMGT:UpdateDebugWindowVisibility()
if self.db and self.db.profile then
self.db.profile.debug = false
end
local frame = self.debugWindow
if not frame then
return
end
local widget = frame.aceWidget
if widget then
widget:Hide()
else
frame:Hide()
end
end
function HMGT:ClearDebugLog()
wipe(self.debugBuffer)
if self.debugWindow and self.debugWindow.logWidget then
self.debugWindow.logWidget:SetText("")
self.debugWindow.editBox:SetCursorPosition(0)
self.debugWindow.scrollFrame:SetVerticalScroll(0)
return
end
if self.debugWindow and self.debugWindow.editBox then
self.debugWindow.editBox:SetText("")
self.debugWindow.scrollFrame:SetVerticalScroll(0)
end
end
function HMGT:ToggleDebugWindowShortcut()
if self.db and self.db.profile then
self.db.profile.debug = false
end
local frame = self.debugWindow
if not frame then
return
end
local widget = frame.aceWidget
if widget then
widget:Hide()
else
frame:Hide()
end
end
function HMGT:DumpDebugLog(maxLines)
return
end

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Core/DevTools.lua Normal file
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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = _G[ADDON_NAME]
if not HMGT then return end
local L = HMGT.L or LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME)
HMGT.devToolsBuffer = HMGT.devToolsBuffer or {}
HMGT.devToolsBufferMax = HMGT.devToolsBufferMax or 300
local DEVTOOLS_SCOPE_ALL = "ALL"
local DEVTOOLS_SCOPE_LABELS = {
System = "System",
Version = "Version",
Options = "Options",
Comm = "Communication",
Tracker = "Tracker",
RaidTimeline = "Raid Timeline",
Notes = "Notes",
}
local DEVTOOLS_LEVELS = {
error = 1,
trace = 2,
}
local function TrimText(value)
return tostring(value or ""):gsub("^%s+", ""):gsub("%s+$", "")
end
local function SortKeys(tbl)
local keys = {}
for key in pairs(tbl or {}) do
keys[#keys + 1] = key
end
table.sort(keys, function(a, b)
return tostring(a) < tostring(b)
end)
return keys
end
local function EncodePayloadValue(value, depth)
depth = tonumber(depth) or 0
local valueType = type(value)
if valueType == "nil" then
return "nil"
end
if valueType == "string" then
return value
end
if valueType == "number" or valueType == "boolean" then
return tostring(value)
end
if valueType == "table" then
if depth >= 1 then
return "{...}"
end
local parts = {}
for _, key in ipairs(SortKeys(value)) do
parts[#parts + 1] = string.format("%s=%s", tostring(key), EncodePayloadValue(value[key], depth + 1))
end
return table.concat(parts, ", ")
end
return tostring(value)
end
function HMGT:GetDevToolsSettings()
local profile = self.db and self.db.profile
if not profile then
return {
enabled = false,
level = "error",
scope = DEVTOOLS_SCOPE_ALL,
window = { width = 920, height = 420, minimized = false },
}
end
profile.devTools = type(profile.devTools) == "table" and profile.devTools or {}
local settings = profile.devTools
settings.enabled = settings.enabled == true
if settings.level ~= "error" and settings.level ~= "trace" then
settings.level = "error"
end
if type(settings.scope) ~= "string" or settings.scope == "" then
settings.scope = DEVTOOLS_SCOPE_ALL
end
settings.window = type(settings.window) == "table" and settings.window or {}
settings.window.width = math.max(720, tonumber(settings.window.width) or 920)
settings.window.height = math.max(260, tonumber(settings.window.height) or 420)
settings.window.minimized = settings.window.minimized == true
return settings
end
function HMGT:IsDevToolsEnabled()
return self:GetDevToolsSettings().enabled == true
end
function HMGT:GetDevToolsLevelOptions()
return {
error = L["OPT_DEVTOOLS_LEVEL_ERROR"] or "Errors",
trace = L["OPT_DEVTOOLS_LEVEL_TRACE"] or "Trace",
}
end
function HMGT:GetConfiguredDevToolsLevel()
return self:GetDevToolsSettings().level or "error"
end
function HMGT:ShouldIncludeDevToolsLevel(level)
local configured = self:GetConfiguredDevToolsLevel()
return (DEVTOOLS_LEVELS[tostring(level or "error")] or DEVTOOLS_LEVELS.error)
<= (DEVTOOLS_LEVELS[configured] or DEVTOOLS_LEVELS.error)
end
function HMGT:GetDevToolsScopeOptions()
local values = {
[DEVTOOLS_SCOPE_ALL] = L["OPT_DEVTOOLS_SCOPE_ALL"] or "All scopes",
}
for scope, label in pairs(DEVTOOLS_SCOPE_LABELS) do
values[scope] = label
end
for _, entry in ipairs(self.devToolsBuffer or {}) do
local scope = TrimText(entry and entry.scope or "")
if scope ~= "" and scope ~= DEVTOOLS_SCOPE_ALL then
values[scope] = values[scope] or scope
end
end
return values
end
function HMGT:FormatDevToolsEntry(entry)
local stamp = tostring(entry and entry.stamp or date("%H:%M:%S"))
local level = string.upper(tostring(entry and entry.level or "error"))
local scope = tostring(entry and entry.scope or "System")
local eventName = tostring(entry and entry.event or "")
local payload = TrimText(entry and entry.payload or "")
if payload ~= "" then
return string.format("%s [%s][%s] %s | %s", stamp, level, scope, eventName, payload)
end
return string.format("%s [%s][%s] %s", stamp, level, scope, eventName)
end
function HMGT:GetFilteredDevToolsEntries()
local filtered = {}
local settings = self:GetDevToolsSettings()
for _, entry in ipairs(self.devToolsBuffer or {}) do
local scopeMatches = settings.scope == DEVTOOLS_SCOPE_ALL or settings.scope == tostring(entry.scope or "")
if scopeMatches and self:ShouldIncludeDevToolsLevel(entry.level) then
filtered[#filtered + 1] = entry
end
end
return filtered
end
function HMGT:GetFilteredDevToolsLines()
local lines = {}
for _, entry in ipairs(self:GetFilteredDevToolsEntries()) do
lines[#lines + 1] = self:FormatDevToolsEntry(entry)
end
return lines
end
function HMGT:RecordDevEvent(level, scope, eventName, payload)
if not self:IsDevToolsEnabled() then
return
end
local normalizedLevel = tostring(level or "error")
if normalizedLevel ~= "error" and normalizedLevel ~= "trace" then
normalizedLevel = "trace"
end
if not self:ShouldIncludeDevToolsLevel(normalizedLevel) then
return
end
local normalizedScope = TrimText(scope or "System")
if normalizedScope == "" then
normalizedScope = "System"
end
local entry = {
stamp = date("%H:%M:%S"),
level = normalizedLevel,
scope = normalizedScope,
event = TrimText(eventName or "event"),
payload = EncodePayloadValue(payload, 0),
}
table.insert(self.devToolsBuffer, entry)
if #self.devToolsBuffer > (tonumber(self.devToolsBufferMax) or 300) then
table.remove(self.devToolsBuffer, 1)
end
if self.devToolsWindow and self.devToolsWindow:IsShown() and self.RefreshDevToolsWindow then
self:RefreshDevToolsWindow()
end
end
function HMGT:DevError(scope, eventName, payload)
self:RecordDevEvent("error", scope, eventName, payload)
end
function HMGT:DevTrace(scope, eventName, payload)
self:RecordDevEvent("trace", scope, eventName, payload)
end
function HMGT:ClearDevToolsLog()
wipe(self.devToolsBuffer)
if self.devToolsWindow and self.devToolsWindow.editBox then
self.devToolsWindow.editBox:SetText("")
self.devToolsWindow.editBox:SetCursorPosition(0)
end
end
function HMGT:DumpDevToolsLog(maxLines)
if self:IsDevToolsEnabled() and self.OpenDevToolsWindow then
self:OpenDevToolsWindow()
return
end
local lines = tonumber(maxLines) or 40
if lines < 1 then
lines = 1
end
local startIndex = math.max(1, #self.devToolsBuffer - lines + 1)
for i = startIndex, #self.devToolsBuffer do
self:Print(self:FormatDevToolsEntry(self.devToolsBuffer[i]))
end
end

254
Core/DevToolsWindow.lua Normal file
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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = _G[ADDON_NAME]
if not HMGT then return end
local L = HMGT.L or LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME)
local AceGUI = LibStub("AceGUI-3.0", true)
if not AceGUI then return end
local function GetOrderedLevels()
return { "error", "trace" }
end
local function GetOrderedScopes()
local values = HMGT:GetDevToolsScopeOptions() or {}
local scopes = { "ALL" }
for scope in pairs(values) do
if scope ~= "ALL" then
scopes[#scopes + 1] = scope
end
end
table.sort(scopes, function(a, b)
if a == "ALL" then return true end
if b == "ALL" then return false end
return tostring(values[a] or a) < tostring(values[b] or b)
end)
return scopes, values
end
local function SetFilterButtonText(buttonWidget, prefix, valueLabel)
if not buttonWidget then
return
end
buttonWidget:SetText(string.format("%s: %s", tostring(prefix or ""), tostring(valueLabel or "")))
end
local function AdvanceLevel(step)
local levels = GetOrderedLevels()
local current = HMGT:GetConfiguredDevToolsLevel()
local nextIndex = 1
for index, value in ipairs(levels) do
if value == current then
nextIndex = index + (step or 1)
break
end
end
if nextIndex < 1 then
nextIndex = #levels
elseif nextIndex > #levels then
nextIndex = 1
end
HMGT:GetDevToolsSettings().level = levels[nextIndex]
HMGT:RefreshDevToolsWindow()
end
local function AdvanceScope(step)
local scopes = GetOrderedScopes()
local current = HMGT:GetDevToolsSettings().scope or "ALL"
local nextIndex = 1
for index, value in ipairs(scopes) do
if value == current then
nextIndex = index + (step or 1)
break
end
end
if nextIndex < 1 then
nextIndex = #scopes
elseif nextIndex > #scopes then
nextIndex = 1
end
HMGT:GetDevToolsSettings().scope = scopes[nextIndex]
HMGT:RefreshDevToolsWindow()
end
function HMGT:EnsureDevToolsWindow()
if self.devToolsWindow then
return self.devToolsWindow
end
local settings = self:GetDevToolsSettings()
local window = self:CreateAceWindow("devTools", {
title = L["DEVTOOLS_WINDOW_TITLE"] or "HMGT Developer Tools",
statusText = L["DEVTOOLS_WINDOW_HINT"] or "Structured developer events for the current session",
statusTable = settings.window,
width = settings.window.width or 920,
height = settings.window.height or 420,
minimizable = true,
minimizedHeight = 64,
})
if not window then
return nil
end
local content = window:GetContent()
local clearButton = AceGUI:Create("Button")
clearButton:SetText(L["OPT_DEVTOOLS_CLEAR"] or "Clear developer log")
clearButton:SetWidth(140)
clearButton:SetCallback("OnClick", function()
HMGT:ClearDevToolsLog()
end)
clearButton.frame:SetParent(content)
clearButton.frame:ClearAllPoints()
clearButton.frame:SetPoint("TOPRIGHT", content, "TOPRIGHT", 0, -2)
clearButton.frame:Show()
window.clearButton = clearButton
window:RegisterMinimizeTarget(clearButton)
local selectButton = AceGUI:Create("Button")
selectButton:SetText(L["OPT_DEVTOOLS_SELECT_ALL"] or "Select all")
selectButton:SetWidth(120)
selectButton:SetCallback("OnClick", function()
if window.editBox then
window.editBox:SetFocus()
window.editBox:HighlightText(0)
end
end)
selectButton.frame:SetParent(content)
selectButton.frame:ClearAllPoints()
selectButton.frame:SetPoint("TOPRIGHT", clearButton.frame, "TOPLEFT", -6, 0)
selectButton.frame:Show()
window.selectButton = selectButton
window:RegisterMinimizeTarget(selectButton)
local levelFilter = AceGUI:Create("Button")
levelFilter:SetWidth(150)
levelFilter:SetCallback("OnClick", function()
AdvanceLevel(1)
end)
levelFilter.frame:SetParent(content)
levelFilter.frame:ClearAllPoints()
levelFilter.frame:SetPoint("TOPLEFT", content, "TOPLEFT", 0, 0)
levelFilter.frame:Show()
window.levelFilter = levelFilter
window:RegisterMinimizeTarget(levelFilter)
local scopeFilter = AceGUI:Create("Button")
scopeFilter:SetWidth(200)
scopeFilter:SetCallback("OnClick", function()
AdvanceScope(1)
end)
scopeFilter.frame:SetParent(content)
scopeFilter.frame:ClearAllPoints()
scopeFilter.frame:SetPoint("TOPLEFT", levelFilter.frame, "TOPRIGHT", 8, 0)
scopeFilter.frame:Show()
window.scopeFilter = scopeFilter
window:RegisterMinimizeTarget(scopeFilter)
local logWidget = AceGUI:Create("MultiLineEditBox")
logWidget:SetLabel("")
logWidget:DisableButton(true)
logWidget:SetNumLines(20)
logWidget:SetText("")
logWidget.frame:SetParent(content)
logWidget.frame:ClearAllPoints()
logWidget.frame:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -54)
logWidget.frame:SetPoint("BOTTOMRIGHT", content, "BOTTOMRIGHT", 0, 0)
logWidget.frame:Show()
logWidget.editBox:SetScript("OnKeyDown", function(selfBox, key)
if IsControlKeyDown() and (key == "A" or key == "a") then
selfBox:HighlightText(0)
end
end)
window.logWidget = logWidget
window.editBox = logWidget.editBox
window:RegisterMinimizeTarget(logWidget)
self.devToolsWindow = window
window:SetMinimized(settings.window.minimized)
return window
end
function HMGT:RefreshDevToolsWindow()
local window = self:EnsureDevToolsWindow()
if not window or not window.editBox or not window.logWidget then
return
end
local levelOptions = self:GetDevToolsLevelOptions()
SetFilterButtonText(window.levelFilter, L["OPT_DEVTOOLS_LEVEL"] or "Capture level", levelOptions[self:GetConfiguredDevToolsLevel()])
local scopeValues = self:GetDevToolsScopeOptions()
local currentScope = self:GetDevToolsSettings().scope or "ALL"
SetFilterButtonText(window.scopeFilter, L["OPT_DEVTOOLS_SCOPE"] or "Scope", scopeValues[currentScope] or currentScope)
local text = table.concat(self:GetFilteredDevToolsLines(), "\n")
window.logWidget:SetText(text)
window.editBox:SetCursorPosition(window.editBox:GetNumLetters())
end
function HMGT:OpenDevToolsWindow()
if not self:IsDevToolsEnabled() then
self:Print(L["OPT_DEVTOOLS_DISABLED"] or "HMGT: developer tools are not enabled.")
return
end
local window = self:EnsureDevToolsWindow()
if not window then
return
end
window:Show()
window:Raise()
self:RefreshDevToolsWindow()
end
function HMGT:ToggleDevToolsWindow()
if not self:IsDevToolsEnabled() then
self:Print(L["OPT_DEVTOOLS_DISABLED"] or "HMGT: developer tools are not enabled.")
return
end
local window = self:EnsureDevToolsWindow()
if not window then
return
end
if window:IsShown() then
window:Hide()
return
end
window:Show()
window:Raise()
self:RefreshDevToolsWindow()
end
function HMGT:UpdateDevToolsWindowVisibility()
local window = self.devToolsWindow
if not window then
return
end
if not self:IsDevToolsEnabled() then
window:Hide()
return
end
if window:IsShown() then
self:RefreshDevToolsWindow()
end
end
function HMGT:RefreshDebugWindow()
self:RefreshDevToolsWindow()
end
function HMGT:UpdateDebugWindowVisibility()
self:UpdateDevToolsWindowVisibility()
end
function HMGT:ClearDebugLog()
self:ClearDevToolsLog()
end
function HMGT:ToggleDebugWindowShortcut()
self:ToggleDevToolsWindow()
end
function HMGT:DumpDebugLog(maxLines)
self:DumpDevToolsLog(maxLines)
end

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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = _G[ADDON_NAME]
if not HMGT then return end
local L = HMGT.L or LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME)
function HMGT:EnsureVersionNoticeWindow()
if self.versionNoticeWindow then
return self.versionNoticeWindow
end
self.versionNoticeWindowStatus = self.versionNoticeWindowStatus or {
width = 560,
height = 240,
}
local window = self:CreateAceWindow("versionNotice", {
title = L["VERSION_WINDOW_TITLE"] or "HMGT Version Check",
statusText = "",
statusTable = self.versionNoticeWindowStatus,
width = self.versionNoticeWindowStatus.width or 560,
height = self.versionNoticeWindowStatus.height or 240,
backgroundTexture = "Interface\\AddOns\\HailMaryGuildTools\\Media\\HailMaryLogo.png",
backgroundWidth = 220,
backgroundHeight = 120,
backgroundOffsetY = -8,
backgroundAlpha = 0.12,
strata = "FULLSCREEN_DIALOG",
})
if not window then
return nil
end
local content = window:GetContent()
local messageText = content:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
messageText:SetPoint("TOPLEFT", content, "TOPLEFT", 28, -28)
messageText:SetPoint("TOPRIGHT", content, "TOPRIGHT", -28, -28)
messageText:SetJustifyH("CENTER")
messageText:SetJustifyV("MIDDLE")
messageText:SetTextColor(1, 0.82, 0.1, 1)
messageText:SetText(L["VERSION_WINDOW_MESSAGE"] or "A new version of Hail Mary Guild Tools is available.")
window.messageText = messageText
local detailText = content:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
detailText:SetPoint("TOPLEFT", messageText, "BOTTOMLEFT", 0, -18)
detailText:SetPoint("TOPRIGHT", messageText, "BOTTOMRIGHT", 0, -18)
detailText:SetJustifyH("CENTER")
detailText:SetJustifyV("TOP")
if detailText.SetSpacing then
detailText:SetSpacing(2)
end
detailText:SetTextColor(0.9, 0.9, 0.9, 1)
window.detailText = detailText
self.versionNoticeWindow = window
return window
end
function HMGT:ShowVersionMismatchPopup(playerName, detail, sourceTag, opts)
opts = opts or {}
if playerName or detail or sourceTag then
self.latestVersionMismatch = {
playerName = playerName,
detail = detail,
sourceTag = sourceTag,
}
end
local info = self.latestVersionMismatch or {}
local window = self:EnsureVersionNoticeWindow()
if not window then
return
end
local hasMismatch = info.playerName or info.detail
window:SetTitle(L["VERSION_WINDOW_TITLE"] or "HMGT Version Check")
if hasMismatch then
window.messageText:SetText(L["VERSION_WINDOW_MESSAGE"] or "A new version of Hail Mary Guild Tools is available.")
window.detailText:SetText(string.format(
L["VERSION_WINDOW_DETAIL"] or "Detected via %s from %s.\n%s",
tostring(info.sourceTag or "?"),
tostring(info.playerName or UNKNOWN),
tostring(info.detail or "")
))
else
window.messageText:SetText(L["VERSION_WINDOW_NO_MISMATCH"] or "No newer HMGT version has been detected in your current group.")
window.detailText:SetText(string.format(
L["VERSION_WINDOW_CURRENT"] or "Current version: %s | Protocol: %s",
tostring(HMGT.ADDON_VERSION or "dev"),
tostring(HMGT.PROTOCOL_VERSION or "?")
))
end
self:DevTrace("Version", hasMismatch and "window_show_mismatch" or "window_show_current", {
player = info.playerName,
source = info.sourceTag,
detail = info.detail,
})
window:Show()
window:Raise()
end

44
Embeds.xml Normal file
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<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<!-- LibStub -->
<Script file="Libs\LibStub\LibStub.lua"/>
<!-- CallbackHandler -->
<Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml"/>
<!-- AceAddon -->
<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml"/>
<!-- AceEvent -->
<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml"/>
<!-- AceTimer -->
<Include file="Libs\AceTimer-3.0\AceTimer-3.0.xml"/>
<!-- AceComm -->
<Include file="Libs\AceComm-3.0\AceComm-3.0.xml"/>
<!-- AceDB -->
<Include file="Libs\AceDB-3.0\AceDB-3.0.xml"/>
<!-- AceDBOptions -->
<Include file="Libs\AceDBOptions-3.0\AceDBOptions-3.0.xml"/>
<!-- AceGUI -->
<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/>
<!-- AceConfig (depends on AceGUI via AceConfigDialog) -->
<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml"/>
<!-- AceConsole -->
<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<!-- AceLocale -->
<Include file="Libs\AceLocale-3.0\AceLocale-3.0.xml"/>
<!-- LibSharedMedia -->
<Include file="Libs\LibSharedMedia-3.0\lib.xml"/>
</Ui>

5547
HailMaryGuildTools.lua Normal file

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59
HailMaryGuildTools.toc Normal file
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## Interface: 120000,120001
## IconTexture: Interface\Addons\HailMaryGuildTools\Media\HailMaryIcon.png
## Author: Torsten Brendgen
## Title: Hail Mary Guild Tools
## Notes: Guild Tools for World of Warcraft
## Version: 1.3
## X-Stable-Version: 1.3
## X-Build-Version: 2.0-beta
## X-Release-Channel: beta
## SavedVariables: HailMaryGuildToolsDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDataBroker-1.1, LibDBIcon-1.0
# ── Libraries ────────────────────────────────────────────────────────
Embeds.xml
# ── Locales ──────────────────────────────────────────────────────────
Locales\Locales.xml
# ── Changelog ────────────────────────────────────────────────────────
Changelog.lua
# ── Core ─────────────────────────────────────────────────────────────
HailMaryGuildTools.lua
Core\AceWindow.lua
Core\DevTools.lua
Core\DevToolsWindow.lua
Core\VersionNoticeWindow.lua
HailMaryGuildToolsOptions.lua
# ── Modules ──────────────────────────────────────────────────────────
# ────── Tracker ──────────────────────────────────────────────────────
Modules\Tracker\Frame.lua
Modules\Tracker\SpellDatabase.lua
Modules\Tracker\SingleFrameTrackerBase.lua
Modules\Tracker\InterruptTracker\InterruptSpellDatabase.lua
Modules\Tracker\RaidcooldownTracker\RaidCooldownSpellDatabase.lua
Modules\Tracker\GroupCooldownTracker\GroupCooldownSpellDatabase.lua
Modules\Tracker\TrackerManager.lua
Modules\Tracker\NormalTrackerFrames.lua
Modules\Tracker\GroupTrackerFrames.lua
Modules\Tracker\TrackerOptions.lua
# ────── BuffEndingAnnouncer ──────────────────────────────────────────
Modules\BuffEndingAnnouncer\BuffEndingAnnouncer.lua
Modules\BuffEndingAnnouncer\BuffEndingAnnouncerOptions.lua
# ────── MapOverlay ───────────────────────────────────────────────────
Modules\MapOverlay\MapOverlayIconConfig.lua
Modules\MapOverlay\MapOverlay.lua
Modules\MapOverlay\MapOverlayOptions.lua
Modules\MapOverlay\MapOverlay.xml
# ────── RaidTimeline ─────────────────────────────────────────────────
Modules\RaidTimeline\RaidTimelineBossAbilityData.lua
Modules\RaidTimeline\RaidTimeline.lua
Modules\RaidTimeline\RaidTimelineBigWigs.lua
Modules\RaidTimeline\RaidTimelineDBM.lua
Modules\RaidTimeline\RaidTimelineOptions.lua

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--- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
local MAJOR, MINOR = "AceAddon-3.0", 13
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed.
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
-- Lua APIs
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
local fmt, tostring = string.format, tostring
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return xpcall(func, errorhandler, ...)
end
end
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
-- used in the addon metatable
local function addontostring( self ) return self.name end
-- Check if the addon is queued for initialization
local function queuedForInitialization(addon)
for i = 1, #AceAddon.initializequeue do
if AceAddon.initializequeue[i] == addon then
return true
end
end
return false
end
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon:NewAddon(objectorname, ...)
local object,name
local i=1
if type(objectorname)=="table" then
object=objectorname
name=...
i=2
else
name=objectorname
end
if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end
if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end
object = object or {}
object.name = name
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.orderedModules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
end
return self.addons[name]
end
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon:EmbedLibraries(addon, ...)
for i=1,select("#", ... ) do
local libname = select(i, ...)
self:EmbedLibrary(addon, libname, false, 4)
end
end
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
end
end
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
end
return self.modules[name]
end
local function IsModuleTrue(self) return true end
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, ...)
else
AceAddon:EmbedLibraries(module, ...)
end
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
tinsert(self.orderedModules, module)
return module
end
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName(self)
return self.moduleName or self.name
end
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable(self)
self:SetEnabledState(true)
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
-- it'll be enabled after the init process
if not queuedForInitialization(self) then
return AceAddon:EnableAddon(self)
end
end
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries(self, ...)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleLibraries = {...}
end
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState(self, state)
self.enabledState = state
end
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules(self) return pairs(self.modules) end
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target, skipPMixins)
for k, v in pairs(mixins) do
target[k] = v
end
if not skipPMixins then
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
end
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon)
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
safecall(addon.OnEnable, addon)
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end
-- enable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:EnableAddon(modules[i])
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
safecall( addon.OnDisable, addon )
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:DisableAddon(modules[i])
end
end
return not self.statuses[addon.name] -- return true if we're disabled
end
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon:IterateAddons() return pairs(self.addons) end
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
local BlizzardEarlyLoadAddons = {
Blizzard_DebugTools = true,
Blizzard_TimeManager = true,
Blizzard_BattlefieldMap = true,
Blizzard_MapCanvas = true,
Blizzard_SharedMapDataProviders = true,
Blizzard_CombatLog = true,
}
-- Event Handling
local function onEvent(this, event, arg1)
-- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon, true)
end
-- 2010-10-27 nevcairiel - add new "orderedModules" table
if oldminor and oldminor < 10 then
for name, addon in pairs(AceAddon.addons) do
addon.orderedModules = {}
for module_name, module in pairs(addon.modules) do
tinsert(addon.orderedModules, module)
end
end
end

View File

@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceAddon-3.0.lua"/>
</Ui>

View File

@@ -0,0 +1,301 @@
--- **AceComm-3.0** allows you to send messages of unlimited length over the addon comm channels.
-- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\
-- **ChatThrottleLib** is of course being used to avoid being disconnected by the server.
--
-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceComm itself.\\
-- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceComm.
-- @class file
-- @name AceComm-3.0
-- @release $Id: AceComm-3.0.lua 1333 2024-05-05 16:24:39Z nevcairiel $
--[[ AceComm-3.0
TODO: Time out old data rotting around from dead senders? Not a HUGE deal since the number of possible sender names is somewhat limited.
]]
local CallbackHandler = LibStub("CallbackHandler-1.0")
local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib")
local MAJOR, MINOR = "AceComm-3.0", 14
local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceComm then return end
-- Lua APIs
local type, next, pairs, tostring = type, next, pairs, tostring
local strsub, strfind = string.sub, string.find
local match = string.match
local tinsert, tconcat = table.insert, table.concat
local error, assert = error, assert
-- WoW APIs
local Ambiguate = Ambiguate
AceComm.embeds = AceComm.embeds or {}
-- for my sanity and yours, let's give the message type bytes some names
local MSG_MULTI_FIRST = "\001"
local MSG_MULTI_NEXT = "\002"
local MSG_MULTI_LAST = "\003"
local MSG_ESCAPE = "\004"
-- remove old structures (pre WoW 4.0)
AceComm.multipart_origprefixes = nil
AceComm.multipart_reassemblers = nil
-- the multipart message spool: indexed by a combination of sender+distribution+
AceComm.multipart_spool = AceComm.multipart_spool or {}
--- Register for Addon Traffic on a specified prefix
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent), max 16 characters
-- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived"
function AceComm:RegisterComm(prefix, method)
if method == nil then
method = "OnCommReceived"
end
if #prefix > 16 then -- TODO: 15?
error("AceComm:RegisterComm(prefix,method): prefix length is limited to 16 characters")
end
if C_ChatInfo then
C_ChatInfo.RegisterAddonMessagePrefix(prefix)
else
RegisterAddonMessagePrefix(prefix)
end
return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler
end
local warnedPrefix=false
--- Send a message over the Addon Channel
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
-- @param text Data to send, nils (\000) not allowed. Any length.
-- @param distribution Addon channel, e.g. "RAID", "GUILD", etc; see SendAddonMessage API
-- @param target Destination for some distributions; see SendAddonMessage API
-- @param prio OPTIONAL: ChatThrottleLib priority, "BULK", "NORMAL" or "ALERT". Defaults to "NORMAL".
-- @param callbackFn OPTIONAL: callback function to be called as each chunk is sent. receives 3 args: the user supplied arg (see next), the number of bytes sent so far, and the number of bytes total to send.
-- @param callbackArg: OPTIONAL: first arg to the callback function. nil will be passed if not specified.
function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callbackFn, callbackArg)
prio = prio or "NORMAL" -- pasta's reference implementation had different prio for singlepart and multipart, but that's a very bad idea since that can easily lead to out-of-sequence delivery!
if not( type(prefix)=="string" and
type(text)=="string" and
type(distribution)=="string" and
(target==nil or type(target)=="string" or type(target)=="number") and
(prio=="BULK" or prio=="NORMAL" or prio=="ALERT")
) then
error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2)
end
local textlen = #text
local maxtextlen = 255 -- Yes, the max is 255 even if the dev post said 256. I tested. Char 256+ get silently truncated. /Mikk, 20110327
local queueName = prefix
local ctlCallback = nil
if callbackFn then
ctlCallback = function(sent, sendResult)
return callbackFn(callbackArg, sent, textlen, sendResult)
end
end
local forceMultipart
if match(text, "^[\001-\009]") then -- 4.1+: see if the first character is a control character
-- we need to escape the first character with a \004
if textlen+1 > maxtextlen then -- would we go over the size limit?
forceMultipart = true -- just make it multipart, no escape problems then
else
text = "\004" .. text
end
end
if not forceMultipart and textlen <= maxtextlen then
-- fits all in one message
CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen)
else
maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix(4.0)/start of message(4.1)
-- first part
local chunk = strsub(text, 1, maxtextlen)
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_FIRST..chunk, distribution, target, queueName, ctlCallback, maxtextlen)
-- continuation
local pos = 1+maxtextlen
while pos+maxtextlen <= textlen do
chunk = strsub(text, pos, pos+maxtextlen-1)
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_NEXT..chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
pos = pos + maxtextlen
end
-- final part
chunk = strsub(text, pos)
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_LAST..chunk, distribution, target, queueName, ctlCallback, textlen)
end
end
----------------------------------------
-- Message receiving
----------------------------------------
do
local compost = setmetatable({}, {__mode = "k"})
local function new()
local t = next(compost)
if t then
compost[t]=nil
for i=#t,3,-1 do -- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten
t[i]=nil
end
return t
end
return {}
end
local function lostdatawarning(prefix,sender,where)
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")")
end
function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
--[[
if spool[key] then
lostdatawarning(prefix,sender,"First")
-- continue and overwrite
end
--]]
spool[key] = message -- plain string for now
end
function AceComm:OnReceiveMultipartNext(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
if not olddata then
--lostdatawarning(prefix,sender,"Next")
return
end
if type(olddata)~="table" then
-- ... but what we have is not a table. So make it one. (Pull a composted one if available)
local t = new()
t[1] = olddata -- add old data as first string
t[2] = message -- and new message as second string
spool[key] = t -- and put the table in the spool instead of the old string
else
tinsert(olddata, message)
end
end
function AceComm:OnReceiveMultipartLast(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
if not olddata then
--lostdatawarning(prefix,sender,"End")
return
end
spool[key] = nil
if type(olddata) == "table" then
-- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat
tinsert(olddata, message)
AceComm.callbacks:Fire(prefix, tconcat(olddata, ""), distribution, sender)
compost[olddata] = true
else
-- if we've only received a "first", the spooled data will still only be a string
AceComm.callbacks:Fire(prefix, olddata..message, distribution, sender)
end
end
end
----------------------------------------
-- Embed CallbackHandler
----------------------------------------
if not AceComm.callbacks then
AceComm.callbacks = CallbackHandler:New(AceComm,
"_RegisterComm",
"UnregisterComm",
"UnregisterAllComm")
end
AceComm.callbacks.OnUsed = nil
AceComm.callbacks.OnUnused = nil
local function OnEvent(self, event, prefix, message, distribution, sender)
if event == "CHAT_MSG_ADDON" then
sender = Ambiguate(sender, "none")
local control, rest = match(message, "^([\001-\009])(.*)")
if control then
if control==MSG_MULTI_FIRST then
AceComm:OnReceiveMultipartFirst(prefix, rest, distribution, sender)
elseif control==MSG_MULTI_NEXT then
AceComm:OnReceiveMultipartNext(prefix, rest, distribution, sender)
elseif control==MSG_MULTI_LAST then
AceComm:OnReceiveMultipartLast(prefix, rest, distribution, sender)
elseif control==MSG_ESCAPE then
AceComm.callbacks:Fire(prefix, rest, distribution, sender)
else
-- unknown control character, ignore SILENTLY (dont warn unnecessarily about future extensions!)
end
else
-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
AceComm.callbacks:Fire(prefix, message, distribution, sender)
end
else
assert(false, "Received "..tostring(event).." event?!")
end
end
AceComm.frame = AceComm.frame or CreateFrame("Frame", "AceComm30Frame")
AceComm.frame:SetScript("OnEvent", OnEvent)
AceComm.frame:UnregisterAllEvents()
AceComm.frame:RegisterEvent("CHAT_MSG_ADDON")
----------------------------------------
-- Base library stuff
----------------------------------------
local mixins = {
"RegisterComm",
"UnregisterComm",
"UnregisterAllComm",
"SendCommMessage",
}
-- Embeds AceComm-3.0 into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceComm-3.0 in
function AceComm:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
function AceComm:OnEmbedDisable(target)
target:UnregisterAllComm()
end
-- Update embeds
for target, v in pairs(AceComm.embeds) do
AceComm:Embed(target)
end

View File

@@ -0,0 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="ChatThrottleLib.lua"/>
<Script file="AceComm-3.0.lua"/>
</Ui>

View File

@@ -0,0 +1,701 @@
--
-- ChatThrottleLib by Mikk
--
-- Manages AddOn chat output to keep player from getting kicked off.
--
-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept
-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
--
-- Priorities get an equal share of available bandwidth when fully loaded.
-- Communication channels are separated on extension+chattype+destination and
-- get round-robinned. (Destination only matters for whispers and channels,
-- obviously)
--
-- Will install hooks for SendChatMessage and SendAddonMessage to measure
-- bandwidth bypassing the library and use less bandwidth itself.
--
--
-- Fully embeddable library. Just copy this file into your addon directory,
-- add it to the .toc, and it's done.
--
-- Can run as a standalone addon also, but, really, just embed it! :-)
--
-- LICENSE: ChatThrottleLib is released into the Public Domain
--
local CTL_VERSION = 31
local _G = _G
if _G.ChatThrottleLib then
if _G.ChatThrottleLib.version >= CTL_VERSION then
-- There's already a newer (or same) version loaded. Buh-bye.
return
elseif not _G.ChatThrottleLib.securelyHooked then
print("ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, <v16) in an addon somewhere. Get the addon updated or copy in a newer ChatThrottleLib.lua (>=v16) in it!")
-- ATTEMPT to unhook; this'll behave badly if someone else has hooked...
-- ... and if someone has securehooked, they can kiss that goodbye too... >.<
_G.SendChatMessage = _G.ChatThrottleLib.ORIG_SendChatMessage
if _G.ChatThrottleLib.ORIG_SendAddonMessage then
_G.SendAddonMessage = _G.ChatThrottleLib.ORIG_SendAddonMessage
end
end
_G.ChatThrottleLib.ORIG_SendChatMessage = nil
_G.ChatThrottleLib.ORIG_SendAddonMessage = nil
end
if not _G.ChatThrottleLib then
_G.ChatThrottleLib = {}
end
ChatThrottleLib = _G.ChatThrottleLib -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh)
local ChatThrottleLib = _G.ChatThrottleLib
ChatThrottleLib.version = CTL_VERSION
------------------ TWEAKABLES -----------------
ChatThrottleLib.MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
ChatThrottleLib.MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
ChatThrottleLib.BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
ChatThrottleLib.MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value
local setmetatable = setmetatable
local table_remove = table.remove
local tostring = tostring
local GetTime = GetTime
local math_min = math.min
local math_max = math.max
local next = next
local strlen = string.len
local GetFramerate = GetFramerate
local unpack,type,pairs,wipe = unpack,type,pairs,table.wipe
-----------------------------------------------------------------------
-- Double-linked ring implementation
local Ring = {}
local RingMeta = { __index = Ring }
function Ring:New()
local ret = {}
setmetatable(ret, RingMeta)
return ret
end
function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position)
if self.pos then
obj.prev = self.pos.prev
obj.prev.next = obj
obj.next = self.pos
obj.next.prev = obj
else
obj.next = obj
obj.prev = obj
self.pos = obj
end
end
function Ring:Remove(obj)
obj.next.prev = obj.prev
obj.prev.next = obj.next
if self.pos == obj then
self.pos = obj.next
if self.pos == obj then
self.pos = nil
end
end
end
-- Note that this is local because there's no upgrade logic for existing ring
-- metatables, and this isn't present on rings created in versions older than
-- v25.
local function Ring_Link(self, other) -- Move and append all contents of another ring to this ring
if not self.pos then
-- This ring is empty, so just transfer ownership.
self.pos = other.pos
other.pos = nil
elseif other.pos then
-- Our tail should point to their head, and their tail to our head.
self.pos.prev.next, other.pos.prev.next = other.pos, self.pos
-- Our head should point to their tail, and their head to our tail.
self.pos.prev, other.pos.prev = other.pos.prev, self.pos.prev
other.pos = nil
end
end
-----------------------------------------------------------------------
-- Recycling bin for pipes
-- A pipe is a plain integer-indexed queue of messages
-- Pipes normally live in Rings of pipes (3 rings total, one per priority)
ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different
local PipeBin = setmetatable({}, {__mode="k"})
local function DelPipe(pipe)
PipeBin[pipe] = true
end
local function NewPipe()
local pipe = next(PipeBin)
if pipe then
wipe(pipe)
PipeBin[pipe] = nil
return pipe
end
return {}
end
-----------------------------------------------------------------------
-- Recycling bin for messages
ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different
local MsgBin = setmetatable({}, {__mode="k"})
local function DelMsg(msg)
msg[1] = nil
-- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them.
MsgBin[msg] = true
end
local function NewMsg()
local msg = next(MsgBin)
if msg then
MsgBin[msg] = nil
return msg
end
return {}
end
-----------------------------------------------------------------------
-- ChatThrottleLib:Init
-- Initialize queues, set up frame for OnUpdate, etc
function ChatThrottleLib:Init()
-- Set up queues
if not self.Prio then
self.Prio = {}
self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
end
if not self.BlockedQueuesDelay then
-- v25: Add blocked queues to rings to handle new client throttles.
for _, Prio in pairs(self.Prio) do
Prio.Blocked = Ring:New()
end
end
-- v4: total send counters per priority
for _, Prio in pairs(self.Prio) do
Prio.nTotalSent = Prio.nTotalSent or 0
end
if not self.avail then
self.avail = 0 -- v5
end
if not self.nTotalSent then
self.nTotalSent = 0 -- v5
end
-- Set up a frame to get OnUpdate events
if not self.Frame then
self.Frame = CreateFrame("Frame")
self.Frame:Hide()
end
self.Frame:SetScript("OnUpdate", self.OnUpdate)
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.OnUpdateDelay = 0
self.BlockedQueuesDelay = 0
self.LastAvailUpdate = GetTime()
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
if not self.securelyHooked then
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
self.securelyHooked = true
--SendChatMessage
if _G.C_ChatInfo and _G.C_ChatInfo.SendChatMessage then
hooksecurefunc(_G.C_ChatInfo, "SendChatMessage", function(...)
return ChatThrottleLib.Hook_SendChatMessage(...)
end)
else
hooksecurefunc("SendChatMessage", function(...)
return ChatThrottleLib.Hook_SendChatMessage(...)
end)
end
--SendAddonMessage
hooksecurefunc(_G.C_ChatInfo, "SendAddonMessage", function(...)
return ChatThrottleLib.Hook_SendAddonMessage(...)
end)
end
-- v26: Hook SendAddonMessageLogged for traffic logging
if not self.securelyHookedLogged then
self.securelyHookedLogged = true
hooksecurefunc(_G.C_ChatInfo, "SendAddonMessageLogged", function(...)
return ChatThrottleLib.Hook_SendAddonMessageLogged(...)
end)
end
-- v29: Hook BNSendGameData for traffic logging
if not self.securelyHookedBNGameData then
self.securelyHookedBNGameData = true
if _G.C_BattleNet and _G.C_BattleNet.SendGameData then
hooksecurefunc(_G.C_BattleNet, "SendGameData", function(...)
return ChatThrottleLib.Hook_BNSendGameData(...)
end)
else
hooksecurefunc("BNSendGameData", function(...)
return ChatThrottleLib.Hook_BNSendGameData(...)
end)
end
end
self.nBypass = 0
end
-----------------------------------------------------------------------
-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
local bMyTraffic = false
function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination, ...)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = strlen(tostring(text or "")) + strlen(tostring(destination or "")) + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = tostring(text or ""):len() + tostring(prefix or ""):len();
size = size + tostring(destination or ""):len() + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
function ChatThrottleLib.Hook_SendAddonMessageLogged(prefix, text, chattype, destination, ...)
ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
end
function ChatThrottleLib.Hook_BNSendGameData(destination, prefix, text)
ChatThrottleLib.Hook_SendAddonMessage(prefix, text, "WHISPER", destination)
end
-----------------------------------------------------------------------
-- ChatThrottleLib:UpdateAvail
-- Update self.avail with how much bandwidth is currently available
function ChatThrottleLib:UpdateAvail()
local now = GetTime()
local MAX_CPS = self.MAX_CPS;
local newavail = MAX_CPS * (now - self.LastAvailUpdate)
local avail = self.avail
if now - self.HardThrottlingBeginTime < 5 then
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
self.bChoking = true
elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
avail = math_min(MAX_CPS, avail + newavail*0.5)
self.bChoking = true -- just a statistic
else
avail = math_min(self.BURST, avail + newavail)
self.bChoking = false
end
avail = math_max(avail, 0-(MAX_CPS*2)) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
self.avail = avail
self.LastAvailUpdate = now
return avail
end
-----------------------------------------------------------------------
-- Despooling logic
-- Reminder:
-- - We have 3 Priorities, each containing a "Ring" construct ...
-- - ... made up of N "Pipe"s (1 for each destination/pipename)
-- - and each pipe contains messages
local SendAddonMessageResult = Enum.SendAddonMessageResult or {
Success = 0,
AddonMessageThrottle = 3,
NotInGroup = 5,
ChannelThrottle = 8,
GeneralError = 9,
}
local function MapToSendResult(ok, ...)
local result
if not ok then
-- The send function itself errored; don't look at anything else.
result = SendAddonMessageResult.GeneralError
else
-- Grab the last return value from the send function and remap
-- it from a boolean to an enum code. If there are no results,
-- assume success (true).
result = select(-1, true, ...)
if result == true then
result = SendAddonMessageResult.Success
elseif result == false then
result = SendAddonMessageResult.GeneralError
end
end
return result
end
local function IsThrottledSendResult(result)
return result == SendAddonMessageResult.AddonMessageThrottle
end
-- A copy of this function exists in FrameXML, but for clarity it's here too.
local function CallErrorHandler(...)
return geterrorhandler()(...)
end
local function PerformSend(sendFunction, ...)
bMyTraffic = true
local sendResult = MapToSendResult(xpcall(sendFunction, CallErrorHandler, ...))
bMyTraffic = false
return sendResult
end
function ChatThrottleLib:Despool(Prio)
local ring = Prio.Ring
while ring.pos and Prio.avail > ring.pos[1].nSize do
local pipe = ring.pos
local msg = pipe[1]
local sendResult = PerformSend(msg.f, unpack(msg, 1, msg.n))
if IsThrottledSendResult(sendResult) then
-- Message was throttled; move the pipe into the blocked ring.
Prio.Ring:Remove(pipe)
Prio.Blocked:Add(pipe)
else
-- Dequeue message after submission.
table_remove(pipe, 1)
DelMsg(msg)
if not pipe[1] then -- did we remove last msg in this pipe?
Prio.Ring:Remove(pipe)
Prio.ByName[pipe.name] = nil
DelPipe(pipe)
else
ring.pos = ring.pos.next
end
-- Update bandwidth counters on successful sends.
local didSend = (sendResult == SendAddonMessageResult.Success)
if didSend then
Prio.avail = Prio.avail - msg.nSize
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
end
-- Notify caller of message submission.
if msg.callbackFn then
securecallfunction(msg.callbackFn, msg.callbackArg, didSend, sendResult)
end
end
end
end
function ChatThrottleLib.OnEvent(this,event)
-- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too.
local self = ChatThrottleLib
if event == "PLAYER_ENTERING_WORLD" then
self.HardThrottlingBeginTime = GetTime() -- Throttle hard for a few seconds after zoning
self.avail = 0
end
end
function ChatThrottleLib.OnUpdate(this,delay)
local self = ChatThrottleLib
self.OnUpdateDelay = self.OnUpdateDelay + delay
self.BlockedQueuesDelay = self.BlockedQueuesDelay + delay
if self.OnUpdateDelay < 0.08 then
return
end
self.OnUpdateDelay = 0
self:UpdateAvail()
if self.avail < 0 then
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
end
-- Integrate blocked queues back into their rings periodically.
if self.BlockedQueuesDelay >= 0.35 then
for _, Prio in pairs(self.Prio) do
Ring_Link(Prio.Ring, Prio.Blocked)
end
self.BlockedQueuesDelay = 0
end
-- See how many of our priorities have queued messages. This is split
-- into two counters because priorities that consist only of blocked
-- queues must keep our OnUpdate alive, but shouldn't count toward
-- bandwidth distribution.
local nSendablePrios = 0
local nBlockedPrios = 0
for prioname, Prio in pairs(self.Prio) do
if Prio.Ring.pos then
nSendablePrios = nSendablePrios + 1
elseif Prio.Blocked.pos then
nBlockedPrios = nBlockedPrios + 1
end
-- Collect unused bandwidth from priorities with nothing to send.
if not Prio.Ring.pos then
self.avail = self.avail + Prio.avail
Prio.avail = 0
end
end
-- Bandwidth reclamation may take us back over the burst cap.
self.avail = math_min(self.avail, self.BURST)
-- If we can't currently send on any priorities, stop processing early.
if nSendablePrios == 0 then
-- If we're completely out of data to send, disable queue processing.
if nBlockedPrios == 0 then
self.bQueueing = false
self.Frame:Hide()
end
return
end
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
local avail = self.avail / nSendablePrios
self.avail = 0
for prioname, Prio in pairs(self.Prio) do
if Prio.Ring.pos then
Prio.avail = Prio.avail + avail
self:Despool(Prio)
end
end
end
-----------------------------------------------------------------------
-- Spooling logic
function ChatThrottleLib:Enqueue(prioname, pipename, msg)
local Prio = self.Prio[prioname]
local pipe = Prio.ByName[pipename]
if not pipe then
self.Frame:Show()
pipe = NewPipe()
pipe.name = pipename
Prio.ByName[pipename] = pipe
Prio.Ring:Add(pipe)
end
pipe[#pipe + 1] = msg
self.bQueueing = true
end
function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:ChatMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
local nSize = text:len()
if nSize>255 then
error("ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes", 2)
end
nSize = nSize + self.MSG_OVERHEAD
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
local sendResult = PerformSend(_G.C_ChatInfo.SendChatMessage or _G.SendChatMessage, text, chattype, language, destination)
if not IsThrottledSendResult(sendResult) then
local didSend = (sendResult == SendAddonMessageResult.Success)
if didSend then
self.avail = self.avail - nSize
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
end
if callbackFn then
securecallfunction(callbackFn, callbackArg, didSend, sendResult)
end
return
end
end
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.C_ChatInfo.SendChatMessage or _G.SendChatMessage
msg[1] = text
msg[2] = chattype or "SAY"
msg[3] = language
msg[4] = destination
msg.n = 4
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self:Enqueue(prio, queueName or prefix, msg)
end
local function SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
local nSize = #text + self.MSG_OVERHEAD
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
local sendResult = PerformSend(sendFunction, prefix, text, chattype, target)
if not IsThrottledSendResult(sendResult) then
local didSend = (sendResult == SendAddonMessageResult.Success)
if didSend then
self.avail = self.avail - nSize
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
end
if callbackFn then
securecallfunction(callbackFn, callbackArg, didSend, sendResult)
end
return
end
end
-- Message needs to be queued
local msg = NewMsg()
msg.f = sendFunction
msg[1] = prefix
msg[2] = text
msg[3] = chattype
msg[4] = target
msg.n = (target~=nil) and 4 or 3;
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self:Enqueue(prio, queueName or prefix, msg)
end
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
elseif callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
elseif #text>255 then
error("ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes", 2)
end
local sendFunction = _G.C_ChatInfo.SendAddonMessage
SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
end
function ChatThrottleLib:SendAddonMessageLogged(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessageLogged("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
elseif callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:SendAddonMessageLogged(): callbackFn: expected function, got '..type(callbackFn), 2)
elseif #text>255 then
error("ChatThrottleLib:SendAddonMessageLogged(): message length cannot exceed 255 bytes", 2)
end
local sendFunction = _G.C_ChatInfo.SendAddonMessageLogged
SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
end
local function BNSendGameDataReordered(prefix, text, _, gameAccountID)
local bnSendFunc = _G.C_BattleNet and _G.C_BattleNet.SendGameData or _G.BNSendGameData
return bnSendFunc(gameAccountID, prefix, text)
end
function ChatThrottleLib:BNSendGameData(prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg)
-- Note that this API is intentionally limited to 255 bytes of data
-- for reasons of traffic fairness, which is less than the 4078 bytes
-- BNSendGameData natively supports. Additionally, a chat type is required
-- but must always be set to 'WHISPER' to match what is exposed by the
-- receipt event.
--
-- If splitting messages, callers must also be aware that message
-- delivery over BNSendGameData is unordered.
if not self or not prio or not prefix or not text or not gameAccountID or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:BNSendGameData("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype", gameAccountID)', 2)
elseif callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:BNSendGameData(): callbackFn: expected function, got '..type(callbackFn), 2)
elseif #text>255 then
error("ChatThrottleLib:BNSendGameData(): message length cannot exceed 255 bytes", 2)
elseif chattype ~= "WHISPER" then
error("ChatThrottleLib:BNSendGameData(): chat type must be 'WHISPER'", 2)
end
local sendFunction = BNSendGameDataReordered
SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg)
end
-----------------------------------------------------------------------
-- Get the ball rolling!
ChatThrottleLib:Init()
--[[ WoWBench debugging snippet
if(WOWB_VER) then
local function SayTimer()
print("SAY: "..GetTime().." "..arg1)
end
ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer)
ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY")
end
]]

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@@ -0,0 +1,58 @@
--- AceConfig-3.0 wrapper library.
-- Provides an API to register an options table with the config registry,
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 1335 2024-05-05 19:35:16Z nevcairiel $
--[[
AceConfig-3.0
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
]]
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local MAJOR, MINOR = "AceConfig-3.0", 3
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfig then return end
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
-- Lua APIs
local pcall, error, type, pairs = pcall, error, type, pairs
-- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
--- Register a option table with the AceConfig registry.
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage
-- local AceConfig = LibStub("AceConfig-3.0")
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end

View File

@@ -0,0 +1,8 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>

View File

@@ -0,0 +1,787 @@
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file
-- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
--[[
AceConfigCmd-3.0
Handles commandline optionstable access
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
]]
-- TODO: plugin args
local cfgreg = LibStub("AceConfigRegistry-3.0")
local MAJOR, MINOR = "AceConfigCmd-3.0", 14
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigCmd then return end
AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
-- Lua APIs
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
local format, tonumber, tostring = string.format, tonumber, tostring
local tsort, tinsert = table.sort, table.insert
local select, pairs, next, type = select, pairs, next, type
local error, assert = error, assert
-- WoW APIs
local _G = _G
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
-- constants used by getparam() calls below
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
-- pickfirstset() - picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
-- err() - produce real error() regarding malformed options tables etc
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
-- usererr() - produce chatframe message regarding bad slash syntax etc
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
info.arg = tab.arg
info.option = tab
info.type = tab.type
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
info.arg = tab.arg
info.option = tab
info.type = tab.type
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
-- do_final() - do the final step (set/execute) along with validation and confirmation
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
callmethod(info,inputpos,tab,methodtype, ...)
end
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
local argtabkey,argtab=next(tab.plugins)
local v
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
local function checkhidden(info, inputpos, tab)
if tab.cmdHidden~=nil then
return tab.cmdHidden
end
local hidden = tab.hidden
if type(hidden) == "function" or type(hidden) == "string" then
info.hidden = hidden
hidden = callmethod(info, inputpos, tab, 'hidden')
info.hidden = nil
end
return hidden
end
local function showhelp(info, inputpos, tab, depth, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
tinsert(sortTbl, k)
refTbl[k] = v
end
end
tsort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
for i = 1, #sortTbl do
local k = sortTbl[i]
local v = refTbl[k]
if not checkhidden(info, inputpos, v) then
if v.type ~= "description" and v.type ~= "header" then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
showhelp(info, inputpos, v, depth, true)
info.handler,info.handler_at = oldhandler,oldhandler_at
else
local key = k:gsub(" ", "_")
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
end
end
end
end
end
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
local function handle(info, inputpos, tab, depth, retfalse)
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
-------------------------------------------------------------------
-- Act according to .type of this table
if tab.type=="group" then
------------ group --------------------------------------------
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-- grab next arg from input
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab, depth)
return
end
nextpos=nextpos+1
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
local strInput = strsub(info.input,inputpos);
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
elseif tab.type=="input" then
------------ input --------------------------------------------
local res = true
if tab.pattern then
if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(strInput, tab.pattern) then
usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
return
end
end
do_final(info, inputpos, tab, "set", strInput)
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(strInput))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
do_final(info, inputpos, tab, "set", b)
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(strInput)
if not val then
usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
do_final(info, inputpos, tab, "set", val)
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(strInput))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
if str == "" then
local b = callmethod(info, inputpos, tab, "get")
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r:"])
for k, v in pairs(values) do
if b == k then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
do_final(info, inputpos, tab, "set", str)
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(strInput))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
if str == "" then
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
for k, v in pairs(values) do
if callmethod(info, inputpos, tab, "get", k) then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in str:gmatch("[^ ]+") do
--parse option=on etc
local opt, val = v:match('(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
--check that the opt is valid
local ok
for k in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
for opt, val in pairs(sels) do
local newval
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
do_final(info, inputpos, tab, "set", opt, newval)
end
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(strInput))
if str == "" then
--TODO: Show current value
return
end
local r, g, b, a
local hasAlpha = tab.hasAlpha
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
info.hasAlpha = hasAlpha
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
info.hasAlpha = nil
end
if hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
do_final(info, inputpos, tab, "set", r,g,b,a)
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(strInput))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
do_final(info, inputpos, tab, "set", value)
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
--- Handle the chat command.
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
--
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table
-- if not input or input:trim() == "" then
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
-- else
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
-- end
-- end
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
--- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
--- Utility function that returns the options table that belongs to a slashcommand.
-- Designed to be used for the AceTab interface.
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
function AceConfigCmd:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>

File diff suppressed because it is too large Load Diff

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>

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--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- * The **appName** field is the options table name as given at registration time \\
--
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 1385 2025-12-06 11:26:20Z nevcairiel $
local CallbackHandler = LibStub("CallbackHandler-1.0")
local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigRegistry then return end
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end
-- Lua APIs
local tinsert, tconcat = table.insert, table.concat
local strfind, strmatch = string.find, string.match
local type, tostring, select, pairs = type, tostring, select, pairs
local error, assert = error, assert
-----------------------------------------------------------------------
-- Validating options table consistency:
AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
end
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
descStyle=optstring,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
tooltipHyperlink=optstringfunc,
icon=optstringnumberfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstringnumber,
relWidth=optnumber,
}
local typedkeys={
header={
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
description={
image=optstringnumberfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
fontSize=optstringfunc,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
image=optstringnumberfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
image=optstringnumberfunc,
imageCoords=optmethodtable,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
tristate={
},
range={
min=optnumber,
softMin=optnumber,
max=optnumber,
softMax=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
select={
values=ismethodtable,
sorting=optmethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
itemControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optmethodbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
keybinding={
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
}
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c\127]") then
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
end
end
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
--- Validates basic structure and integrity of an options table \\
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
-- @param options The table to be validated
-- @param name The name of the table to be validated (shown in any error message)
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
-- You should call this function if your options table changed from any outside event, like a game event
-- or a timer.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigRegistry:NotifyChange(appName)
if not AceConfigRegistry.tables[appName] then return end
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
end
-- -------------------------------------------------------------------
-- Registering and retreiving options tables:
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
--- Register an options table with the config registry.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions.
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
--- Returns an iterator of ["appName"]=funcref pairs
function AceConfigRegistry:IterateOptionsTables()
return pairs(AceConfigRegistry.tables)
end
--- Query the registry for a specific options table.
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.\\
-- If uiType&uiName are given, the table is returned.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
local f = AceConfigRegistry.tables[appName]
if not f then
return nil
end
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>

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@@ -0,0 +1,246 @@
--- **AceConsole-3.0** provides registration facilities for slash commands.
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
-- to your addons individual needs.
--
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceConsole.
-- @class file
-- @name AceConsole-3.0
-- @release $Id: AceConsole-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
local MAJOR,MINOR = "AceConsole-3.0", 7
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConsole then return end -- No upgrade needed
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
-- Lua APIs
local tconcat, tostring, select = table.concat, tostring, select
local type, pairs, error = type, pairs, error
local format, strfind, strsub = string.format, string.find, string.sub
local max = math.max
-- WoW APIs
local _G = _G
local tmp={}
local function Print(self,frame,...)
local n=0
if self ~= AceConsole then
n=n+1
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
end
for i=1, select("#", ...) do
n=n+1
tmp[n] = tostring(select(i, ...))
end
frame:AddMessage( tconcat(tmp," ",1,n) )
end
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] ...
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param ... List of any values to be printed
function AceConsole:Print(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, select(2,...))
else
return Print(self, DEFAULT_CHAT_FRAME, ...)
end
end
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] "format"[, ...]
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param format Format string - same syntax as standard Lua format()
-- @param ... Arguments to the format string
function AceConsole:Printf(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, format(select(2,...)))
else
return Print(self, DEFAULT_CHAT_FRAME, format(...))
end
end
--- Register a simple chat command
-- @param command Chat command to be registered WITHOUT leading "/"
-- @param func Function to call when the slash command is being used (funcref or methodname)
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
function AceConsole:RegisterChatCommand( command, func, persist )
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
local name = "ACECONSOLE_"..command:upper()
if type( func ) == "string" then
SlashCmdList[name] = function(input, editBox)
self[func](self, input, editBox)
end
else
SlashCmdList[name] = func
end
_G["SLASH_"..name.."1"] = "/"..command:lower()
AceConsole.commands[command] = name
-- non-persisting commands are registered for enabling disabling
if not persist then
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
AceConsole.weakcommands[self][command] = func
end
return true
end
--- Unregister a chatcommand
-- @param command Chat command to be unregistered WITHOUT leading "/"
function AceConsole:UnregisterChatCommand( command )
local name = AceConsole.commands[command]
if name then
SlashCmdList[name] = nil
_G["SLASH_" .. name .. "1"] = nil
hash_SlashCmdList["/" .. command:upper()] = nil
AceConsole.commands[command] = nil
end
end
--- Get an iterator over all Chat Commands registered with AceConsole
-- @return Iterator (pairs) over all commands
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
local function nils(n, ...)
if n>1 then
return nil, nils(n-1, ...)
elseif n==1 then
return nil, ...
else
return ...
end
end
--- Retreive one or more space-separated arguments from a string.
-- Treats quoted strings and itemlinks as non-spaced.
-- @param str The raw argument string
-- @param numargs How many arguments to get (default 1)
-- @param startpos Where in the string to start scanning (default 1)
-- @return Returns arg1, arg2, ..., nextposition\\
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
function AceConsole:GetArgs(str, numargs, startpos)
numargs = numargs or 1
startpos = max(startpos or 1, 1)
local pos=startpos
-- find start of new arg
pos = strfind(str, "[^ ]", pos)
if not pos then -- whoops, end of string
return nils(numargs, 1e9)
end
if numargs<1 then
return pos
end
-- quoted or space separated? find out which pattern to use
local delim_or_pipe
local ch = strsub(str, pos, pos)
if ch=='"' then
pos = pos + 1
delim_or_pipe='([|"])'
elseif ch=="'" then
pos = pos + 1
delim_or_pipe="([|'])"
else
delim_or_pipe="([| ])"
end
startpos = pos
while true do
-- find delimiter or hyperlink
local _
pos,_,ch = strfind(str, delim_or_pipe, pos)
if not pos then break end
if ch=="|" then
-- some kind of escape
if strsub(str,pos,pos+1)=="|H" then
-- It's a |H....|hhyper link!|h
pos=strfind(str, "|h", pos+2) -- first |h
if not pos then break end
pos=strfind(str, "|h", pos+2) -- second |h
if not pos then break end
elseif strsub(str,pos, pos+1) == "|T" then
-- It's a |T....|t texture
pos=strfind(str, "|t", pos+2)
if not pos then break end
end
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
else
-- found delimiter, done with this arg
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
end
end
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
return strsub(str, startpos), nils(numargs-1, 1e9)
end
--- embedding and embed handling
local mixins = {
"Print",
"Printf",
"RegisterChatCommand",
"UnregisterChatCommand",
"GetArgs",
}
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceConsole:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
function AceConsole:OnEmbedEnable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
end
end
end
function AceConsole:OnEmbedDisable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
end
end
end
for addon in pairs(AceConsole.embeds) do
AceConsole:Embed(addon)
end

View File

@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConsole-3.0.lua"/>
</Ui>

View File

@@ -0,0 +1,797 @@
--- **AceDB-3.0** manages the SavedVariables of your addon.
-- It offers profile management, smart defaults and namespaces for modules.\\
-- Data can be saved in different data-types, depending on its intended usage.
-- The most common data-type is the `profile` type, which allows the user to choose
-- the active profile, and manage the profiles of all of his characters.\\
-- The following data types are available:
-- * **char** Character-specific data. Every character has its own database.
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
-- * **class** Class-specific data. All of the players characters of the same class share this database.
-- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **locale** Locale specific data, based on the locale of the players game client.
-- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
--
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
-- of the DBObjectLib listed here. \\
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
--
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
--
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
--
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
--
-- -- declare defaults to be used in the DB
-- local defaults = {
-- profile = {
-- setting = true,
-- }
-- }
--
-- function MyAddon:OnInitialize()
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 1364 2025-07-05 16:01:08Z nevcairiel $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33
local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed
-- Lua APIs
local type, pairs, next, error = type, pairs, next, error
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-- WoW APIs
local _G = _G
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
local CallbackHandler
local CallbackDummy = { Fire = function() end }
local DBObjectLib = {}
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k2)
if k2 == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k2, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k2) return k2~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
local tbl = sv[svstore][key]
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
return tableCreated, tbl
end
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
if section == "profile" then
local new = initSection(t, section, "profiles", key, defaults)
if new then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
return rawget(t, section)
end
}
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
local localeKey = GetLocale():lower()
local regionTable = { "US", "KR", "EU", "TW", "CN" }
local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR"
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
-- map "true" to our "Default" profile
if defaultProfile == true then defaultProfile = "Default" end
local profileKey
if not parent then
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
-- Try to get the profile selected from the char db
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
-- save the selected profile for later
sv.profileKeys[charKey] = profileKey
else
-- Use the profile of the parents DB
profileKey = parent.keys.profile or defaultProfile or charKey
-- clear the profileKeys in the DB, namespaces don't need to store them
sv.profileKeys = nil
end
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionrealmKey,
["factionrealmregion"] = factionrealmregionKey,
["profile"] = profileKey,
["locale"] = localeKey,
["global"] = true,
["profiles"] = true,
}
validateDefaults(defaults, keyTbl, 1)
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
-- store the DB in the registry
AceDB.db_registry[db] = true
return db
end
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
-- and cleans up empty sections
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
db:RegisterDefaults(nil)
-- cleanup sections that are empty without defaults
local sv = rawget(db, "sv")
for section in pairs(rawget(db, "keys")) do
if rawget(sv, section) then
-- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
for key in pairs(sv[section]) do
if not next(sv[section][key]) then
sv[section][key] = nil
end
end
end
if not next(sv[section]) then
sv[section] = nil
end
end
end
end
-- second pass after everything else is cleaned up to remove empty namespaces
-- can't be run in-loop above since there is no guaranteed order
for db in pairs(AceDB.db_registry) do
local sv = rawget(db, "sv")
local namespaces = rawget(sv, "namespaces")
if namespaces then
for name in pairs(namespaces) do
-- cleanout empty profiles table, if still present
if namespaces[name].profiles and not next(namespaces[name].profiles) then
namespaces[name].profiles = nil
end
-- remove entire namespace, if needed
if not next(namespaces[name]) then
namespaces[name] = nil
end
end
end
end
end
end
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
--- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
-- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end
validateDefaults(defaults, self.keys)
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
-- Set the DBObject.defaults table
self.defaults = defaults
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
--- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
-- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
-- Callback: OnProfileShutdown, database
self.callbacks:Fire("OnProfileShutdown", self)
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
self.profile = nil
self.keys["profile"] = name
-- if the storage exists, save the new profile
-- this won't exist on namespaces.
if self.sv.profileKeys then
self.sv.profileKeys[charKey] = name
end
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", self, name)
end
--- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
-- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2)
end
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
local curProfile = self.keys.profile
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
return tbl, i
end
--- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
--- Deletes a named profile. This profile must not be the active profile.
-- @param name The name of the profile to be deleted
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
if self.keys.profile == name then
error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2)
end
if not rawget(self.profiles, name) and not silent then
error(("Cannot delete profile %q as it does not exist."):format(name), 2)
end
self.profiles[name] = nil
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
-- remove from unloaded namespaces
if self.sv.namespaces then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
data.profiles[name] = nil
end
end
end
-- switch all characters that use this profile back to the default
if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do
if profile == name then
self.sv.profileKeys[key] = nil
end
end
end
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end
--- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
-- @param name The name of the profile to be copied into the current profile
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
if name == self.keys.profile then
error(("Cannot have the same source and destination profiles (%q)."):format(name), 2)
end
if not rawget(self.profiles, name) and not silent then
error(("Cannot copy profile %q as it does not exist."):format(name), 2)
end
-- Reset the profile before copying
DBObjectLib.ResetProfile(self, nil, true)
local profile = self.profile
local source = self.profiles[name]
copyTable(source, profile)
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
-- copy unloaded namespaces
if self.sv.namespaces then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
-- reset the current profile
data.profiles[self.keys.profile] = {}
-- copy data
copyTable(data.profiles[name], data.profiles[self.keys.profile])
end
end
end
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
--- Resets the current profile to the default values (if specified).
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
local profile = self.profile
for k,v in pairs(profile) do
profile[k] = nil
end
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db, nil, noCallbacks)
end
end
-- reset unloaded namespaces
if self.sv.namespaces and not noChildren then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
-- reset the current profile
data.profiles[self.keys.profile] = nil
end
end
end
-- Callback: OnProfileReset, database
if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self)
end
end
--- Resets the entire database, using the string defaultProfile as the new default
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
initdb(sv, self.defaults, defaultProfile, self)
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
return self
end
--- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
-- @param name The name of the new namespace
-- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2)
end
if defaults and type(defaults) ~= "table" then
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end
if self.children and self.children[name] then
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2)
end
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
--- Returns an already existing namespace from the database object.
-- @param name The name of the new namespace
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- local namespace = self.db:GetNamespace('namespace')
-- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then
error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
if not silent and not (self.children and self.children[name]) then
error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2)
end
if not self.children then self.children = {} end
return self.children[name]
end
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
--- Creates a new database object that can be used to handle database settings and profiles.
-- By default, an empty DB is created, using a character specific profile.
--
-- You can override the default profile used by passing any profile name as the third argument,
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
--
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
-- will use a profile named "char", and not a character-specific profile.
-- @param tbl The name of variable, or table to use for the database
-- @param defaults A table of database defaults
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
-- You can also pass //true// to use a shared global profile called "Default".
-- @usage
-- -- Create an empty DB using a character-specific default profile.
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
-- @usage
-- -- Create a DB using defaults and using a shared default profile
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = _G[name]
if not tbl then
tbl = {}
_G[name] = tbl
end
end
if type(tbl) ~= "table" then
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2)
end
if defaults and type(defaults) ~= "table" then
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2)
end
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end
return initdb(tbl, defaults, defaultProfile)
end
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDB-3.0.lua"/>
</Ui>

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@@ -0,0 +1,456 @@
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file
-- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 1304 2023-05-19 19:50:10Z nevcairiel $
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
if not AceDBOptions then return end -- No upgrade needed
-- Lua APIs
local pairs, next = pairs, next
-- WoW APIs
local UnitClass = UnitClass
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {}
--[[
Localization of AceDBOptions-3.0
]]
local L = {
choose = "Existing Profiles",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
choose_sub = "Select one of your currently available profiles.",
copy = "Copy From",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
current = "Current Profile:",
default = "Default",
delete = "Delete a Profile",
delete_confirm = "Are you sure you want to delete the selected profile?",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete_sub = "Deletes a profile from the database.",
intro = "You can change the active database profile, so you can have different settings for every character.",
new = "New",
new_sub = "Create a new empty profile.",
profiles = "Profiles",
profiles_sub = "Manage Profiles",
reset = "Reset Profile",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset_sub = "Reset the current profile to the default",
}
local LOCALE = GetLocale()
if LOCALE == "deDE" then
L["choose"] = "Vorhandene Profile"
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
L["copy"] = "Kopieren von..."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["current"] = "Aktuelles Profil:"
L["default"] = "Standard"
L["delete"] = "Profil löschen"
L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen."
L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten"
L["reset"] = "Profil zurücksetzen"
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
elseif LOCALE == "frFR" then
L["choose"] = "Profils existants"
L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
L["copy"] = "Copier à partir de"
L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
L["current"] = "Profil actuel :"
L["default"] = "Défaut"
L["delete"] = "Supprimer un profil"
L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete_sub"] = "Supprime un profil de la base de données."
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
L["new"] = "Nouveau"
L["new_sub"] = "Créée un nouveau profil vierge."
L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils"
L["reset"] = "Réinitialiser le profil"
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
elseif LOCALE == "koKR" then
L["choose"] = "기존 프로필"
L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
L["copy"] = "복사해 올 프로필"
L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
L["current"] = "현재 프로필:"
L["default"] = "기본값"
L["delete"] = "프로필 삭제"
L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다."
L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 관리"
L["reset"] = "프로필 재설정"
L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
elseif LOCALE == "esES" or LOCALE == "esMX" then
L["choose"] = "Perfiles existentes"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy"] = "Copiar de"
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["current"] = "Perfil actual:"
L["default"] = "Por defecto"
L["delete"] = "Borrar un Perfil"
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete_sub"] = "Borra un perfil de la base de datos."
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["new"] = "Nuevo"
L["new_sub"] = "Crear un nuevo perfil vacio."
L["profiles"] = "Perfiles"
L["profiles_sub"] = "Manejar Perfiles"
L["reset"] = "Reiniciar Perfil"
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
elseif LOCALE == "zhTW" then
L["choose"] = "現有的設定檔"
L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
L["copy"] = "複製自"
L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
L["current"] = "目前設定檔:"
L["default"] = "預設"
L["delete"] = "刪除一個設定檔"
L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。"
L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔"
L["reset"] = "重置設定檔"
L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
L["reset_sub"] = "將目前的設定檔重置為預設值"
elseif LOCALE == "zhCN" then
L["choose"] = "现有的配置文件"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy"] = "复制自"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["current"] = "当前配置文件:"
L["default"] = "默认"
L["delete"] = "删除一个配置文件"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["delete_desc"] = "从数据库里删除不再使用的配置文件以节省空间并且清理SavedVariables文件。"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。"
L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件"
L["reset"] = "重置配置文件"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
elseif LOCALE == "ruRU" then
L["choose"] = "Существующие профили"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["choose_sub"] = "Выбор одного из уже доступных профилей."
L["copy"] = "Скопировать из"
L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
L["current"] = "Текущий профиль:"
L["default"] = "По умолчанию"
L["delete"] = "Удалить профиль"
L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
L["delete_sub"] = "Удаление профиля из базы данных."
L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
L["new"] = "Новый"
L["new_sub"] = "Создание нового чистого профиля."
L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями"
L["reset"] = "Сбросить профиль"
L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
L["reset_sub"] = "Сброс текущего профиля на стандартный"
elseif LOCALE == "itIT" then
L["choose"] = "Profili Esistenti"
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
L["copy"] = "Copia Da"
L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
L["current"] = "Profilo Attivo:"
L["default"] = "Predefinito"
L["delete"] = "Cancella un Profilo"
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
L["delete_sub"] = "Cancella un profilo dal Database."
L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
L["new"] = "Nuovo"
L["new_sub"] = "Crea un nuovo profilo vuoto."
L["profiles"] = "Profili"
L["profiles_sub"] = "Gestisci Profili"
L["reset"] = "Reimposta Profilo"
L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
elseif LOCALE == "ptBR" then
L["choose"] = "Perfis Existentes"
L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
L["copy"] = "Copiar De"
L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
L["current"] = "Perfil Autal:"
L["default"] = "Padrão"
L["delete"] = "Remover um Perfil"
L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
L["delete_sub"] = "Remove um perfil do banco de dados."
L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
L["new"] = "Novo"
L["new_sub"] = "Cria um novo perfil vazio."
L["profiles"] = "Perfis"
L["profiles_sub"] = "Gerenciar Perfis"
L["reset"] = "Resetar Perfil"
L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
L["reset_sub"] = "Resetar o perfil atual ao padrão"
end
local defaultProfiles
local tmpprofiles = {}
-- Get a list of available profiles for the specified database.
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
-- @param db The db object to retrieve the profiles from
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
local function getProfileList(db, common, nocurrent)
local profiles = {}
-- copy existing profiles into the table
local currentProfile = db:GetCurrentProfile()
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
if not (nocurrent and v == currentProfile) then
profiles[v] = v
end
end
-- add our default profiles to choose from ( or rename existing profiles)
for k,v in pairs(defaultProfiles) do
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
profiles[k] = v
end
end
return profiles
end
--[[
OptionsHandlerPrototype
prototype class for handling the options in a sane way
]]
local OptionsHandlerPrototype = {}
--[[ Reset the profile ]]
function OptionsHandlerPrototype:Reset()
self.db:ResetProfile()
end
--[[ Set the profile to value ]]
function OptionsHandlerPrototype:SetProfile(info, value)
self.db:SetProfile(value)
end
--[[ returns the currently active profile ]]
function OptionsHandlerPrototype:GetCurrentProfile()
return self.db:GetCurrentProfile()
end
--[[
List all active profiles
you can control the output with the .arg variable
currently four modes are supported
(empty) - return all available profiles
"nocurrent" - returns all available profiles except the currently active profile
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
"both" - common except the active profile
]]
function OptionsHandlerPrototype:ListProfiles(info)
local arg = info.arg
local profiles
if arg == "common" and not self.noDefaultProfiles then
profiles = getProfileList(self.db, true, nil)
elseif arg == "nocurrent" then
profiles = getProfileList(self.db, nil, true)
elseif arg == "both" then -- currently not used
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
else
profiles = getProfileList(self.db)
end
return profiles
end
function OptionsHandlerPrototype:HasNoProfiles(info)
local profiles = self:ListProfiles(info)
return ((not next(profiles)) and true or false)
end
--[[ Copy a profile ]]
function OptionsHandlerPrototype:CopyProfile(info, value)
self.db:CopyProfile(value)
end
--[[ Delete a profile from the db ]]
function OptionsHandlerPrototype:DeleteProfile(info, value)
self.db:DeleteProfile(value)
end
--[[ fill defaultProfiles with some generic values ]]
local function generateDefaultProfiles(db)
defaultProfiles = {
["Default"] = L["default"],
[db.keys.char] = db.keys.char,
[db.keys.realm] = db.keys.realm,
[db.keys.class] = UnitClass("player")
}
end
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
local function getOptionsHandler(db, noDefaultProfiles)
if not defaultProfiles then
generateDefaultProfiles(db)
end
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
for k,v in pairs(OptionsHandlerPrototype) do
handler[k] = v
end
AceDBOptions.handlers[db] = handler
return handler
end
--[[
the real options table
]]
local optionsTable = {
desc = {
order = 1,
type = "description",
name = L["intro"] .. "\n",
},
descreset = {
order = 9,
type = "description",
name = L["reset_desc"],
},
reset = {
order = 10,
type = "execute",
name = L["reset"],
desc = L["reset_sub"],
func = "Reset",
},
current = {
order = 11,
type = "description",
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
width = "default",
},
choosedesc = {
order = 20,
type = "description",
name = "\n" .. L["choose_desc"],
},
new = {
name = L["new"],
desc = L["new_sub"],
type = "input",
order = 30,
get = false,
set = "SetProfile",
},
choose = {
name = L["choose"],
desc = L["choose_sub"],
type = "select",
order = 40,
get = "GetCurrentProfile",
set = "SetProfile",
values = "ListProfiles",
arg = "common",
},
copydesc = {
order = 50,
type = "description",
name = "\n" .. L["copy_desc"],
},
copyfrom = {
order = 60,
type = "select",
name = L["copy"],
desc = L["copy_desc"],
get = false,
set = "CopyProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
},
deldesc = {
order = 70,
type = "description",
name = "\n" .. L["delete_desc"],
},
delete = {
order = 80,
type = "select",
name = L["delete"],
desc = L["delete_sub"],
get = false,
set = "DeleteProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
confirm = true,
confirmText = L["delete_confirm"],
},
}
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
-- @param db The database object to create the options table for.
-- @return The options table to be used in AceConfig-3.0
-- @usage
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
local tbl = AceDBOptions.optionTables[db] or {
type = "group",
name = L["profiles"],
desc = L["profiles_sub"],
}
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
tbl.args = optionsTable
AceDBOptions.optionTables[db] = tbl
return tbl
end
-- upgrade existing tables
for db,tbl in pairs(AceDBOptions.optionTables) do
tbl.handler = getOptionsHandler(db)
tbl.args = optionsTable
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDBOptions-3.0.lua"/>
</Ui>

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--- AceEvent-3.0 provides event registration and secure dispatching.
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
--
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceEvent.
-- @class file
-- @name AceEvent-3.0
-- @release $Id: AceEvent-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
local CallbackHandler = LibStub("CallbackHandler-1.0")
local MAJOR, MINOR = "AceEvent-3.0", 4
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
if not AceEvent then return end
-- Lua APIs
local pairs = pairs
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
-- APIs and registry for blizzard events, using CallbackHandler lib
if not AceEvent.events then
AceEvent.events = CallbackHandler:New(AceEvent,
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
end
function AceEvent.events:OnUsed(target, eventname)
AceEvent.frame:RegisterEvent(eventname)
end
function AceEvent.events:OnUnused(target, eventname)
AceEvent.frame:UnregisterEvent(eventname)
end
-- APIs and registry for IPC messages, using CallbackHandler lib
if not AceEvent.messages then
AceEvent.messages = CallbackHandler:New(AceEvent,
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
)
AceEvent.SendMessage = AceEvent.messages.Fire
end
--- embedding and embed handling
local mixins = {
"RegisterEvent", "UnregisterEvent",
"RegisterMessage", "UnregisterMessage",
"SendMessage",
"UnregisterAllEvents", "UnregisterAllMessages",
}
--- Register for a Blizzard Event.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterEvent
-- @class function
-- @paramsig event[, callback [, arg]]
-- @param event The event to register for
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
--- Unregister an event.
-- @name AceEvent:UnregisterEvent
-- @class function
-- @paramsig event
-- @param event The event to unregister
--- Register for a custom AceEvent-internal message.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterMessage
-- @class function
-- @paramsig message[, callback [, arg]]
-- @param message The message to register for
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
--- Unregister a message
-- @name AceEvent:UnregisterMessage
-- @class function
-- @paramsig message
-- @param message The message to unregister
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
-- @name AceEvent:SendMessage
-- @class function
-- @paramsig message, ...
-- @param message The message to send
-- @param ... Any arguments to the message
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceEvent in
function AceEvent:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
-- AceEvent:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unregister all events messages etc when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceEvent:OnEmbedDisable(target)
target:UnregisterAllEvents()
target:UnregisterAllMessages()
end
-- Script to fire blizzard events into the event listeners
local events = AceEvent.events
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
events:Fire(event, ...)
end)
--- Finally: upgrade our old embeds
for target, v in pairs(AceEvent.embeds) do
AceEvent:Embed(target)
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceEvent-3.0.lua"/>
</Ui>

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceGUI-3.0.lua"/>
<!-- Container -->
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
<Script file="widgets\AceGUIContainer-Frame.lua"/>
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
<Script file="widgets\AceGUIContainer-Window.lua"/>
<!-- Widgets -->
<Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-Label.lua"/>
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
</Ui>

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--[[-----------------------------------------------------------------------------
BlizOptionsGroup Container
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
-------------------------------------------------------------------------------]]
local Type, Version = "BlizOptionsGroup", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame = CreateFrame
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function OnShow(frame)
frame.obj:Fire("OnShow")
end
local function OnHide(frame)
frame.obj:Fire("OnHide")
end
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function okay(frame)
frame.obj:Fire("okay")
end
local function cancel(frame)
frame.obj:Fire("cancel")
end
local function default(frame)
frame.obj:Fire("default")
end
local function refresh(frame)
frame.obj:Fire("refresh")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetName()
self:SetTitle()
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 63
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 26
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["SetName"] = function(self, name, parent)
self.frame.name = name
self.frame.parent = parent
end,
["SetTitle"] = function(self, title)
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT", 10, -10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT", 10, -40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT", -10, 10)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
frame:Hide()
-- support functions for the Blizzard Interface Options
frame.okay = okay
frame.cancel = cancel
frame.default = default
frame.refresh = refresh
-- 10.0 support function aliases (cancel has been removed)
frame.OnCommit = okay
frame.OnDefault = default
frame.OnRefresh = refresh
frame:SetScript("OnHide", OnHide)
frame:SetScript("OnShow", OnShow)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
label:SetPoint("TOPLEFT", 10, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
label = label,
frame = frame,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
DropdownGroup Container
Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local assert, pairs, type = assert, pairs, type
-- WoW APIs
local CreateFrame = CreateFrame
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function SelectedGroup(self, event, value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
self:SetTitle("")
end,
["OnRelease"] = function(self)
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end,
["SetTitle"] = function(self, title)
self.titletext:SetText(title)
self.dropdown.frame:ClearAllPoints()
if title and title ~= "" then
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
else
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
end
end,
["SetGroupList"] = function(self,list,order)
self.dropdown:SetList(list,order)
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
end,
["SetGroup"] = function(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["LayoutFinished"] = function(self, width, height)
self:SetHeight((height or 0) + 63)
end,
["SetDropdownWidth"] = function(self, width)
self.dropdown:SetWidth(width)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame")
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 4, -5)
titletext:SetPoint("TOPRIGHT", -4, -5)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local dropdown = AceGUI:Create("Dropdown")
dropdown.frame:SetParent(frame)
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
dropdown:SetCallback("OnValueChanged", SelectedGroup)
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
dropdown.frame:Show()
dropdown:SetLabel("")
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
localstatus = {},
titletext = titletext,
dropdown = dropdown,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
dropdown.parentgroup = widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Frame Container
-------------------------------------------------------------------------------]]
local Type, Version = "Frame", 30
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local wipe = table.wipe
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame)
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
frame.obj:Hide()
end
local function Frame_OnShow(frame)
frame.obj:Fire("OnShow")
end
local function Frame_OnClose(frame)
frame.obj:Fire("OnClose")
end
local function Frame_OnMouseDown(frame)
AceGUI:ClearFocus()
end
local function Title_OnMouseDown(frame)
frame:GetParent():StartMoving()
AceGUI:ClearFocus()
end
local function MoverSizer_OnMouseUp(mover)
local frame = mover:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
local function SizerSE_OnMouseDown(frame)
frame:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
local function SizerS_OnMouseDown(frame)
frame:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
local function SizerE_OnMouseDown(frame)
frame:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
local function StatusBar_OnEnter(frame)
frame.obj:Fire("OnEnterStatusBar")
end
local function StatusBar_OnLeave(frame)
frame.obj:Fire("OnLeaveStatusBar")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self.frame:SetFrameLevel(100) -- Lots of room to draw under it
self:SetTitle()
self:SetStatusText()
self:ApplyStatus()
self:Show()
self:EnableResize(true)
end,
["OnRelease"] = function(self)
self.status = nil
wipe(self.localstatus)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["SetTitle"] = function(self, title)
self.titletext:SetText(title)
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
end,
["SetStatusText"] = function(self, text)
self.statustext:SetText(text)
end,
["Hide"] = function(self)
self.frame:Hide()
end,
["Show"] = function(self)
self.frame:Show()
end,
["EnableResize"] = function(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end,
-- called to set an external table to store status in
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end,
["ApplyStatus"] = function(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
frame:ClearAllPoints()
if status.top and status.left then
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
else
frame:SetPoint("CENTER")
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local FrameBackdrop = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
frame:Hide()
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetFrameLevel(100) -- Lots of room to draw under it
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0, 0, 0, 1)
if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(400, 200)
else
frame:SetMinResize(400, 200)
end
frame:SetToplevel(true)
frame:SetScript("OnShow", Frame_OnShow)
frame:SetScript("OnHide", Frame_OnClose)
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
closebutton:SetScript("OnClick", Button_OnClick)
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
statusbg:SetHeight(24)
statusbg:SetBackdrop(PaneBackdrop)
statusbg:SetBackdropColor(0.1,0.1,0.1)
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
statusbg:SetScript("OnEnter", StatusBar_OnEnter)
statusbg:SetScript("OnLeave", StatusBar_OnLeave)
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
statustext:SetPoint("TOPLEFT", 7, -2)
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
statustext:SetHeight(20)
statustext:SetJustifyH("LEFT")
statustext:SetText("")
local titlebg = frame:CreateTexture(nil, "OVERLAY")
titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
titlebg:SetPoint("TOP", 0, 12)
titlebg:SetWidth(100)
titlebg:SetHeight(40)
local title = CreateFrame("Frame", nil, frame)
title:EnableMouse(true)
title:SetScript("OnMouseDown", Title_OnMouseDown)
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
title:SetAllPoints(titlebg)
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40)
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
titlebg_r:SetWidth(30)
titlebg_r:SetHeight(40)
local sizer_se = CreateFrame("Frame", nil, frame)
sizer_se:SetPoint("BOTTOMRIGHT")
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame", nil, frame)
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
sizer_s:SetPoint("BOTTOMLEFT")
sizer_s:SetHeight(25)
sizer_s:EnableMouse(true)
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
local sizer_e = CreateFrame("Frame", nil, frame)
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
sizer_e:SetPoint("TOPRIGHT")
sizer_e:SetWidth(25)
sizer_e:EnableMouse(true)
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT", 17, -27)
content:SetPoint("BOTTOMRIGHT", -17, 40)
local widget = {
localstatus = {},
titletext = titletext,
statustext = statustext,
titlebg = titlebg,
sizer_se = sizer_se,
sizer_s = sizer_s,
sizer_e = sizer_e,
content = content,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
closebutton.obj, statusbg.obj = widget, widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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@@ -0,0 +1,103 @@
--[[-----------------------------------------------------------------------------
InlineGroup Container
Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(300)
self:SetHeight(100)
self:SetTitle("")
end,
-- ["OnRelease"] = nil,
["SetTitle"] = function(self,title)
self.titletext:SetText(title)
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 14, 0)
titletext:SetPoint("TOPRIGHT", -14, 0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
content = content,
titletext = titletext,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

View File

@@ -0,0 +1,215 @@
--[[-----------------------------------------------------------------------------
ScrollFrame Container
Plain container that scrolls its content and doesn't grow in height.
-------------------------------------------------------------------------------]]
local Type, Version = "ScrollFrame", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local min, max, floor = math.min, math.max, math.floor
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function FixScrollOnUpdate(frame)
frame:SetScript("OnUpdate", nil)
frame.obj:FixScroll()
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function ScrollFrame_OnMouseWheel(frame, value)
frame.obj:MoveScroll(value)
end
local function ScrollFrame_OnSizeChanged(frame)
frame:SetScript("OnUpdate", FixScrollOnUpdate)
end
local function ScrollBar_OnScrollValueChanged(frame, value)
frame.obj:SetScroll(value)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetScroll(0)
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end,
["OnRelease"] = function(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.scrollframe:SetPoint("BOTTOMRIGHT")
self.scrollbar:Hide()
self.scrollBarShown = nil
self.content.height, self.content.width, self.content.original_width = nil, nil, nil
end,
["SetScroll"] = function(self, value)
local status = self.status or self.localstatus
local viewheight = self.scrollframe:GetHeight()
local height = self.content:GetHeight()
local offset
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", 0, offset)
status.offset = offset
status.scrollvalue = value
end,
["MoveScroll"] = function(self, value)
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
if self.scrollBarShown then
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end,
["FixScroll"] = function(self)
if self.updateLock then return end
self.updateLock = true
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
local offset = status.offset or 0
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
if viewheight < height + 2 then
if self.scrollBarShown then
self.scrollBarShown = nil
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT")
if self.content.original_width then
self.content.width = self.content.original_width
end
self:DoLayout()
end
else
if not self.scrollBarShown then
self.scrollBarShown = true
self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
if self.content.original_width then
self.content.width = self.content.original_width - 20
end
self:DoLayout()
end
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", 0, offset)
status.offset = offset
end
end
self.updateLock = nil
end,
["LayoutFinished"] = function(self, width, height)
self.content:SetHeight(height or 0 + 20)
-- update the scrollframe
self:FixScroll()
-- schedule another update when everything has "settled"
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end,
["OnWidthSet"] = function(self, width)
local content = self.content
content.width = width - (self.scrollBarShown and 20 or 0)
content.original_width = width
end,
["OnHeightSet"] = function(self, height)
local content = self.content
content.height = height
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local num = AceGUI:GetNextWidgetNum(Type)
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe:SetPoint("TOPLEFT")
scrollframe:SetPoint("BOTTOMRIGHT")
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
scrollbar:SetMinMaxValues(0, 1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:Hide()
-- set the script as the last step, so it doesn't fire yet
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetColorTexture(0, 0, 0, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, scrollframe)
content:SetPoint("TOPLEFT")
content:SetPoint("TOPRIGHT")
content:SetHeight(400)
scrollframe:SetScrollChild(content)
local widget = {
localstatus = { scrollvalue = 0 },
scrollframe = scrollframe,
scrollbar = scrollbar,
content = content,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
scrollframe.obj, scrollbar.obj = widget, widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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@@ -0,0 +1,69 @@
--[[-----------------------------------------------------------------------------
SimpleGroup Container
Simple container widget that just groups widgets.
-------------------------------------------------------------------------------]]
local Type, Version = "SimpleGroup", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(300)
self:SetHeight(100)
end,
-- ["OnRelease"] = nil,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end,
["OnHeightSet"] = function(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT")
content:SetPoint("BOTTOMRIGHT")
local widget = {
frame = frame,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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@@ -0,0 +1,535 @@
--[[-----------------------------------------------------------------------------
TabGroup Container
Container that uses tabs on top to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TabGroup", 38
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- local upvalue storage used by BuildTabs
local widths = {}
local rowwidths = {}
local rowends = {}
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
local tabName = tab:GetName();
local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
local sideWidths = 2 * left:GetWidth();
local tabText = tab.Text or _G[tab:GetName().."Text"];
local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
local width, tabWidth;
local textWidth;
if ( absoluteTextSize ) then
textWidth = absoluteTextSize;
else
tabText:SetWidth(0);
textWidth = tabText:GetWidth();
end
-- If there's an absolute size specified then use it
if ( absoluteSize ) then
if ( absoluteSize < sideWidths) then
width = 1;
tabWidth = sideWidths
else
width = absoluteSize - sideWidths;
tabWidth = absoluteSize
end
tabText:SetWidth(width);
else
-- Otherwise try to use padding
if ( padding ) then
width = textWidth + padding;
else
width = textWidth + 24;
end
-- If greater than the maxWidth then cap it
if ( maxWidth and width > maxWidth ) then
if ( padding ) then
width = maxWidth + padding;
else
width = maxWidth + 24;
end
tabText:SetWidth(width);
else
tabText:SetWidth(0);
end
if (minWidth and width < minWidth) then
width = minWidth;
end
tabWidth = width + sideWidths;
end
if ( buttonMiddle ) then
buttonMiddle:SetWidth(width);
end
if ( buttonMiddleDisabled ) then
buttonMiddleDisabled:SetWidth(width);
end
tab:SetWidth(tabWidth);
if ( highlightTexture ) then
highlightTexture:SetWidth(tabWidth);
end
end
local function PanelTemplates_DeselectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Enable();
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function PanelTemplates_SelectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Hide();
middle:Hide();
right:Hide();
--tab:LockHighlight();
tab:Disable();
tab:SetDisabledFontObject(GameFontHighlightSmall);
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Show();
middleDisabled:Show();
rightDisabled:Show();
if GameTooltip:IsOwned(tab) then
GameTooltip:Hide();
end
end
local function PanelTemplates_SetDisabledTabState(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Disable();
tab.text = tab:GetText();
-- Gray out text
tab:SetDisabledFontObject(GameFontDisableSmall);
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function UpdateTabLook(frame)
if frame.disabled then
PanelTemplates_SetDisabledTabState(frame)
elseif frame.selected then
PanelTemplates_SelectTab(frame)
else
PanelTemplates_DeselectTab(frame)
end
end
local function Tab_SetText(frame, text)
frame:_SetText(text)
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
end
local function Tab_SetSelected(frame, selected)
frame.selected = selected
UpdateTabLook(frame)
end
local function Tab_SetDisabled(frame, disabled)
frame.disabled = disabled
UpdateTabLook(frame)
end
local function BuildTabsOnUpdate(frame)
local self = frame.obj
self:BuildTabs()
frame:SetScript("OnUpdate", nil)
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Tab_OnClick(frame)
if not (frame.selected or frame.disabled) then
PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
frame.obj:SelectTab(frame.value)
end
end
local function Tab_OnEnter(frame)
local self = frame.obj
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
end
local function Tab_OnLeave(frame)
local self = frame.obj
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
end
local function Tab_OnShow(frame)
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetTitle()
end,
["OnRelease"] = function(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.tablist = nil
for _, tab in pairs(self.tabs) do
tab:Hide()
end
end,
["CreateTab"] = function(self, id)
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
local tab = CreateFrame("Button", tabname, self.border)
tab:SetSize(115, 24)
tab.deselectedTextY = -3
tab.selectedTextY = -2
tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.LeftDisabled:SetSize(20, 24)
tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.MiddleDisabled:SetSize(88, 24)
tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.RightDisabled:SetSize(20, 24)
tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Left:SetSize(20, 24)
tab.Left:SetPoint("TOPLEFT")
tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Middle:SetSize(88, 24)
tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Right:SetSize(20, 24)
tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Text = tab:CreateFontString(tabname .. "Text")
tab:SetFontString(tab.Text)
tab:SetNormalFontObject(GameFontNormalSmall)
tab:SetHighlightFontObject(GameFontHighlightSmall)
tab:SetDisabledFontObject(GameFontHighlightSmall)
tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
tab.HighlightTexture = tab:GetHighlightTexture()
tab.HighlightTexture:ClearAllPoints()
tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
tab.obj = self
tab.id = id
tab.text = tab.Text -- compat
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", 14, -3)
tab.text:SetPoint("RIGHT", -12, -3)
tab:SetScript("OnClick", Tab_OnClick)
tab:SetScript("OnEnter", Tab_OnEnter)
tab:SetScript("OnLeave", Tab_OnLeave)
tab:SetScript("OnShow", Tab_OnShow)
tab._SetText = tab.SetText
tab.SetText = Tab_SetText
tab.SetSelected = Tab_SetSelected
tab.SetDisabled = Tab_SetDisabled
return tab
end,
["SetTitle"] = function(self, text)
self.titletext:SetText(text or "")
if text and text ~= "" then
self.alignoffset = 25
else
self.alignoffset = 18
end
self:BuildTabs()
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
end,
["SelectTab"] = function(self, value)
local status = self.status or self.localstatus
local found
for i, v in ipairs(self.tabs) do
if v.value == value then
v:SetSelected(true)
found = true
else
v:SetSelected(false)
end
end
status.selected = value
if found then
self:Fire("OnGroupSelected",value)
end
end,
["SetTabs"] = function(self, tabs)
self.tablist = tabs
self:BuildTabs()
end,
["BuildTabs"] = function(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local tablist = self.tablist
local tabs = self.tabs
if not tablist then return end
local width = self.frame.width or self.frame:GetWidth() or 0
wipe(widths)
wipe(rowwidths)
wipe(rowends)
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
if not tab then
tab = self:CreateTab(i)
tabs[i] = tab
end
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide()
end
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
local usedwidth = 0
for i = 1, #tablist do
--If this is not the first tab of a row and there isn't room for it
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = i - 1
numrows = numrows + 1
usedwidth = 0
end
usedwidth = usedwidth + widths[i]
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
--anchor the rows as defined and resize tabs to fill thier row
local starttab = 1
for row, endtab in ipairs(rowends) do
local first = true
for tabno = starttab, endtab do
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
end
starttab = endtab + 1
end
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 60
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
self:BuildTabs(self)
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - (self.borderoffset + 23)
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT", 14, 0)
titletext:SetPoint("TOPRIGHT", -14, 0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
titletext:SetText("")
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 1, -27)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -7)
content:SetPoint("BOTTOMRIGHT", -10, 7)
local widget = {
num = num,
frame = frame,
localstatus = {},
alignoffset = 18,
titletext = titletext,
border = border,
borderoffset = 27,
tabs = {},
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

View File

@@ -0,0 +1,719 @@
--[[-----------------------------------------------------------------------------
TreeGroup Container
Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TreeGroup", 49
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, math.floor
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local text = treeline.text or ""
local icon = treeline.icon
local iconCoords = treeline.iconCoords
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords))
else
button.icon:SetTexCoord(0, 1, 0, 1)
end
if canExpand then
if not isExpanded then
toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
else
toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
end
toggle:Show()
else
toggle:Hide()
end
end
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.iconCoords = v.iconCoords
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(frame)
local self = frame.obj
frame:SetScript("OnUpdate", nil)
self:RefreshTree(nil, true)
end
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Expand_OnClick(frame)
local button = frame.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
local function Button_OnClick(frame)
local self = frame.obj
self:Fire("OnClick", frame.uniquevalue, frame.selected)
if not frame.selected then
self:SetSelected(frame.uniquevalue)
frame.selected = true
frame:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
local function Button_OnDoubleClick(button)
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
local function Button_OnEnter(frame)
local self = frame.obj
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
if self.enabletooltips then
local tooltip = AceGUI.tooltip
tooltip:SetOwner(frame, "ANCHOR_NONE")
tooltip:ClearAllPoints()
tooltip:SetPoint("LEFT",frame,"RIGHT")
tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
tooltip:Show()
end
end
local function Button_OnLeave(frame)
local self = frame.obj
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
if self.enabletooltips then
AceGUI.tooltip:Hide()
end
end
local function OnScrollValueChanged(frame, value)
if frame.obj.noupdate then return end
local self = frame.obj
local status = self.status or self.localstatus
status.scrollvalue = floor(value + 0.5)
self:RefreshTree()
AceGUI:ClearFocus()
end
local function Tree_OnSizeChanged(frame)
frame.obj:RefreshTree()
end
local function Tree_OnMouseWheel(frame, delta)
local self = frame.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math_min(max,math_max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
local function Dragger_OnLeave(frame)
frame:SetBackdropColor(1, 1, 1, 0)
end
local function Dragger_OnEnter(frame)
frame:SetBackdropColor(1, 1, 1, 0.8)
end
local function Dragger_OnMouseDown(frame)
local treeframe = frame:GetParent()
treeframe:StartSizing("RIGHT")
end
local function Dragger_OnMouseUp(frame)
local treeframe = frame:GetParent()
local self = treeframe.obj
local treeframeParent = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:ClearAllPoints()
treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth)
-- update the layout of the content
treeframe.obj:DoLayout()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
end,
["OnRelease"] = function(self)
self.status = nil
self.tree = nil
self.frame:SetScript("OnUpdate", nil)
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end,
["EnableButtonTooltips"] = function(self, enable)
self.enabletooltips = enable
end,
["CreateButton"] = function(self)
local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
button.obj = self
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
button:SetScript("OnClick",Button_OnClick)
button:SetScript("OnDoubleClick", Button_OnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
button.toggle.button = button
button.toggle:SetScript("OnClick",Expand_OnClick)
button.text:SetHeight(14) -- Prevents text wrapping
return button
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if status.treesizable == nil then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end,
--sets the tree to be displayed
["SetTree"] = function(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end,
["BuildLevel"] = function(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end,
["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
local buttons = self.buttons
local lines = self.lines
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
local treeframe = self.treeframe
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
self:BuildLevel(tree, 1)
local numlines = #lines
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
if maxlines <= 0 then return end
if self.frame:GetParent() == UIParent and not fromOnUpdate then
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
return
end
local first, last
scrollToSelection = status.scrollToSelection
status.scrollToSelection = nil
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
--show selection?
if scrollToSelection and status.selected then
local show
for i,line in ipairs(lines) do -- find the line number
if line.uniquevalue==status.selected then
show=i
end
end
if not show then
-- selection was deleted or something?
elseif show>=first and show<=last then
-- all good
else
-- scrolling needed!
if show<first then
status.scrollvalue = show-1
else
status.scrollvalue = show-maxlines
end
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
end
if self.scrollbar:GetValue() ~= status.scrollvalue then
self.scrollbar:SetValue(status.scrollvalue)
end
end
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if buttonnum == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", -22, -10)
button:SetPoint("TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", 0, -10)
button:SetPoint("TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
-- We hide the remaining buttons after updating others to avoid a blizzard bug that keeps them interactable even if hidden when hidden before updating the buttons.
for i = buttonnum, #buttons do
buttons[i]:Hide()
end
end,
["SetSelected"] = function(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end,
["Select"] = function(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
local path = {...}
for i = 1, #path do
groups[tconcat(path, "\001", 1, i)] = true
end
status.selected = uniquevalue
self:RefreshTree(true)
self:Fire("OnGroupSelected", uniquevalue)
end,
["SelectByPath"] = function(self, ...)
self:Select(BuildUniqueValue(...), ...)
end,
["SelectByValue"] = function(self, uniquevalue)
self:Select(uniquevalue, ("\001"):split(uniquevalue))
end,
["ShowScroll"] = function(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
status.fullwidth = width
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
local maxtreewidth = math_min(400, width - 50)
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
if treeframe.SetResizeBounds then
treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
else
treeframe:SetMaxResize(maxtreewidth, 1600)
end
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["SetTreeWidth"] = function(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
-- recalculate the content width
if status.fullwidth then
self:OnWidthSet(status.fullwidth)
end
end,
["GetTreeWidth"] = function(self)
local status = self.status or self.localstatus
return status.treewidth or DEFAULT_TREE_WIDTH
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 1,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:EnableMouseWheel(true)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true)
if treeframe.SetResizeBounds then -- WoW 10.0
treeframe:SetResizeBounds(100, 1, 400, 1600)
else
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400, 1600)
end
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnEnter", Dragger_OnEnter)
dragger:SetScript("OnLeave", Dragger_OnLeave)
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
scrollbar:SetScript("OnValueChanged", nil)
scrollbar:SetPoint("TOPRIGHT", -10, -26)
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
scrollbar:SetMinMaxValues(0,0)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetColorTexture(0,0,0,0.4)
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
lines = {},
levels = {},
buttons = {},
hasChildren = {},
localstatus = { groups = {}, scrollvalue = 0 },
filter = false,
treeframe = treeframe,
dragger = dragger,
scrollbar = scrollbar,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

View File

@@ -0,0 +1,336 @@
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local pairs, assert, type = pairs, assert, type
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
]]
do
local Type = "Window"
local Version = 8
local function frameOnShow(this)
this.obj:Fire("OnShow")
end
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
local function closeOnClick(this)
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
this.obj:Hide()
end
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
local function SetTitle(self,title)
self.titletext:SetText(title)
end
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
local function Hide(self)
self.frame:Hide()
end
local function Show(self)
self.frame:Show()
end
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
self:EnableResize(true)
self:Show()
end
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function EnableResize(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize
self.localstatus = {}
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
frame:SetScript("OnShow",frameOnShow)
frame:SetScript("OnHide",frameOnClose)
if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(240,240)
else
frame:SetMinResize(240,240)
end
frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end

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--[[-----------------------------------------------------------------------------
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local _G = _G
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
end
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
self:SetDisabled(false)
self:SetAutoWidth(false)
self:SetText()
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.text:SetText(text)
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetAutoWidth"] = function(self, autoWidth)
self.autoWidth = autoWidth
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
local text = frame:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
local widget = {
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Checkbox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "CheckBox", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local select, pairs = select, pairs
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
self.text:SetPoint("RIGHT")
else
self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
self.text:SetPoint("RIGHT")
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function CheckBox_OnMouseDown(frame)
local self = frame.obj
if not self.disabled then
if self.image:GetTexture() then
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
else
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
end
end
AceGUI:ClearFocus()
end
local function CheckBox_OnMouseUp(frame)
local self = frame.obj
if not self.disabled then
self:ToggleChecked()
if self.checked then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else -- for both nil and false (tristate)
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
self:Fire("OnValueChanged", self.checked)
AlignImage(self)
end
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetType()
self:SetValue(false)
self:SetTriState(nil)
-- height is calculated from the width and required space for the description
self:SetWidth(200)
self:SetImage()
self:SetDisabled(nil)
self:SetDescription(nil)
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
if self.desc then
self.desc:SetWidth(width - 30)
if self.desc:GetText() and self.desc:GetText() ~= "" then
self:SetHeight(28 + self.desc:GetStringHeight())
end
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
SetDesaturation(self.check, true)
if self.desc then
self.desc:SetTextColor(0.5, 0.5, 0.5)
end
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
else
SetDesaturation(self.check, false)
end
if self.desc then
self.desc:SetTextColor(1, 1, 1)
end
end
end,
["SetValue"] = function(self, value)
local check = self.check
self.checked = value
if value then
SetDesaturation(check, false)
check:Show()
else
--Nil is the unknown tristate value
if self.tristate and value == nil then
SetDesaturation(check, true)
check:Show()
else
SetDesaturation(check, false)
check:Hide()
end
end
self:SetDisabled(self.disabled)
end,
["GetValue"] = function(self)
return self.checked
end,
["SetTriState"] = function(self, enabled)
self.tristate = enabled
self:SetValue(self:GetValue())
end,
["SetType"] = function(self, type)
local checkbg = self.checkbg
local check = self.check
local highlight = self.highlight
local size
if type == "radio" then
size = 16
checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
checkbg:SetTexCoord(0, 0.25, 0, 1)
check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
check:SetTexCoord(0.25, 0.5, 0, 1)
check:SetBlendMode("ADD")
highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
highlight:SetTexCoord(0.5, 0.75, 0, 1)
else
size = 24
checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
checkbg:SetTexCoord(0, 1, 0, 1)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:SetTexCoord(0, 1, 0, 1)
check:SetBlendMode("BLEND")
highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
highlight:SetTexCoord(0, 1, 0, 1)
end
checkbg:SetHeight(size)
checkbg:SetWidth(size)
end,
["ToggleChecked"] = function(self)
local value = self:GetValue()
if self.tristate then
--cycle in true, nil, false order
if value then
self:SetValue(nil)
elseif value == nil then
self:SetValue(false)
else
self:SetValue(true)
end
else
self:SetValue(not self:GetValue())
end
end,
["SetLabel"] = function(self, label)
self.text:SetText(label)
end,
["SetDescription"] = function(self, desc)
if desc then
if not self.desc then
local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
f:ClearAllPoints()
f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
f:SetWidth(self.frame.width - 30)
f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
f:SetJustifyH("LEFT")
f:SetJustifyV("TOP")
self.desc = f
end
self.desc:Show()
--self.text:SetFontObject(GameFontNormal)
self.desc:SetText(desc)
self:SetHeight(28 + self.desc:GetStringHeight())
else
if self.desc then
self.desc:SetText("")
self.desc:Hide()
end
--self.text:SetFontObject(GameFontHighlight)
self:SetHeight(24)
end
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
local n = select("#", ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
end
AlignImage(self)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
local checkbg = frame:CreateTexture(nil, "ARTWORK")
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT")
checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
local check = frame:CreateTexture(nil, "OVERLAY")
check:SetAllPoints(checkbg)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
text:SetJustifyH("LEFT")
text:SetHeight(18)
text:SetPoint("LEFT", checkbg, "RIGHT")
text:SetPoint("RIGHT")
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
local image = frame:CreateTexture(nil, "OVERLAY")
image:SetHeight(16)
image:SetWidth(16)
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
local widget = {
checkbg = checkbg,
check = check,
text = text,
highlight = highlight,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Unfortunately we have no way to realistically detect if a client uses inverted alpha
-- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha)
if INVERTED_ALPHA and a then
a = 1 - a
end
if not self.HasAlpha then
a = 1
end
-- no change, skip update
if r == self.r and g == self.g and b == self.b and a == self.a then
return
end
self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
self:Fire("OnValueChanged", r, g, b, a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed", r, g, b, a)
end
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function ColorSwatch_OnClick(frame)
ColorPickerFrame:Hide()
local self = frame.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
ColorPickerFrame:SetClampedToScreen(true)
if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
if INVERTED_ALPHA then
a2 = 1 - a2
end
local info = {
swatchFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = ColorPickerFrame:GetColorAlpha()
ColorCallback(self, r, g, b, a)
end,
hasOpacity = self.HasAlpha,
opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = ColorPickerFrame:GetColorAlpha()
ColorCallback(self, r, g, b, a, true)
end,
opacity = a2,
cancelFunc = function()
ColorCallback(self, r2, g2, b2, a2, true)
end,
r = r2,
g = g2,
b = b2,
}
ColorPickerFrame:SetupColorPickerAndShow(info)
else
ColorPickerFrame.func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a)
end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
end
local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
if self.HasAlpha then
ColorPickerFrame.opacity = a
end
ColorPickerFrame:SetColorRGB(r, g, b)
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
ColorPickerFrame:Show()
end
end
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(24)
self:SetWidth(200)
self:SetHasAlpha(false)
self:SetColor(0, 0, 0, 1)
self:SetDisabled(nil)
self:SetLabel(nil)
end,
-- ["OnRelease"] = nil,
["SetLabel"] = function(self, text)
self.text:SetText(text)
end,
["SetColor"] = function(self, r, g, b, a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r, g, b, a)
end,
["SetHasAlpha"] = function(self, HasAlpha)
self.HasAlpha = HasAlpha
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if self.disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick", ColorSwatch_OnClick)
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
colorSwatch:SetPoint("LEFT")
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.background = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetColorTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch)
texture:Show()
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
checkers:SetTexCoord(.25, 0, 0.5, .25)
checkers:SetDesaturated(true)
checkers:SetVertexColor(1, 1, 1, 0.75)
checkers:SetPoint("CENTER", colorSwatch)
checkers:Show()
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
text:SetHeight(24)
text:SetJustifyH("LEFT")
text:SetTextColor(1, 1, 1)
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
text:SetPoint("RIGHT")
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
--highlight:SetBlendMode("ADD")
--highlight:SetAllPoints(frame)
local widget = {
colorSwatch = colorSwatch,
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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@@ -0,0 +1,471 @@
--[[ $Id: AceGUIWidget-DropDown-Items.lua 1272 2022-08-29 15:56:35Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local select, assert = select, assert
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame = CreateFrame
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
-- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions.
local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
version = 2000,
counter = 0,
}
function ItemBase.Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
function ItemBase.Frame_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
-- exported, AceGUI callback
function ItemBase.OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
-- exported, AceGUI callback
function ItemBase.OnRelease(self)
self:SetDisabled(false)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetPullout(self, pullout)
self.pullout = pullout
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
-- exported
function ItemBase.SetText(self, text)
self.text:SetText(text or "")
end
-- exported
function ItemBase.GetText(self)
return self.text:GetText()
end
-- exported
function ItemBase.SetPoint(self, ...)
self.frame:SetPoint(...)
end
-- exported
function ItemBase.Show(self)
self.frame:Show()
end
-- exported
function ItemBase.Hide(self)
self.frame:Hide()
end
-- exported
function ItemBase.SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnLeave(self, func)
self.specialOnLeave = func
end
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnEnter(self, func)
self.specialOnEnter = func
end
function ItemBase.Create(type)
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
self.useHighlight = true
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
self.text = text
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
local check = frame:CreateTexture(nil, "OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:Hide()
self.check = check
local sub = frame:CreateTexture(nil, "OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
sub:Hide()
self.sub = sub
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease
self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled
self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show
self.Hide = ItemBase.Hide
self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter
return self
end
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
if IBLib then
IBLib.GetItemBase = function() return ItemBase end
end
--[[
Template for items:
-- Item:
--
do
local widgetType = "Dropdown-Item-"
local widgetVersion = 1
local function Constructor()
local self = ItemBase.Create(widgetType)
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
--]]
-- Item: Header
-- A single text entry.
-- Special: Different text color and no highlight
do
local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function OnLeave(this)
local self = this.obj
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
if not disabled then
self.text:SetTextColor(1, 1, 0)
end
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave)
self.text:SetTextColor(1, 1, 0)
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Execute
-- A simple button
do
local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self:Fire("OnClick")
if self.pullout then
self.pullout:Close()
end
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick)
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Toggle
-- Some sort of checkbox for dropdown menus.
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 4
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
local function OnRelease(self)
ItemBase.OnRelease(self)
self:SetValue(nil)
end
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self.value = not self.value
if self.value then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
-- exported
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
-- exported
local function GetValue(self)
return self.value
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick)
self.SetValue = SetValue
self.GetValue = GetValue
self.OnRelease = OnRelease
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Menu
-- Shows a submenu on mouse over
-- Does not close the pullout on click
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 2
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
self.highlight:Show()
if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end
end
local function OnHide(this)
local self = this.obj
if self.submenu then
self.submenu:Close()
end
end
-- exported
local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
-- exported
local function CloseMenu(self)
self.submenu:Close()
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.sub:Show()
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide)
self.SetMenu = SetMenu
self.CloseMenu = CloseMenu
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Separator
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 2
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
self.useHighlight = false
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetColorTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
self.text:Hide()
self.useHighlight = false
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end

View File

@@ -0,0 +1,732 @@
--[[ $Id: AceGUIWidget-DropDown.lua 1284 2022-09-25 09:15:30Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
local tsort = table.sort
-- WoW APIs
local PlaySound = PlaySound
local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 5
--[[ Static data ]]--
local backdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
edgeSize = 32,
tileSize = 32,
tile = true,
insets = { left = 11, right = 12, top = 12, bottom = 11 },
}
local sliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local defaultWidth = 200
local defaultMaxHeight = 600
--[[ UI Event Handlers ]]--
-- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered
local function OnEnter(item)
local self = item.pullout
for k, v in ipairs(self.items) do
if v.CloseMenu and v ~= item then
v:CloseMenu()
end
end
end
-- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
local function OnSizeChanged(this)
this.obj:FixScroll()
end
--[[ Exported methods ]]--
-- exported
local function SetScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset
if height > viewheight then
offset = 0
else
offset = floor((viewheight - height) / 1000 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset
status.scrollvalue = value
end
-- exported
local function MoveScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
if height > viewheight then
self.slider:Hide()
else
self.slider:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
-- exported
local function FixScroll(self)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset or 0
if viewheight < height then
self.slider:Hide()
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0)
else
self.slider:Show()
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.slider:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
status.offset = offset
end
end
end
-- exported, AceGUI callback
local function OnAcquire(self)
self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true)
end
-- exported, AceGUI callback
local function OnRelease(self)
self:Clear()
self.frame:ClearAllPoints()
self.frame:Hide()
end
-- exported
local function AddItem(self, item)
self.items[#self.items + 1] = item
local h = #self.items * 16
self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
item:SetPullout(self)
item:SetOnEnter(OnEnter)
end
-- exported
local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items
local frame = self.frame
local itemFrame = self.itemFrame
frame:SetPoint(point, relFrame, relPoint, x, y)
local height = 8
for i, item in pairs(items) do
item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
item:Show()
height = height + 16
end
itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show()
self:Fire("OnOpen")
end
-- exported
local function Close(self)
self.frame:Hide()
self:Fire("OnClose")
end
-- exported
local function Clear(self)
local items = self.items
for i, item in pairs(items) do
AceGUI:Release(item)
items[i] = nil
end
end
-- exported
local function IterateItems(self)
return ipairs(self.items)
end
-- exported
local function SetHideOnLeave(self, val)
self.hideOnLeave = val
end
-- exported
local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight
if self.frame:GetHeight() > height then
self.frame:SetHeight(height)
elseif (self.itemFrame:GetHeight() + 34) < height then
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end
end
-- exported
local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0)
end
-- exported
local function GetLeftBorderWidth(self)
return 6
end
--[[ Constructor ]]--
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
local self = {}
self.count = count
self.type = widgetType
self.frame = frame
frame.obj = self
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
self.AddItem = AddItem
self.Open = Open
self.Close = Close
self.Clear = Clear
self.IterateItems = IterateItems
self.SetHideOnLeave = SetHideOnLeave
self.SetScroll = SetScroll
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth
self.items = {}
self.scrollStatus = {
scrollvalue = 0,
}
self.maxHeight = defaultMaxHeight
frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true)
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
self.scrollFrame = scrollFrame
self.itemFrame = itemFrame
scrollFrame.obj = self
itemFrame.obj = self
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
slider:SetWidth(8)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider
slider.obj = self
scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400)
itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1)
slider:SetValue(0)
scrollFrame:Show()
itemFrame:Show()
slider:Hide()
self:FixScroll()
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "Dropdown"
local widgetVersion = 36
--[[ Static data ]]--
--[[ UI event handler ]]--
local function Control_OnEnter(this)
this.obj.button:LockHighlight()
this.obj:Fire("OnEnter")
end
local function Control_OnLeave(this)
this.obj.button:UnlockHighlight()
this.obj:Fire("OnLeave")
end
local function Dropdown_OnHide(this)
local self = this.obj
if self.open then
self.pullout:Close()
end
end
local function Dropdown_TogglePullout(this)
local self = this.obj
if self.open then
self.open = nil
self.pullout:Close()
AceGUI:ClearFocus()
else
self.open = true
self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self)
end
end
local function OnPulloutOpen(this)
local self = this.userdata.obj
local value = self.value
if not self.multiselect then
for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value)
end
end
self.open = true
self:Fire("OnOpened")
end
local function OnPulloutClose(this)
local self = this.userdata.obj
self.open = nil
self:Fire("OnClosed")
end
local function ShowMultiText(self)
local text
for i, widget in self.pullout:IterateItems() do
if widget.type == "Dropdown-Item-Toggle" then
if widget:GetValue() then
if text then
text = text..", "..widget:GetText()
else
text = widget:GetText()
end
end
end
end
self:SetText(text)
end
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
if self.open then
self.pullout:Close()
end
end
end
--[[ Exported methods ]]--
-- exported, AceGUI callback
local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout")
self.pullout = pullout
pullout.userdata.obj = self
pullout:SetCallback("OnClose", OnPulloutClose)
pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
self:SetHeight(44)
self:SetWidth(200)
self:SetLabel()
self:SetPulloutWidth(nil)
self.list = {}
end
-- exported, AceGUI callback
local function OnRelease(self)
if self.open then
self.pullout:Close()
end
AceGUI:Release(self.pullout)
self.pullout = nil
self:SetText("")
self:SetDisabled(false)
self:SetMultiselect(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
-- exported
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
self.button_cover:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.button_cover:Enable()
self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1)
end
end
-- exported
local function ClearFocus(self)
if self.open then
self.pullout:Close()
end
end
-- exported
local function SetText(self, text)
self.text:SetText(text or "")
end
-- exported
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
self:SetHeight(40)
self.alignoffset = 26
else
self.label:SetText("")
self.label:Hide()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
self:SetHeight(26)
self.alignoffset = 12
end
end
-- exported
local function SetValue(self, value)
self:SetText(self.list[value] or "")
self.value = value
end
-- exported
local function GetValue(self)
return self.value
end
-- exported
local function SetItemValue(self, item, value)
if not self.multiselect then return end
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
if widget.SetValue then
widget:SetValue(value)
end
end
end
ShowMultiText(self)
end
-- exported
local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
widget:SetDisabled(disabled)
end
end
end
local function AddListItem(self, value, text, itemType)
if not itemType then itemType = "Dropdown-Item-Toggle" end
local exists = AceGUI:GetWidgetVersion(itemType)
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
local item = AceGUI:Create(itemType)
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local function AddCloseButton(self)
if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute")
close:SetText(CLOSE)
self.pullout:AddItem(close)
self.hasClose = true
end
end
-- exported
local sortlist = {}
local function sortTbl(x,y)
local num1, num2 = tonumber(x), tonumber(y)
if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
return num1 < num2
else -- compare everything else tostring'ed
return tostring(x) < tostring(y)
end
end
local function SetList(self, list, order, itemType)
self.list = list or {}
self.pullout:Clear()
self.hasClose = nil
if not list then return end
if type(order) ~= "table" then
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
tsort(sortlist, sortTbl)
for i, key in ipairs(sortlist) do
AddListItem(self, key, list[key], itemType)
sortlist[i] = nil
end
else
for i, key in ipairs(order) do
AddListItem(self, key, list[key], itemType)
end
end
if self.multiselect then
ShowMultiText(self)
AddCloseButton(self)
end
end
-- exported
local function AddItem(self, value, text, itemType)
self.list[value] = text
AddListItem(self, value, text, itemType)
end
-- exported
local function SetMultiselect(self, multi)
self.multiselect = multi
if multi then
ShowMultiText(self)
AddCloseButton(self)
end
end
-- exported
local function GetMultiselect(self)
return self.multiselect
end
local function SetPulloutWidth(self, width)
self.pulloutWidth = width
end
--[[ Constructor ]]--
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
local self = {}
self.type = widgetType
self.frame = frame
self.dropdown = dropdown
self.count = count
frame.obj = self
dropdown.obj = self
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.SetPulloutWidth = SetPulloutWidth
self.alignoffset = 26
frame:SetScript("OnHide",Dropdown_OnHide)
dropdown:ClearAllPoints()
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
dropdown:SetScript("OnHide", nil)
local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"]
middle:ClearAllPoints()
right:ClearAllPoints()
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
local button = _G[dropdown:GetName() .. "Button"]
self.button = button
button.obj = self
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout)
local button_cover = CreateFrame("BUTTON",nil,self.frame)
self.button_cover = button_cover
button_cover.obj = self
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
button_cover:SetScript("OnEnter",Control_OnEnter)
button_cover:SetScript("OnLeave",Control_OnLeave)
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
local text = _G[dropdown:GetName() .. "Text"]
self.text = text
text.obj = self
text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:Hide()
self.label = label
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

View File

@@ -0,0 +1,267 @@
--[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 29
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local tostring, pairs = tostring, pairs
-- WoW APIs
local PlaySound = PlaySound
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
if ChatFrameUtil and ChatFrameUtil.InsertLink then
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
end
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
local function ShowButton(self)
if not self.disablebutton then
self.button:Show()
self.editbox:SetTextInsets(0, 20, 3, 3)
end
end
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0, 0, 3, 3)
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Frame_OnShowFocus(frame)
frame.obj.editbox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function EditBox_OnEscapePressed(frame)
AceGUI:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value)
if not cancel then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
HideButton(self)
end
end
local function EditBox_OnReceiveDrag(frame)
local self = frame.obj
local type, id, info, extra = GetCursorInfo()
local name
if type == "item" then
name = info
elseif type == "spell" then
if C_Spell and C_Spell.GetSpellName then
name = C_Spell.GetSpellName(extra)
else
name = GetSpellInfo(id, info)
end
elseif type == "macro" then
name = GetMacroInfo(id)
end
if name then
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
HideButton(self)
AceGUI:ClearFocus()
end
end
local function EditBox_OnTextChanged(frame)
local self = frame.obj
local value = frame:GetText()
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged", value)
self.lasttext = value
ShowButton(self)
end
end
local function EditBox_OnFocusGained(frame)
AceGUI:SetFocus(frame.obj)
end
local function Button_OnClick(frame)
local editbox = frame.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- height is controlled by SetLabel
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self:SetText()
self:DisableButton(false)
self:SetMaxLetters(0)
end,
["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end,
["SetText"] = function(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end,
["GetText"] = function(self, text)
return self.editbox:GetText()
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self:SetHeight(26)
self.alignoffset = 12
end
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
HideButton(self)
end
end,
["SetMaxLetters"] = function (self, num)
self.editbox:SetMaxLetters(num or 0)
end,
["ClearFocus"] = function(self)
self.editbox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editbox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", Frame_OnShowFocus)
end
end,
["HighlightText"] = function(self, from, to)
self.editbox:HighlightText(from, to)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEnter", Control_OnEnter)
editbox:SetScript("OnLeave", Control_OnLeave)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
editbox:SetTextInsets(0, 0, 3, 3)
editbox:SetMaxLetters(256)
editbox:SetPoint("BOTTOMLEFT", 6, 0)
editbox:SetPoint("BOTTOMRIGHT")
editbox:SetHeight(19)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", 0, -2)
label:SetPoint("TOPRIGHT", 0, -2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT", -2, 0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
local widget = {
alignoffset = 30,
editbox = editbox,
label = label,
button = button,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
editbox.obj, button.obj = widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Heading Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Heading", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetText()
self:SetFullWidth()
self:SetHeight(18)
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.label:SetText(text or "")
if text and text ~= "" then
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
self.right:Show()
else
self.left:SetPoint("RIGHT", -3, 0)
self.right:Hide()
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
label:SetPoint("TOP")
label:SetPoint("BOTTOM")
label:SetJustifyH("CENTER")
local left = frame:CreateTexture(nil, "BACKGROUND")
left:SetHeight(8)
left:SetPoint("LEFT", 3, 0)
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
left:SetTexCoord(0.81, 0.94, 0.5, 1)
local right = frame:CreateTexture(nil, "BACKGROUND")
right:SetHeight(8)
right:SetPoint("RIGHT", -3, 0)
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
right:SetTexCoord(0.81, 0.94, 0.5, 1)
local widget = {
label = label,
left = left,
right = right,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Icon Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Icon", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local select, pairs, print = select, pairs, print
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Button_OnClick(frame, button)
frame.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(110)
self:SetWidth(110)
self:SetLabel()
self:SetImage(nil)
self:SetImageSize(64, 64)
self:SetDisabled(false)
end,
-- ["OnRelease"] = nil,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:Show()
self.label:SetText(text)
self:SetHeight(self.image:GetHeight() + 25)
else
self.label:Hide()
self:SetHeight(self.image:GetHeight() + 10)
end
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
local n = select("#", ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
end
end,
["SetImageSize"] = function(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
--self.frame:SetWidth(width + 30)
if self.label:IsShown() then
self:SetHeight(height + 25)
else
self:SetHeight(height + 10)
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.label:SetTextColor(0.5, 0.5, 0.5)
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
else
self.frame:Enable()
self.label:SetTextColor(1, 1, 1)
self.image:SetVertexColor(1, 1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick", Button_OnClick)
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
label:SetPoint("BOTTOMLEFT")
label:SetPoint("BOTTOMRIGHT")
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
local image = frame:CreateTexture(nil, "BACKGROUND")
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP", 0, -5)
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetAllPoints(image)
highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
highlight:SetTexCoord(0, 1, 0.23, 0.77)
highlight:SetBlendMode("ADD")
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
InteractiveLabel Widget
-------------------------------------------------------------------------------]]
local Type, Version = "InteractiveLabel", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local select, pairs = select, pairs
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Label_OnClick(frame, button)
frame.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:LabelOnAcquire()
self:SetHighlight()
self:SetHighlightTexCoord()
self:SetDisabled(false)
end,
-- ["OnRelease"] = nil,
["SetHighlight"] = function(self, ...)
self.highlight:SetTexture(...)
end,
["SetHighlightTexCoord"] = function(self, ...)
local c = select("#", ...)
if c == 4 or c == 8 then
self.highlight:SetTexCoord(...)
else
self.highlight:SetTexCoord(0, 1, 0, 1)
end
end,
["SetDisabled"] = function(self,disabled)
self.disabled = disabled
if disabled then
self.frame:EnableMouse(false)
self.label:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:EnableMouse(true)
self.label:SetTextColor(1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
-- create a Label type that we will hijack
local label = AceGUI:Create("Label")
local frame = label.frame
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", Label_OnClick)
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
label.highlight = highlight
label.type = Type
label.LabelOnAcquire = label.OnAcquire
for method, func in pairs(methods) do
label[method] = func
end
return label
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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@@ -0,0 +1,251 @@
--[[-----------------------------------------------------------------------------
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Keybinding_OnClick(frame, button)
if button == "LeftButton" or button == "RightButton" then
local self = frame.obj
if self.waitingForKey then
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
else
frame:EnableKeyboard(true)
frame:EnableMouseWheel(true)
frame:EnableGamePadButton(true)
self.msgframe:Show()
frame:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
local ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
local function Keybinding_OnKeyDown(frame, key)
local self = frame.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged", keyPressed)
end
end
end
local function Keybinding_OnMouseDown(frame, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(frame, button)
end
local function Keybinding_OnMouseWheel(frame, direction)
local button
if direction >= 0 then
button = "MOUSEWHEELUP"
else
button = "MOUSEWHEELDOWN"
end
Keybinding_OnKeyDown(frame, button)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetLabel("")
self:SetKey("")
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
self.button:EnableKeyboard(false)
self.button:EnableMouseWheel(false)
self.button:EnableGamePadButton(false)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end,
["SetKey"] = function(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal")
else
self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight")
end
end,
["GetKey"] = function(self)
local key = self.button:GetText()
if key == NOT_BOUND then
key = nil
end
return key
end,
["SetLabel"] = function(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
self:SetHeight(24)
else
self.alignoffset = 30
self:SetHeight(44)
end
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local function keybindingMsgFixWidth(frame)
frame:SetWidth(frame.msg:GetWidth() + 10)
frame:SetScript("OnUpdate", nil)
end
local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
button:EnableMouse(true)
button:EnableMouseWheel(false)
button:RegisterForClicks("AnyDown")
button:SetScript("OnEnter", Control_OnEnter)
button:SetScript("OnLeave", Control_OnLeave)
button:SetScript("OnClick", Keybinding_OnClick)
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)
button:EnableKeyboard(false)
button:EnableGamePadButton(false)
local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0)
text:SetPoint("RIGHT", -7, 0)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(18)
local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
msgframe:SetToplevel(true)
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
msgframe.msg = msg
msg:SetPoint("TOPLEFT", 5, -5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM", button, "TOP")
msgframe:Hide()
local widget = {
button = button,
label = label,
msgframe = msgframe,
frame = frame,
alignoffset = 30,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj = widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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@@ -0,0 +1,179 @@
--[[-----------------------------------------------------------------------------
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
local Type, Version = "Label", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local max, select, pairs = math.max, select, pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateImageAnchor(self)
if self.resizing then return end
local frame = self.frame
local width = frame.width or frame:GetWidth() or 0
local image = self.image
local label = self.label
local height
label:ClearAllPoints()
image:ClearAllPoints()
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-- image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP")
label:SetPoint("TOP", image, "BOTTOM")
label:SetPoint("LEFT")
label:SetWidth(width)
height = image:GetHeight() + label:GetStringHeight()
else
-- image on the left
image:SetPoint("TOPLEFT")
if image:GetHeight() > label:GetStringHeight() then
label:SetPoint("LEFT", image, "RIGHT", 4, 0)
else
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
end
label:SetWidth(width - imagewidth - 4)
height = max(image:GetHeight(), label:GetStringHeight())
end
else
-- no image shown
label:SetPoint("TOPLEFT")
label:SetWidth(width)
height = label:GetStringHeight()
end
-- avoid zero-height labels, since they can used as spacers
if not height or height == 0 then
height = 1
end
self.resizing = true
frame:SetHeight(height)
frame.height = height
self.resizing = nil
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- set the flag to stop constant size updates
self.resizing = true
-- height is set dynamically by the text and image size
self:SetWidth(200)
self:SetText()
self:SetImage(nil)
self:SetImageSize(16, 16)
self:SetColor()
self:SetFontObject()
self:SetJustifyH("LEFT")
self:SetJustifyV("TOP")
-- reset the flag
self.resizing = nil
-- run the update explicitly
UpdateImageAnchor(self)
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
UpdateImageAnchor(self)
end,
["SetText"] = function(self, text)
self.label:SetText(text)
UpdateImageAnchor(self)
end,
["SetColor"] = function(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
self.imageshown = true
local n = select("#", ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end,
["SetFont"] = function(self, font, height, flags)
if not self.fontObject then
self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
end
self.fontObject:SetFont(font, height, flags)
self:SetFontObject(self.fontObject)
end,
["SetFontObject"] = function(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
UpdateImageAnchor(self)
end,
["SetImageSize"] = function(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end,
["SetJustifyH"] = function(self, justifyH)
self.label:SetJustifyH(justifyH)
end,
["SetJustifyV"] = function(self, justifyV)
self.label:SetJustifyV(justifyV)
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
local image = frame:CreateTexture(nil, "BACKGROUND")
-- create widget
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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local Type, Version = "MultiLineEditBox", 33
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIMultiLineEditBoxInsertLink then
-- upgradeable hook
if ChatFrameUtil and ChatFrameUtil.InsertLink then
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
end
end
function _G.AceGUIMultiLineEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
local function Layout(self)
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
if self.labelHeight == 0 then
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
else
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
end
if self.disablebutton then
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
else
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function OnClick(self) -- Button
self = self.obj
self.editBox:ClearFocus()
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
self.button:Disable()
end
end
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
self, y = self.obj.scrollFrame, -y
local offset = self:GetVerticalScroll()
if y < offset then
self:SetVerticalScroll(y)
else
y = y + cursorHeight - self:GetHeight()
if y > offset then
self:SetVerticalScroll(y)
end
end
end
local function OnEditFocusLost(self) -- EditBox
self:HighlightText(0, 0)
self.obj:Fire("OnEditFocusLost")
end
local function OnEnter(self) -- EditBox / ScrollFrame
self = self.obj
if not self.entered then
self.entered = true
self:Fire("OnEnter")
end
end
local function OnLeave(self) -- EditBox / ScrollFrame
self = self.obj
if self.entered then
self.entered = nil
self:Fire("OnLeave")
end
end
local function OnMouseUp(self) -- ScrollFrame
self = self.obj.editBox
self:SetFocus()
self:SetCursorPosition(self:GetNumLetters())
end
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
local type, id, info, extra = GetCursorInfo()
if type == "spell" then
if C_Spell and C_Spell.GetSpellName then
info = C_Spell.GetSpellName(extra)
else
info = GetSpellInfo(id, info)
end
elseif type ~= "item" then
return
end
ClearCursor()
self = self.obj
local editBox = self.editBox
if not editBox:HasFocus() then
editBox:SetFocus()
editBox:SetCursorPosition(editBox:GetNumLetters())
end
editBox:Insert(info)
self.button:Enable()
end
local function OnSizeChanged(self, width, height) -- ScrollFrame
self.obj.editBox:SetWidth(width)
end
local function OnTextChanged(self, userInput) -- EditBox
if userInput then
self = self.obj
self:Fire("OnTextChanged", self.editBox:GetText())
self.button:Enable()
end
end
local function OnTextSet(self) -- EditBox
self:HighlightText(0, 0)
self:SetCursorPosition(self:GetNumLetters())
self:SetCursorPosition(0)
self.obj.button:Disable()
end
local function OnVerticalScroll(self, offset) -- ScrollFrame
local editBox = self.obj.editBox
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
end
local function OnScrollRangeChanged(self, xrange, yrange)
if yrange == 0 then
self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
else
OnVerticalScroll(self, self:GetVerticalScroll())
end
end
local function OnShowFocus(frame)
frame.obj.editBox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function OnEditFocusGained(frame)
AceGUI:SetFocus(frame.obj)
frame.obj:Fire("OnEditFocusGained")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.editBox:SetText("")
self:SetDisabled(false)
self:SetWidth(200)
self:DisableButton(false)
self:SetNumLines()
self.entered = nil
self:SetMaxLetters(0)
end,
["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled)
local editBox = self.editBox
if disabled then
editBox:ClearFocus()
editBox:EnableMouse(false)
editBox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5, 0.5, 0.5)
self.scrollFrame:EnableMouse(false)
self.button:Disable()
else
editBox:EnableMouse(true)
editBox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1, 0.82, 0)
self.scrollFrame:EnableMouse(true)
end
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
if self.labelHeight ~= 10 then
self.labelHeight = 10
self.label:Show()
end
elseif self.labelHeight ~= 0 then
self.labelHeight = 0
self.label:Hide()
end
Layout(self)
end,
["SetNumLines"] = function(self, value)
if not value or value < 4 then
value = 4
end
self.numlines = value
Layout(self)
end,
["SetText"] = function(self, text)
self.editBox:SetText(text)
end,
["GetText"] = function(self)
return self.editBox:GetText()
end,
["SetMaxLetters"] = function (self, num)
self.editBox:SetMaxLetters(num or 0)
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
self.button:Hide()
else
self.button:Show()
end
Layout(self)
end,
["ClearFocus"] = function(self)
self.editBox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editBox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", OnShowFocus)
end
end,
["HighlightText"] = function(self, from, to)
self.editBox:HighlightText(from, to)
end,
["GetCursorPosition"] = function(self)
return self.editBox:GetCursorPosition()
end,
["SetCursorPosition"] = function(self, ...)
return self.editBox:SetCursorPosition(...)
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local backdrop = {
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
insets = { left = 4, right = 3, top = 4, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local widgetNum = AceGUI:GetNextWidgetNum(Type)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
label:SetJustifyH("LEFT")
label:SetText(ACCEPT)
label:SetHeight(10)
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
button:SetPoint("BOTTOMLEFT", 0, 4)
button:SetHeight(22)
button:SetWidth(label:GetStringWidth() + 24)
button:SetText(ACCEPT)
button:SetScript("OnClick", OnClick)
button:Disable()
local text = button:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE")
local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
scrollBar:ClearAllPoints()
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
scrollFrame:SetScript("OnEnter", OnEnter)
scrollFrame:SetScript("OnLeave", OnLeave)
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
editBox:SetAllPoints()
editBox:SetFontObject(ChatFontNormal)
editBox:SetMultiLine(true)
editBox:EnableMouse(true)
editBox:SetAutoFocus(false)
editBox:SetCountInvisibleLetters(false)
editBox:SetScript("OnCursorChanged", OnCursorChanged)
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
editBox:SetScript("OnEnter", OnEnter)
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
editBox:SetScript("OnLeave", OnLeave)
editBox:SetScript("OnMouseDown", OnReceiveDrag)
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
editBox:SetScript("OnTextChanged", OnTextChanged)
editBox:SetScript("OnTextSet", OnTextSet)
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
scrollFrame:SetScrollChild(editBox)
local widget = {
button = button,
editBox = editBox,
frame = frame,
label = label,
labelHeight = 10,
numlines = 4,
scrollBar = scrollBar,
scrollBG = scrollBG,
scrollFrame = scrollFrame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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@@ -0,0 +1,280 @@
--[[-----------------------------------------------------------------------------
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "Slider", 23
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local tonumber, pairs = tonumber, pairs
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
else
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
end
end
local function UpdateLabels(self)
local min_value, max_value = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%", (min_value * 100))
self.hightext:SetFormattedText("%s%%", (max_value * 100))
else
self.lowtext:SetText(min_value)
self.hightext:SetText(max_value)
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Frame_OnMouseDown(frame)
frame.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
local function Slider_OnValueChanged(frame, newvalue)
local self = frame.obj
if not frame.setup then
if self.step and self.step > 0 then
local min_value = self.min or 0
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
end
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
UpdateText(self)
end
end
end
local function Slider_OnMouseUp(frame)
local self = frame.obj
self:Fire("OnMouseUp", self.value)
end
local function Slider_OnMouseWheel(frame, v)
local self = frame.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = min(value + (self.step or 1), self.max)
else
value = max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
local function EditBox_OnEscapePressed(frame)
frame:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
if self.ispercent then
value = value:gsub('%%', '')
value = tonumber(value) / 100
else
value = tonumber(value)
end
if value then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
self.slider:SetValue(value)
self:Fire("OnMouseUp", value)
end
end
local function EditBox_OnEnter(frame)
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
end
local function EditBox_OnLeave(frame)
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetValue(0)
self.slider:EnableMouseWheel(false)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.slider:EnableMouse(false)
self.label:SetTextColor(.5, .5, .5)
self.hightext:SetTextColor(.5, .5, .5)
self.lowtext:SetTextColor(.5, .5, .5)
--self.valuetext:SetTextColor(.5, .5, .5)
self.editbox:SetTextColor(.5, .5, .5)
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
else
self.slider:EnableMouse(true)
self.label:SetTextColor(1, .82, 0)
self.hightext:SetTextColor(1, 1, 1)
self.lowtext:SetTextColor(1, 1, 1)
--self.valuetext:SetTextColor(1, 1, 1)
self.editbox:SetTextColor(1, 1, 1)
self.editbox:EnableMouse(true)
end
end,
["SetValue"] = function(self, value)
self.slider.setup = true
self.slider:SetValue(value)
self.value = value
UpdateText(self)
self.slider.setup = nil
end,
["GetValue"] = function(self)
return self.value
end,
["SetLabel"] = function(self, text)
self.label:SetText(text)
end,
["SetSliderValues"] = function(self, min_value, max_value, step)
local frame = self.slider
frame.setup = true
self.min = min_value
self.max = max_value
self.step = step
frame:SetMinMaxValues(min_value or 0,max_value or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
if self.value then
frame:SetValue(self.value)
end
frame.setup = nil
end,
["SetIsPercent"] = function(self, value)
self.ispercent = value
UpdateLabels(self)
UpdateText(self)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
local ManualBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
tile = true, edgeSize = 1, tileSize = 5,
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:EnableMouse(true)
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(15)
local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(SliderBackdrop)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
slider:SetPoint("TOP", label, "BOTTOM")
slider:SetPoint("LEFT", 3, 0)
slider:SetPoint("RIGHT", -3, 0)
slider:SetValue(0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
slider:SetScript("OnEnter", Control_OnEnter)
slider:SetScript("OnLeave", Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM")
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetBackdrop(ManualBackdrop)
editbox:SetBackdropColor(0, 0, 0, 0.5)
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
editbox:SetScript("OnEnter", EditBox_OnEnter)
editbox:SetScript("OnLeave", EditBox_OnLeave)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
local widget = {
label = label,
slider = slider,
lowtext = lowtext,
hightext = hightext,
editbox = editbox,
alignoffset = 25,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
slider.obj, editbox.obj = widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)

View File

@@ -0,0 +1,133 @@
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file
-- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
local MAJOR,MINOR = "AceLocale-3.0", 6
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceLocale then return end -- no upgrade needed
-- Lua APIs
local assert, tostring, error = assert, tostring, error
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
end
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
-- This metatable is used on all tables returned from GetLocale
local readmeta = {
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
rawset(self, key, key) -- only need to see the warning once, really
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
return key
end
}
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
local readmetasilent = {
__index = function(self, key) -- requesting totally unknown entries: return key
rawset(self, key, key) -- only need to invoke this function once
return key
end
}
-- Remember the locale table being registered right now (it gets set by :NewLocale())
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
local registering
-- local assert false function
local assertfalse = function() assert(false) end
-- This metatable proxy is used when registering nondefault locales
local writeproxy = setmetatable({}, {
__newindex = function(self, key, value)
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
end,
__index = assertfalse
})
-- This metatable proxy is used when registering the default locale.
-- It refuses to overwrite existing values
-- Reason 1: Allows loading locales in any order
-- Reason 2: If 2 modules have the same string, but only the first one to be
-- loaded has a translation for the current locale, the translation
-- doesn't get overwritten.
--
local writedefaultproxy = setmetatable({}, {
__newindex = function(self, key, value)
if not rawget(registering, key) then
rawset(registering, key, value == true and key or value)
end
end,
__index = assertfalse
})
--- Register a new locale (or extend an existing one) for the specified application.
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
-- game locale.
-- @paramsig application, locale[, isDefault[, silent]]
-- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
-- @usage
-- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
-- L["string1"] = true
--
-- -- deDE.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
-- if not L then return end
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
local activeGameLocale = GAME_LOCALE or gameLocale
local app = AceLocale.apps[application]
if silent and app and getmetatable(app) ~= readmetasilent then
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
end
if not app then
if silent=="raw" then
app = {}
else
app = setmetatable({}, silent and readmetasilent or readmeta)
end
AceLocale.apps[application] = app
AceLocale.appnames[app] = application
end
if locale ~= activeGameLocale and not isDefault then
return -- nop, we don't need these translations
end
registering = app -- remember globally for writeproxy and writedefaultproxy
if isDefault then
return writedefaultproxy
end
return writeproxy
end
--- Returns localizations for the current locale (or default locale if translations are missing).
-- Errors if nothing is registered (spank developer, not just a missing translation)
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
function AceLocale:GetLocale(application, silent)
if not silent and not AceLocale.apps[application] then
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
return AceLocale.apps[application]
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceLocale-3.0.lua"/>
</Ui>

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--- **AceSerializer-3.0** can serialize any variable (except functions or userdata) into a string format,
-- that can be send over the addon comm channel. AceSerializer was designed to keep all data intact, especially
-- very large numbers or floating point numbers, and table structures. The only caveat currently is, that multiple
-- references to the same table will be send individually.
--
-- **AceSerializer-3.0** can be embeded into your addon, either explicitly by calling AceSerializer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceSerializer itself.\\
-- It is recommended to embed AceSerializer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceSerializer.
-- @class file
-- @name AceSerializer-3.0
-- @release $Id: AceSerializer-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
local MAJOR,MINOR = "AceSerializer-3.0", 5
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceSerializer then return end
-- Lua APIs
local strbyte, strchar, gsub, gmatch, format = string.byte, string.char, string.gsub, string.gmatch, string.format
local assert, error, pcall = assert, error, pcall
local type, tostring, tonumber = type, tostring, tonumber
local pairs, select, frexp = pairs, select, math.frexp
local tconcat = table.concat
-- quick copies of string representations of wonky numbers
local inf = math.huge
local serNaN -- can't do this in 4.3, see ace3 ticket 268
local serInf, serInfMac = "1.#INF", "inf"
local serNegInf, serNegInfMac = "-1.#INF", "-inf"
-- Serialization functions
local function SerializeStringHelper(ch) -- Used by SerializeValue for strings
-- We use \126 ("~") as an escape character for all nonprints plus a few more
local n = strbyte(ch)
if n==30 then -- v3 / ticket 115: catch a nonprint that ends up being "~^" when encoded... DOH
return "\126\122"
elseif n<=32 then -- nonprint + space
return "\126"..strchar(n+64)
elseif n==94 then -- value separator
return "\126\125"
elseif n==126 then -- our own escape character
return "\126\124"
elseif n==127 then -- nonprint (DEL)
return "\126\123"
else
assert(false) -- can't be reached if caller uses a sane regex
end
end
local function SerializeValue(v, res, nres)
-- We use "^" as a value separator, followed by one byte for type indicator
local t=type(v)
if t=="string" then -- ^S = string (escaped to remove nonprints, "^"s, etc)
res[nres+1] = "^S"
res[nres+2] = gsub(v,"[%c \94\126\127]", SerializeStringHelper)
nres=nres+2
elseif t=="number" then -- ^N = number (just tostring()ed) or ^F (float components)
local str = tostring(v)
if tonumber(str)==v --[[not in 4.3 or str==serNaN]] then
-- translates just fine, transmit as-is
res[nres+1] = "^N"
res[nres+2] = str
nres=nres+2
elseif v == inf or v == -inf then
res[nres+1] = "^N"
res[nres+2] = v == inf and serInf or serNegInf
nres=nres+2
else
local m,e = frexp(v)
res[nres+1] = "^F"
res[nres+2] = format("%.0f",m*2^53) -- force mantissa to become integer (it's originally 0.5--0.9999)
res[nres+3] = "^f"
res[nres+4] = tostring(e-53) -- adjust exponent to counteract mantissa manipulation
nres=nres+4
end
elseif t=="table" then -- ^T...^t = table (list of key,value pairs)
nres=nres+1
res[nres] = "^T"
for key,value in pairs(v) do
nres = SerializeValue(key, res, nres)
nres = SerializeValue(value, res, nres)
end
nres=nres+1
res[nres] = "^t"
elseif t=="boolean" then -- ^B = true, ^b = false
nres=nres+1
if v then
res[nres] = "^B" -- true
else
res[nres] = "^b" -- false
end
elseif t=="nil" then -- ^Z = nil (zero, "N" was taken :P)
nres=nres+1
res[nres] = "^Z"
else
error(MAJOR..": Cannot serialize a value of type '"..t.."'") -- can't produce error on right level, this is wildly recursive
end
return nres
end
local serializeTbl = { "^1" } -- "^1" = Hi, I'm data serialized by AceSerializer protocol rev 1
--- Serialize the data passed into the function.
-- Takes a list of values (strings, numbers, booleans, nils, tables)
-- and returns it in serialized form (a string).\\
-- May throw errors on invalid data types.
-- @param ... List of values to serialize
-- @return The data in its serialized form (string)
function AceSerializer:Serialize(...)
local nres = 1
for i=1,select("#", ...) do
local v = select(i, ...)
nres = SerializeValue(v, serializeTbl, nres)
end
serializeTbl[nres+1] = "^^" -- "^^" = End of serialized data
return tconcat(serializeTbl, "", 1, nres+1)
end
-- Deserialization functions
local function DeserializeStringHelper(escape)
if escape<"~\122" then
return strchar(strbyte(escape,2,2)-64)
elseif escape=="~\122" then -- v3 / ticket 115: special case encode since 30+64=94 ("^") - OOPS.
return "\030"
elseif escape=="~\123" then
return "\127"
elseif escape=="~\124" then
return "\126"
elseif escape=="~\125" then
return "\94"
end
error("DeserializeStringHelper got called for '"..escape.."'?!?") -- can't be reached unless regex is screwed up
end
local function DeserializeNumberHelper(number)
--[[ not in 4.3 if number == serNaN then
return 0/0
else]]if number == serNegInf or number == serNegInfMac then
return -inf
elseif number == serInf or number == serInfMac then
return inf
else
return tonumber(number)
end
end
-- DeserializeValue: worker function for :Deserialize()
-- It works in two modes:
-- Main (top-level) mode: Deserialize a list of values and return them all
-- Recursive (table) mode: Deserialize only a single value (_may_ of course be another table with lots of subvalues in it)
--
-- The function _always_ works recursively due to having to build a list of values to return
--
-- Callers are expected to pcall(DeserializeValue) to trap errors
local function DeserializeValue(iter,single,ctl,data)
if not single then
ctl,data = iter()
end
if not ctl then
error("Supplied data misses AceSerializer terminator ('^^')")
end
if ctl=="^^" then
-- ignore extraneous data
return
end
local res
if ctl=="^S" then
res = gsub(data, "~.", DeserializeStringHelper)
elseif ctl=="^N" then
res = DeserializeNumberHelper(data)
if not res then
error("Invalid serialized number: '"..tostring(data).."'")
end
elseif ctl=="^F" then -- ^F<mantissa>^f<exponent>
local ctl2,e = iter()
if ctl2~="^f" then
error("Invalid serialized floating-point number, expected '^f', not '"..tostring(ctl2).."'")
end
local m=tonumber(data)
e=tonumber(e)
if not (m and e) then
error("Invalid serialized floating-point number, expected mantissa and exponent, got '"..tostring(m).."' and '"..tostring(e).."'")
end
res = m*(2^e)
elseif ctl=="^B" then -- yeah yeah ignore data portion
res = true
elseif ctl=="^b" then -- yeah yeah ignore data portion
res = false
elseif ctl=="^Z" then -- yeah yeah ignore data portion
res = nil
elseif ctl=="^T" then
-- ignore ^T's data, future extensibility?
res = {}
local k,v
while true do
ctl,data = iter()
if ctl=="^t" then break end -- ignore ^t's data
k = DeserializeValue(iter,true,ctl,data)
if k==nil then
error("Invalid AceSerializer table format (no table end marker)")
end
ctl,data = iter()
v = DeserializeValue(iter,true,ctl,data)
if v==nil then
error("Invalid AceSerializer table format (no table end marker)")
end
res[k]=v
end
else
error("Invalid AceSerializer control code '"..ctl.."'")
end
if not single then
return res,DeserializeValue(iter)
else
return res
end
end
--- Deserializes the data into its original values.
-- Accepts serialized data, ignoring all control characters and whitespace.
-- @param str The serialized data (from :Serialize)
-- @return true followed by a list of values, OR false followed by an error message
function AceSerializer:Deserialize(str)
str = gsub(str, "[%c ]", "") -- ignore all control characters; nice for embedding in email and stuff
local iter = gmatch(str, "(^.)([^^]*)") -- Any ^x followed by string of non-^
local ctl,data = iter()
if not ctl or ctl~="^1" then
-- we purposefully ignore the data portion of the start code, it can be used as an extension mechanism
return false, "Supplied data is not AceSerializer data (rev 1)"
end
return pcall(DeserializeValue, iter)
end
----------------------------------------
-- Base library stuff
----------------------------------------
AceSerializer.internals = { -- for test scripts
SerializeValue = SerializeValue,
SerializeStringHelper = SerializeStringHelper,
}
local mixins = {
"Serialize",
"Deserialize",
}
AceSerializer.embeds = AceSerializer.embeds or {}
function AceSerializer:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
-- Update embeds
for target, v in pairs(AceSerializer.embeds) do
AceSerializer:Embed(target)
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceSerializer-3.0.lua"/>
</Ui>

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--- **AceTimer-3.0** provides a central facility for registering timers.
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
-- restricts us to.
--
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
-- need to cancel the timer you just registered.
--
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceTimer.
-- @class file
-- @name AceTimer-3.0
-- @release $Id: AceTimer-3.0.lua 1342 2024-05-26 11:49:35Z nevcairiel $
local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceTimer then return end -- No upgrade needed
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
local activeTimers = AceTimer.activeTimers -- Upvalue our private data
-- Lua APIs
local type, unpack, next, error, select = type, unpack, next, error, select
-- WoW APIs
local GetTime, C_TimerAfter = GetTime, C_Timer.After
local function new(self, loop, func, delay, ...)
if delay < 0.01 then
delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
end
local timer = {
object = self,
func = func,
looping = loop,
argsCount = select("#", ...),
delay = delay,
ends = GetTime() + delay,
...
}
activeTimers[timer] = timer
-- Create new timer closure to wrap the "timer" object
timer.callback = function()
if not timer.cancelled then
if type(timer.func) == "string" then
-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
else
timer.func(unpack(timer, 1, timer.argsCount))
end
if timer.looping and not timer.cancelled then
-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
-- due to fps differences
local time = GetTime()
local ndelay = timer.delay - (time - timer.ends)
-- Ensure the delay doesn't go below the threshold
if ndelay < 0.01 then ndelay = 0.01 end
C_TimerAfter(ndelay, timer.callback)
timer.ends = time + ndelay
else
activeTimers[timer.handle or timer] = nil
end
end
end
C_TimerAfter(delay, timer.callback)
return timer
end
--- Schedule a new one-shot timer.
-- The timer will fire once in `delay` seconds, unless canceled before.
-- @param func Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
-- @usage
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
--
-- function MyAddOn:OnEnable()
-- self:ScheduleTimer("TimerFeedback", 5)
-- end
--
-- function MyAddOn:TimerFeedback()
-- print("5 seconds passed")
-- end
function AceTimer:ScheduleTimer(func, delay, ...)
if not func or not delay then
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
end
if type(func) == "string" then
if type(self) ~= "table" then
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
elseif not self[func] then
error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
end
end
return new(self, nil, func, delay, ...)
end
--- Schedule a repeating timer.
-- The timer will fire every `delay` seconds, until canceled.
-- @param func Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
-- @usage
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
--
-- function MyAddOn:OnEnable()
-- self.timerCount = 0
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
-- end
--
-- function MyAddOn:TimerFeedback()
-- self.timerCount = self.timerCount + 1
-- print(("%d seconds passed"):format(5 * self.timerCount))
-- -- run 30 seconds in total
-- if self.timerCount == 6 then
-- self:CancelTimer(self.testTimer)
-- end
-- end
function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
if not func or not delay then
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
end
if type(func) == "string" then
if type(self) ~= "table" then
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
elseif not self[func] then
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
end
end
return new(self, true, func, delay, ...)
end
--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
-- and the timer has not fired yet or was canceled before.
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
function AceTimer:CancelTimer(id)
local timer = activeTimers[id]
if not timer then
return false
else
timer.cancelled = true
activeTimers[id] = nil
return true
end
end
--- Cancels all timers registered to the current addon object ('self')
function AceTimer:CancelAllTimers()
for k,v in next, activeTimers do
if v.object == self then
AceTimer.CancelTimer(self, k)
end
end
end
--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
-- This function will return 0 when the id is invalid.
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @return The time left on the timer.
function AceTimer:TimeLeft(id)
local timer = activeTimers[id]
if not timer then
return 0
else
return timer.ends - GetTime()
end
end
-- ---------------------------------------------------------------------
-- Upgrading
-- Upgrade from old hash-bucket based timers to C_Timer.After timers.
if oldminor and oldminor < 10 then
-- disable old timer logic
AceTimer.frame:SetScript("OnUpdate", nil)
AceTimer.frame:SetScript("OnEvent", nil)
AceTimer.frame:UnregisterAllEvents()
-- convert timers
for object,timers in next, AceTimer.selfs do
for handle,timer in next, timers do
if type(timer) == "table" and timer.callback then
local newTimer
if timer.delay then
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
else
newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
end
-- Use the old handle for old timers
activeTimers[newTimer] = nil
activeTimers[handle] = newTimer
newTimer.handle = handle
end
end
end
AceTimer.selfs = nil
AceTimer.hash = nil
AceTimer.debug = nil
elseif oldminor and oldminor < 17 then
-- Upgrade from old animation based timers to C_Timer.After timers.
AceTimer.inactiveTimers = nil
AceTimer.frame = nil
local oldTimers = AceTimer.activeTimers
-- Clear old timer table and update upvalue
AceTimer.activeTimers = {}
activeTimers = AceTimer.activeTimers
for handle, timer in next, oldTimers do
local newTimer
-- Stop the old timer animation
local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
timer:GetParent():Stop()
if timer.looping then
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
else
newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
end
-- Use the old handle for old timers
activeTimers[newTimer] = nil
activeTimers[handle] = newTimer
newTimer.handle = handle
end
-- Migrate transitional handles
if oldminor < 13 and AceTimer.hashCompatTable then
for handle, id in next, AceTimer.hashCompatTable do
local t = activeTimers[id]
if t then
activeTimers[id] = nil
activeTimers[handle] = t
t.handle = handle
end
end
AceTimer.hashCompatTable = nil
end
end
-- ---------------------------------------------------------------------
-- Embed handling
AceTimer.embeds = AceTimer.embeds or {}
local mixins = {
"ScheduleTimer", "ScheduleRepeatingTimer",
"CancelTimer", "CancelAllTimers",
"TimeLeft"
}
function AceTimer:Embed(target)
AceTimer.embeds[target] = true
for _,v in next, mixins do
target[v] = AceTimer[v]
end
return target
end
-- AceTimer:OnEmbedDisable(target)
-- target (object) - target object that AceTimer is embedded in.
--
-- cancel all timers registered for the object
function AceTimer:OnEmbedDisable(target)
target:CancelAllTimers()
end
for addon in next, AceTimer.embeds do
AceTimer:Embed(addon)
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceTimer-3.0.lua"/>
</Ui>

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--[[ $Id: CallbackHandler-1.0.lua 1298 2022-12-12 15:10:10Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 8
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs
local securecallfunction, error = securecallfunction, error
local setmetatable, rawget = setmetatable, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
local function Dispatch(handlers, ...)
local index, method = next(handlers)
if not method then return end
repeat
securecallfunction(method, ...)
index, method = next(handlers, index)
until not method
end
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
Dispatch(events[eventname], eventname, ...)
registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for event,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for object,func in pairs(callbacks) do
events[event][object] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, event)
first = nil
end
end
end
registry.insertQueue = nil
end
end
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
method = method or eventname
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
local regfunc
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId" or self=thread
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
return registry
end
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="CallbackHandler-1.0.lua"/>
</Ui>

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------------------------------------------------------------------------
r106 | nebula169 | 2024-08-23 12:53:29 +0000 (Fri, 23 Aug 2024) | 1 line
Changed paths:
M /trunk/LibGroupInSpecT-1.1.lua
Update talent string decoding for v2
------------------------------------------------------------------------
r105 | nebula169 | 2024-08-20 06:44:07 +0000 (Tue, 20 Aug 2024) | 2 lines
Changed paths:
M /trunk/LibGroupInSpecT-1.1.lua
- Handle heroic talents
- Remove tier/column
------------------------------------------------------------------------
r104 | nebula169 | 2024-07-25 01:08:28 +0000 (Thu, 25 Jul 2024) | 1 line
Changed paths:
M /trunk/LibGroupInSpecT-1.1.lua
M /trunk/LibGroupInSpecT-1.1.toc
D /trunk/embeds.xml
Update TOC for 11.0
------------------------------------------------------------------------

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--[[ $Id: CallbackHandler-1.0.lua 14 2010-08-09 00:43:38Z mikk $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 6
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs
local tconcat = table.concat
local assert, error, loadstring = assert, error, loadstring
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
local method, ARGS
local function call() method(ARGS) end
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
return dispatch
]]
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-- TODO: Remove this after beta has gone out
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
method = method or eventname
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
local regfunc
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId" or self=thread
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
return registry
end
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.

File diff suppressed because it is too large Load Diff

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## Interface: 110000, 110002
## Title: Lib: GroupInSpecT-1.1
## Notes: Keeps track of group members and keeps an up-to-date cache of their specialization and talents.
## Version: 1.5.1
## Author: Anyia of HordeYakka (Jubei'Thos)
## X-Category: Library
LibStub\LibStub.lua
CallbackHandler-1.0\CallbackHandler-1.0.lua
lib.xml

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-- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain
-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
-- Check to see is this version of the stub is obsolete
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
-- LibStub:NewLibrary(major, minor)
-- major (string) - the major version of the library
-- minor (string or number ) - the minor version of the library
--
-- returns nil if a newer or same version of the lib is already present
-- returns empty library object or old library object if upgrade is needed
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
-- LibStub:GetLibrary(major, [silent])
-- major (string) - the major version of the library
-- silent (boolean) - if true, library is optional, silently return nil if its not found
--
-- throws an error if the library can not be found (except silent is set)
-- returns the library object if found
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
-- LibStub:IterateLibraries()
--
-- Returns an iterator for the currently registered libraries
function LibStub:IterateLibraries()
return pairs(self.libs)
end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="LibGroupInSpecT-1.1.lua"/>
</Ui>

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@@ -0,0 +1,16 @@
------------------------------------------------------------------------
r165 | funkehdude | 2026-01-19 18:55:34 +0000 (Mon, 19 Jan 2026) | 1 line
Changed paths:
M /trunk/LibSharedMedia-3.0.toc
Bump toc
------------------------------------------------------------------------
r164 | elkano | 2026-01-13 18:05:26 +0000 (Tue, 13 Jan 2026) | 2 lines
Changed paths:
M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
M /trunk/LibSharedMedia-3.0.toc
- bump TOCs
- improved algorithmic complexity when registering new media files
------------------------------------------------------------------------

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--[[ $Id: CallbackHandler-1.0.lua 26 2022-12-12 15:09:39Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 8
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs
local securecallfunction, error = securecallfunction, error
local setmetatable, rawget = setmetatable, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
local function Dispatch(handlers, ...)
local index, method = next(handlers)
if not method then return end
repeat
securecallfunction(method, ...)
index, method = next(handlers, index)
until not method
end
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
Dispatch(events[eventname], eventname, ...)
registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for event,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for object,func in pairs(callbacks) do
events[event][object] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, event)
first = nil
end
end
end
registry.insertQueue = nil
end
end
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
method = method or eventname
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
local regfunc
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId" or self=thread
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
return registry
end
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.

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@@ -0,0 +1,17 @@
## Interface: 11508, 11507, 20505, 30405, 38000, 40402, 50503, 50502, 120001, 110207, 120000
## LoadOnDemand: 1
## Title: Lib: SharedMedia-3.0
## Notes: Shared handling of media data (fonts, sounds, textures, ...) between addons.
## Author: Elkano
## Version: 3.0-165
## X-Website: https://www.curseforge.com/wow/addons/libsharedmedia-3-0
## X-Category: Library
## X-Revision: 165
## X-Date: 2026-01-19T18:55:34Z
LibStub\LibStub.lua
CallbackHandler-1.0\CallbackHandler-1.0.lua
LibSharedMedia-3.0\lib.xml

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--@curseforge-project-slug: libsharedmedia-3-0@
--[[
Name: LibSharedMedia-3.0
Revision: $Revision: 164 $
Author: Elkano (elkano@gmx.de)
Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
Website: https://www.curseforge.com/wow/addons/libsharedmedia-3-0
Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
Dependencies: LibStub, CallbackHandler-1.0
License: LGPL v2.1
]]
local MAJOR, MINOR = "LibSharedMedia-3.0", 12000001 -- 12.0.0 v1 / increase manually on changes
local lib = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
local _G = getfenv(0)
local pairs = _G.pairs
local type = _G.type
local band = _G.bit.band
local math_floor = _G.math.floor
local table_insert = _G.table.insert
local table_sort = _G.table.sort
local locale = GetLocale()
local locale_is_western
local LOCALE_MASK
lib.LOCALE_BIT_koKR = 1
lib.LOCALE_BIT_ruRU = 2
lib.LOCALE_BIT_zhCN = 4
lib.LOCALE_BIT_zhTW = 8
lib.LOCALE_BIT_western = 128
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
lib.callbacks = lib.callbacks or CallbackHandler:New(lib)
lib.DefaultMedia = lib.DefaultMedia or {}
lib.MediaList = lib.MediaList or {}
lib.MediaTable = lib.MediaTable or {}
lib.MediaType = lib.MediaType or {}
lib.OverrideMedia = lib.OverrideMedia or {}
local defaultMedia = lib.DefaultMedia
local mediaList = lib.MediaList
local mediaTable = lib.MediaTable
local overrideMedia = lib.OverrideMedia
-- create mediatype constants
lib.MediaType.BACKGROUND = "background" -- background textures
lib.MediaType.BORDER = "border" -- border textures
lib.MediaType.FONT = "font" -- fonts
lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures
lib.MediaType.SOUND = "sound" -- sound files
-- populate lib with default Blizzard data
-- BACKGROUND
if not lib.MediaTable.background then lib.MediaTable.background = {} end
lib.MediaTable.background["None"] = [[]]
lib.MediaTable.background["Blizzard Collections Background"] = [[Interface\Collections\CollectionsBackgroundTile]]
lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]]
lib.MediaTable.background["Blizzard Dialog Background Dark"] = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
lib.MediaTable.background["Blizzard Dialog Background Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
lib.MediaTable.background["Blizzard Garrison Background"] = [[Interface\Garrison\GarrisonUIBackground]]
lib.MediaTable.background["Blizzard Garrison Background 2"] = [[Interface\Garrison\GarrisonUIBackground2]]
lib.MediaTable.background["Blizzard Garrison Background 3"] = [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]]
lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]]
lib.MediaTable.background["Blizzard Marble"] = [[Interface\FrameGeneral\UI-Background-Marble]]
lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]]
lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
lib.MediaTable.background["Blizzard Rock"] = [[Interface\FrameGeneral\UI-Background-Rock]]
lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]]
lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]]
lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]]
lib.DefaultMedia.background = "None"
-- BORDER
if not lib.MediaTable.border then lib.MediaTable.border = {} end
lib.MediaTable.border["None"] = [[]]
lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]]
lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]]
lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]]
lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]]
lib.DefaultMedia.border = "None"
-- FONT
if not lib.MediaTable.font then lib.MediaTable.font = {} end
local SML_MT_font = lib.MediaTable.font
--[[
All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4
Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/)
latin means check for: de, en, es, fr, it, pt
file name latin koKR ruRU zhCN zhTW
2002.ttf 2002 X X X - -
2002B.ttf 2002 Bold X X X - -
ARHei.ttf AR CrystalzcuheiGBK Demibold X - X X X
ARIALN.TTF Arial Narrow X - X - -
ARKai_C.ttf AR ZhongkaiGBK Medium (Combat) X - X X X
ARKai_T.ttf AR ZhongkaiGBK Medium X - X X X
bHEI00M.ttf AR Heiti2 Medium B5 - - - - X
bHEI01B.ttf AR Heiti2 Bold B5 - - - - X
bKAI00M.ttf AR Kaiti Medium B5 - - - - X
bLEI00D.ttf AR Leisu Demi B5 - - - - X
FRIZQT__.TTF Friz Quadrata TT X - - - -
FRIZQT___CYR.TTF FrizQuadrataCTT x - X - -
K_Damage.TTF YDIWingsM - X X - -
K_Pagetext.TTF MoK X X X - -
MORPHEUS.TTF Morpheus X - - - -
MORPHEUS_CYR.TTF Morpheus X - X - -
NIM_____.ttf Nimrod MT X - X - -
SKURRI.TTF Skurri X - - - -
SKURRI_CYR.TTF Skurri X - X - -
WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö
Due to this, we cannot use it as a replacement for FRIZQT__.TTF
]]
if locale == "koKR" then
LOCALE_MASK = lib.LOCALE_BIT_koKR
--
SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]]
SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]]
SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]]
SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]]
--
lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
--
elseif locale == "zhCN" then
LOCALE_MASK = lib.LOCALE_BIT_zhCN
--
SML_MT_font["伤害数字"] = [[Fonts\ARKai_C.ttf]]
SML_MT_font["默认"] = [[Fonts\ARKai_T.ttf]]
SML_MT_font["聊天"] = [[Fonts\ARHei.ttf]]
--
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
--
elseif locale == "zhTW" then
LOCALE_MASK = lib.LOCALE_BIT_zhTW
--
SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]]
SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]]
SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]]
SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]]
--
lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
elseif locale == "ruRU" then
LOCALE_MASK = lib.LOCALE_BIT_ruRU
--
SML_MT_font["2002"] = [[Fonts\2002.TTF]]
SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT___CYR.TTF]]
SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
--
lib.DefaultMedia.font = "Friz Quadrata TT"
--
else
LOCALE_MASK = lib.LOCALE_BIT_western
locale_is_western = true
--
SML_MT_font["2002"] = [[Fonts\2002.TTF]]
SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
--
lib.DefaultMedia.font = "Friz Quadrata TT"
--
end
-- STATUSBAR
if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]]
lib.MediaTable.statusbar["Blizzard Character Skills Bar"] = [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
lib.MediaTable.statusbar["Blizzard Raid Bar"] = [[Interface\RaidFrame\Raid-Bar-Hp-Fill]]
lib.MediaTable.statusbar["Solid"] = [[Interface\Buttons\WHITE8X8]]
lib.DefaultMedia.statusbar = "Blizzard"
-- SOUND
if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
lib.MediaTable.sound["None"] = 1 -- Relies on the fact that PlaySoundFile doesn't error on this value
lib.DefaultMedia.sound = "None"
local function buildMediaList(mediatype)
local mtable = mediaTable[mediatype]
if not mtable then return end
if not mediaList[mediatype] then mediaList[mediatype] = {} end
local mlist = mediaList[mediatype]
-- list can only get larger, so simply overwrite it (should be empty anyways)
local i = 0
for k in pairs(mtable) do
i = i + 1
mlist[i] = k
end
table_sort(mlist)
end
local function updateMediaList(mediatype, value)
if not mediaList[mediatype] then
-- nothing to update, yet
return
end
local mlist = mediaList[mediatype]
-- invariant: list is sorted, entries are unique, value not yet in list
local s, e, m = 1, #mlist
while s <= e do
m = math_floor((s + e) / 2)
if mlist[m] > value then
e = m - 1
else
s = m + 1
end
end
table_insert(mlist, s, value)
end
function lib:Register(mediatype, key, data, langmask)
if type(mediatype) ~= "string" then
error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
end
if type(key) ~= "string" then
error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
end
mediatype = mediatype:lower()
if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then
-- ignore fonts that aren't flagged as supporting local glyphs on non-western clients
return false
end
if type(data) == "string" and (mediatype == lib.MediaType.BACKGROUND or mediatype == lib.MediaType.BORDER or mediatype == lib.MediaType.STATUSBAR or mediatype == lib.MediaType.SOUND) then
local path = data:lower()
if not path:find("^interface") then
-- files accessed via path only allowed from interface folder
return false
end
if mediatype == lib.MediaType.SOUND and not (path:find(".ogg", nil, true) or path:find(".mp3", nil, true)) then
-- only ogg and mp3 are valid sounds
return false
end
end
if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
local mtable = mediaTable[mediatype]
if mtable[key] then
-- key already registered
return false
end
mtable[key] = data
updateMediaList(mediatype, key)
self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
return true
end
function lib:Fetch(mediatype, key, noDefault)
local mtt = mediaTable[mediatype]
local overridekey = overrideMedia[mediatype]
local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
return result ~= "" and result or nil
end
function lib:IsValid(mediatype, key)
return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
end
function lib:HashTable(mediatype)
return mediaTable[mediatype]
end
function lib:List(mediatype)
if not mediaTable[mediatype] then
return nil
end
if not mediaList[mediatype] then
buildMediaList(mediatype)
end
return mediaList[mediatype]
end
function lib:GetGlobal(mediatype)
return overrideMedia[mediatype]
end
function lib:SetGlobal(mediatype, key)
if not mediaTable[mediatype] then
return false
end
overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
return true
end
function lib:GetDefault(mediatype)
return defaultMedia[mediatype]
end
function lib:SetDefault(mediatype, key)
if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
defaultMedia[mediatype] = key
return true
else
return false
end
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="LibSharedMedia-3.0.lua" />
</Ui>

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-- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain
-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
-- Check to see is this version of the stub is obsolete
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
-- LibStub:NewLibrary(major, minor)
-- major (string) - the major version of the library
-- minor (string or number ) - the minor version of the library
--
-- returns nil if a newer or same version of the lib is already present
-- returns empty library object or old library object if upgrade is needed
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
-- LibStub:GetLibrary(major, [silent])
-- major (string) - the major version of the library
-- silent (boolean) - if true, library is optional, silently return nil if its not found
--
-- throws an error if the library can not be found (except silent is set)
-- returns the library object if found
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
-- LibStub:IterateLibraries()
--
-- Returns an iterator for the currently registered libraries
function LibStub:IterateLibraries()
return pairs(self.libs)
end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="LibSharedMedia-3.0\lib.xml"/>
</Ui>

30
Libs/LibStub/LibStub.lua Normal file
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-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end

4
Locales/Locales.xml Normal file
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="enUS.lua"/>
<Script file="deDE.lua"/>
</Ui>

483
Locales/deDE.lua Normal file
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-- Locales/deDE.lua
-- Deutsch
local L = LibStub("AceLocale-3.0"):NewLocale("HailMaryGuildTools", "deDE")
if not L then return end -- Nur laden wenn Client-Sprache deDE ist
-- ── Addon general ────────────────────────────────────────────
L["ADDON_TITLE"] = "Hail Mary Guild Tools"
L["ADDON_SUBTITLE"] = "Interrupt & Raid-Cooldown-Tracker v1.0"
L["ADDON_LOADED"] = "|cff00aaffHail Mary Guild Tools|r geladen. /hmgt für Optionen."
L["FRAMES_LOCKED"] = "Frames gesperrt."
L["FRAMES_UNLOCKED"] = "Frames entsperrt."
L["DEMO_MODE_ACTIVE"] = "Demo-Modus aktiv."
L["TEST_MODE_ACTIVE"] = "Testmodus aktiv."
-- ── Slash commands ───────────────────────────────────────────
L["SLASH_HINT"] = "/hmgt Optionen | /hmgt lock/unlock | /hmgt demo | /hmgt test | /hmgt version | /hmgt debugdump [Zeilen]"
L["VERSION_MISMATCH_CHAT"] = "Versionskonflikt mit %s: %s"
L["VERSION_MISMATCH_POPUP"] = "HailMaryGuildTools Konflikt mit %s.\n%s\nQuelle: %s"
L["VERSION_WINDOW_TITLE"] = "HMGT Versionscheck"
L["VERSION_WINDOW_MESSAGE"] = "Es gibt eine neue Version von Hail Mary Guild Tools."
L["VERSION_WINDOW_DETAIL"] = "Erkannt ueber %s von %s.\n%s"
L["VERSION_WINDOW_NO_MISMATCH"] = "In deiner aktuellen Gruppe wurde keine neuere HMGT-Version erkannt."
L["VERSION_WINDOW_CURRENT"] = "Aktuelle Version: %s | Protokoll: %s"
L["VERSION_WINDOW_DEBUG_ONLY"] = "HMGT: /hmgt version ist nur bei aktiviertem Debugmodus verfuegbar."
L["VERSION_WINDOW_DEVTOOLS_ONLY"] = "HMGT: /hmgt version ist nur bei aktivierten Entwicklerwerkzeugen verfuegbar."
-- ── Options: general ─────────────────────────────────────────
L["OPT_GENERAL"] = "Allgemein"
L["OPT_DESC"] = "Interrupt & Raid-Cooldown-Tracker für Gruppen und Raids.\n\n" ..
"|cffffff00/hmgt|r Optionen öffnen\n" ..
"|cffffff00/hmgt lock|r Alle Frames sperren\n" ..
"|cffffff00/hmgt unlock|r Alle Frames entsperren\n" ..
"|cffffff00/hmgt demo|r Demo-Modus (Dummy-Daten)\n" ..
"|cffffff00/hmgt test|r Testmodus (eigene Spells)\n\n" ..
"Kommunikation über AceComm (Addon-Nachrichten). Alle Gruppenmitglieder benötigen das Addon."
L["OPT_LOCK_ALL"] = "Alle Frames sperren"
L["OPT_UNLOCK_ALL"] = "Alle Frames entsperren"
L["OPT_DEMO_MODE"] = "Demo-Modus"
L["OPT_DEMO_MODE_DESC"] = "Zeigt Demo-Daten in den Trackern an"
L["OPT_TEST_MODE"] = "Testmodus"
L["OPT_TEST_MODE_DESC"] = "Zeigt deine eigenen Spells in allen Trackern an"
L["OPT_DEBUG_MODE"] = "Debugmodus"
L["OPT_DEBUG_MODE_DESC"] = "Zeigt Debug-Informationen zu wichtigen Addon-Aktionen in einer separaten Debug-Konsole an"
L["OPT_DEBUG_LEVEL"] = "Debug-Stufe"
L["OPT_DEBUG_LEVEL_ERROR"]= "Nur Fehler"
L["OPT_DEBUG_LEVEL_INFO"] = "Info (Tracker-CDs)"
L["OPT_DEBUG_LEVEL_VERBOSE"] = "Ausführlich (+ Ressourcen)"
L["OPT_DEBUG_SCOPE"] = "Modulfilter"
L["OPT_DEBUG_SCOPE_ALL"] = "Alle Module"
L["OPT_DEBUG_OPEN"] = "Debug-Konsole oeffnen"
L["OPT_DEBUG_CLEAR"] = "Debug-Log leeren"
L["OPT_DEBUG_SELECT_ALL"] = "Alles markieren"
L["DEBUG_WINDOW_TITLE"] = "HMGT Debug-Konsole"
L["DEBUG_WINDOW_HINT"] = "Mit dem Mausrad scrollen, Strg+A markiert alles, Strg+C kopiert markierten Text"
L["OPT_DEVTOOLS_MODE"] = "Entwicklerwerkzeuge"
L["OPT_DEVTOOLS_MODE_DESC"] = "Aktiviert die strukturierte Entwickler-Konsole."
L["OPT_DEVTOOLS_LEVEL"] = "Erfassungsstufe"
L["OPT_DEVTOOLS_LEVEL_ERROR"] = "Fehler"
L["OPT_DEVTOOLS_LEVEL_TRACE"] = "Trace"
L["OPT_DEVTOOLS_SCOPE"] = "Scope-Filter"
L["OPT_DEVTOOLS_SCOPE_ALL"] = "Alle Scopes"
L["OPT_DEVTOOLS_OPEN"] = "Entwickler-Konsole oeffnen"
L["OPT_DEVTOOLS_CLEAR"] = "Entwickler-Log leeren"
L["OPT_DEVTOOLS_SELECT_ALL"] = "Alles markieren"
L["OPT_DEVTOOLS_DISABLED"] = "HMGT: Entwicklerwerkzeuge sind nicht aktiviert."
L["DEVTOOLS_WINDOW_TITLE"] = "HMGT Entwicklerwerkzeuge"
L["DEVTOOLS_WINDOW_HINT"] = "Strukturierte Entwickler-Ereignisse fuer die aktuelle Sitzung"
L["OPT_SYNC_REMOTE_CHARGES"] = "Remote-Aufladungen synchronisieren"
L["OPT_SYNC_REMOTE_CHARGES_DESC"] = "Überträgt Aufladungsdaten von Cooldowns an Gruppenmitglieder"
L["OPT_CHANGELOG"] = "Changelog"
L["OPT_CHANGELOG_DESC"] = "Letzte Addon-Aenderungen"
L["OPT_CHANGELOG_VERSION"]= "Version"
L["OPT_CHANGELOG_EMPTY"] = "Keine Changelog-Eintraege verfuegbar."
L["OPT_PROFILES"] = "Profile"
L["OPT_TRACKER"] = "Tracker"
L["OPT_TRACKERS"] = "Tracker-Bars"
L["OPT_TRACKERS_DESC"] = "Erstelle Tracker-Bars und binde sie an eine oder mehrere Zauber-Kategorien."
L["OPT_TRACKER_ACTIONS"] = "Tracker-Aktionen"
L["OPT_TRACKER_ACTIONS_DESC"] = "Globale Aktionen fuer alle Tracker-Frames."
L["OPT_TRACKER_NAME"] = "Tracker-Name"
L["OPT_TRACKER_CATEGORIES"] = "Kategorien"
L["OPT_TRACKER_CATEGORIES_DESC"] = "Waehle aus, welche Zauber-Kategorien dieser Tracker anzeigen soll."
L["OPT_TRACKER_TYPE"] = "Tracker-Typ"
L["OPT_TRACKER_TYPE_DESC"] = "Waehle, ob dieser Tracker einen gemeinsamen Frame oder separate Frames pro Gruppenmitglied verwendet."
L["OPT_TRACKER_TYPE_NORMAL"] = "Normaler Tracker"
L["OPT_TRACKER_TYPE_GROUP"] = "Gruppenbasierter Tracker"
L["OPT_TRACKER_PER_MEMBER"] = "Einen Frame pro Gruppenmitglied erstellen"
L["OPT_TRACKER_PER_MEMBER_DESC"] = "Verwendet separate Tracker-Frames pro Party-Mitglied statt eines einzelnen gemeinsamen Tracker-Frames."
L["OPT_INCLUDE_SELF_FRAME"] = "Auch fuer den eigenen Spieler einen Frame erstellen"
L["OPT_INCLUDE_SELF_FRAME_DESC"] = "Provisioniert bei gruppenbasierten Trackern auch fuer den eigenen Spieler einen eigenen Frame."
L["OPT_ADD_TRACKER"] = "Tracker hinzufuegen"
L["OPT_REMOVE_TRACKER"] = "Tracker entfernen"
L["OPT_REMOVE_TRACKER_CONFIRM"] = 'Tracker "%s" wirklich entfernen?'
L["OPT_TRACKERS_EMPTY"] = "Es sind noch keine Tracker-Bars konfiguriert."
L["OPT_TRACKED_SPELLS_DESC"] = "Aenderungen hier gelten fuer alle Tracker-Bars, die die Kategorien dieses Zaubers verwenden."
L["OPT_TRACKED_SPELLS_EMPTY"] = "Derzeit werden keine Zauber von deinen Tracker-Bars verwendet."
L["OPT_TRACKED_SPELLS_NO_MATCH"] = "Keine Zauber passen zu den aktuellen Filtern."
L["OPT_MAP"] = "Karte"
L["OPT_MAP_PLACEHOLDER"] = "Optionen fuer das Karten-Modul werden hier verfuegbar sein."
L["OPT_MAP_ENABLED"] = "Karten-Overlay aktivieren"
L["OPT_MAP_ICON_SIZE"] = "Icon-Groesse"
L["OPT_MAP_ALPHA"] = "Icon-Alpha"
L["OPT_MAP_SHOW_LABELS"] = "Labels anzeigen"
L["OPT_MAP_POI_SECTION"] = "Eigene POIs"
L["OPT_MAP_POI_MAPID"] = "Map-ID"
L["OPT_MAP_POI_X"] = "X (0-100)"
L["OPT_MAP_POI_Y"] = "Y (0-100)"
L["OPT_MAP_POI_LABEL"] = "Bezeichnung"
L["OPT_MAP_POI_CATEGORY"] = "Icon"
L["OPT_MAP_POI_USE_CURRENT"] = "Aktuelle Position uebernehmen"
L["OPT_MAP_POI_USE_CURRENT_DESC"] = "Setzt Map-ID, X und Y auf deine aktuelle Spielerposition"
L["OPT_MAP_POI_ADD"] = "POI hinzufuegen"
L["OPT_MAP_POI_UPDATE"] = "POI aktualisieren"
L["OPT_MAP_POI_REMOVE_INDEX"] = "Index entfernen"
L["OPT_MAP_POI_REMOVE"] = "POI entfernen"
L["OPT_MAP_POI_LIST"] = "Aktuelle POIs"
L["OPT_MAP_POI_EMPTY"] = "Keine POIs konfiguriert."
L["OPT_MAP_POI_CURRENT_SET"] = "HMGT: aktuelle Position uebernommen"
L["OPT_MAP_POI_CURRENT_FAILED"] = "HMGT: aktuelle Position konnte nicht ermittelt werden"
L["OPT_MAP_POI_ADDED"] = "HMGT: POI hinzugefuegt"
L["OPT_MAP_POI_ADD_FAILED"] = "HMGT: POI konnte nicht hinzugefuegt werden"
L["OPT_MAP_POI_UPDATED"] = "HMGT: POI aktualisiert"
L["OPT_MAP_POI_UPDATE_FAILED"] = "HMGT: POI konnte nicht aktualisiert werden"
L["OPT_MAP_POI_REMOVED"] = "HMGT: POI entfernt"
L["OPT_MAP_POI_REMOVE_FAILED"] = "HMGT: POI konnte nicht entfernt werden"
L["OPT_GENERAL_SETTINGS"] = "General Settings"
L["OPT_SHOW_MINIMAP_ICON"] = "Minimap-Icon anzeigen"
L["OPT_COMMANDS"] = "Commands"
L["OPT_MODULES"] = "Modules"
L["OPT_MODULE_TRACKER"] = "Tracker"
L["OPT_MODULE_BUFF_ENDING"] = "Buff Ending"
L["OPT_MODULE_MAP_OVERLAY"] = "Map Overlay"
-- ── Options: tracker shared ───────────────────────────────────
L["OPT_SECTION_GENERAL"] = "Allgemeine Einstellungen"
L["OPT_ENABLED"] = "Aktiviert"
L["OPT_ENABLED_DESC"] = "Diesen Tracker aktivieren oder deaktivieren"
L["OPT_DISPLAY_MODE"] = "Anzeigemodus"
L["OPT_DISPLAY_MODE_DESC"]= "Als Progressbar oder Icons anzeigen"
L["OPT_DISPLAY_BAR"] = "Progressbars"
L["OPT_DISPLAY_ICON"] = "Icons"
L["OPT_SHOW_SPELL_TOOLTIP"] = "Blizzard-Tooltip auf Bars"
L["OPT_SHOW_SPELL_TOOLTIP_DESC"] = "Zeigt beim Mouseover ueber eine Progressbar den Blizzard-Spell-Tooltip an"
L["OPT_SHOW_READY_TEXT"] = "Bereit-Text anzeigen"
L["OPT_SHOW_CHARGES_ON_ICON"] = "Aufladungen auf dem Icon anzeigen"
L["OPT_SHOW_REMAINING_ON_ICON"] = "Restzeit auf dem Icon anzeigen"
L["OPT_LOCKED"] = "Frame gesperrt"
L["OPT_LOCKED_DESC"] = "Verhindert das Verschieben des Frames"
L["OPT_SHOW_NAME"] = "Spielernamen anzeigen"
L["OPT_CLASS_COLOR"] = "Klassenfarben verwenden"
L["OPT_GROW_DIR"] = "Wachstumsrichtung"
L["OPT_GROW_DOWN"] = "Nach unten"
L["OPT_GROW_UP"] = "Nach oben"
L["OPT_SECTION_ANCHOR"] = "Anker"
L["OPT_ANCHOR_TO"] = "Anheften an"
L["OPT_ANCHOR_TO_DESC"] = "Diesen Frame an einen anderen Frame oder den Bildschirm heften"
L["OPT_ANCHOR_TARGET_UI"] = "Bildschirm (UIParent)"
L["OPT_ANCHOR_TARGET_CUSTOM"] = "Eigener Frame-Name"
L["OPT_ANCHOR_CUSTOM_NAME"] = "Eigener Frame"
L["OPT_ANCHOR_CUSTOM_NAME_DESC"] = "Globaler Frame-Name, z.B. ElvUF_Player"
L["OPT_ATTACH_PARTY_FRAME"] = "An Party-Frame anhängen"
L["OPT_ATTACH_PARTY_FRAME_DESC"] = "Verankert jeden Gruppen-Cooldown-Frame am zugehörigen Party-Unit-Frame"
L["OPT_ATTACH_PARTY_SIDE"] = "Anheft-Seite"
L["OPT_ATTACH_PARTY_OFFSET_X"] = "Anheft-X-Offset"
L["OPT_ATTACH_PARTY_OFFSET_Y"] = "Anheft-Y-Offset"
L["OPT_ATTACH_LEFT"] = "Links"
L["OPT_ATTACH_RIGHT"] = "Rechts"
L["OPT_ANCHOR_POINT"] = "Ankerpunkt"
L["OPT_ANCHOR_POINT_DESC"]= "Punkt dieses Frames, der verankert wird"
L["OPT_ANCHOR_REL_POINT"] = "Relativer Punkt"
L["OPT_ANCHOR_REL_POINT_DESC"] = "Punkt am Ziel-Frame, an den angeheftet wird"
L["OPT_ANCHOR_X"] = "X-Offset"
L["OPT_ANCHOR_Y"] = "Y-Offset"
L["OPT_SHOW_ONLY_ACTIVE"] = "Nur aktive Cooldowns anzeigen"
L["OPT_SHOW_ONLY_ACTIVE_DESC"] = "Einträge ausblenden, die aktuell bereit sind"
L["OPT_SHOW_ONLY_READY"] = "Nur Cooldowns ohne CD anzeigen"
L["OPT_SHOW_ONLY_READY_DESC"] = "Zeigt nur Einträge an, die aktuell bereit sind"
L["OPT_READY_SOON_SEC"] = "Bald bereit Schwelle (Sek.)"
L["OPT_READY_SOON_SEC_DESC"] = "Nur Cooldowns anzeigen, die bereit sind oder unter dieser Restzeit liegen (0 = aus)"
L["OPT_PREPROVISION_UNKNOWN"] = "Unbekannte Spieler vorprovisionieren"
L["OPT_PREPROVISION_UNKNOWN_DESC"] = "Zeigt vorausgefüllte Zauber für Gruppenmitglieder, auch bevor Hello/Sync empfangen wurde"
L["OPT_ROLE_FILTER"] = "Rollenfilter"
L["OPT_ROLE_FILTER_ALL"] = "Alle"
L["OPT_ROLE_FILTER_TANK"] = "Tank"
L["OPT_ROLE_FILTER_HEALER"] = "Heiler"
L["OPT_ROLE_FILTER_DAMAGER"] = "Schaden"
L["OPT_RANGE_CHECK"] = "Reichweitenprüfung"
L["OPT_HIDE_OOR"] = "Außer Reichweite ausblenden"
L["OPT_OOR_ALPHA"] = "Alpha außer Reichweite"
L["OPT_SECTION_SIZE"] = "Größe & Breite"
L["OPT_WIDTH"] = "Breite (Bars)"
L["OPT_BAR_HEIGHT"] = "Bar-Höhe"
L["OPT_ICON_SIZE"] = "Icon-Größe"
L["OPT_ICON_COLS"] = "Icons pro Zeile"
L["OPT_SECTION_FONT"] = "Schrift"
L["OPT_FONT"] = "Schriftart"
L["OPT_FONT_SIZE"] = "Schriftgröße"
L["OPT_FONT_OUTLINE"] = "Schrift-Umrandung"
L["OPT_OUTLINE_NONE"] = "Keine"
L["OPT_OUTLINE_NORMAL"] = "Outline"
L["OPT_OUTLINE_THICK"] = "Thick Outline"
L["OPT_OUTLINE_MONO"] = "Monochrome"
L["OPT_SECTION_SPELLS"] = "Angezeigte Zauber"
L["OPT_SECTION_CUSTOM_SPELLS"] = "Eigene Zauber"
L["OPT_CUSTOM_SPELLS_INFO"] = "Eigene Zauber für diesen Tracker hinzufügen oder entfernen."
L["OPT_CUSTOM_SPELLS_ID"] = "Zauber-ID"
L["OPT_CUSTOM_SPELLS_CD"] = "Cooldown (Sek.)"
L["OPT_CUSTOM_SPELLS_CLASS"] = "Klasse"
L["OPT_CUSTOM_SPELLS_SPECS"] = "Spezialisierungen (optional, z.B. 1,3)"
L["OPT_CUSTOM_SPELLS_CATEGORY"] = "Kategorie"
L["OPT_CUSTOM_SPELLS_ADD"] = "Zauber hinzufügen"
L["OPT_CUSTOM_SPELLS_REMOVE"] = "Zauber-ID entfernen"
L["OPT_CUSTOM_SPELLS_CURRENT"] = "Aktuelle eigene Zauber"
L["OPT_CUSTOM_SPELLS_EMPTY"] = "Keine eigenen Zauber für diesen Tracker."
L["OPT_CUSTOM_SPELLS_MSG_ADDED"] = "HMGT: eigener Zauber hinzugefügt"
L["OPT_CUSTOM_SPELLS_MSG_INVALID"] = "HMGT: ungültige Eingabe für eigenen Zauber"
L["OPT_CUSTOM_SPELLS_MSG_REMOVED"] = "HMGT: eigener Zauber entfernt"
L["OPT_CUSTOM_SPELLS_MSG_NOT_FOUND"] = "HMGT: Zauber nicht gefunden"
L["OPT_SPELLS_DESC"] = "Aktiviere oder deaktiviere einzelne Zauber:\n"
L["OPT_SPELL_SELECT"] = "Zauber auswählen"
-- ── Tracker titles ────────────────────────────────────────────
L["OPT_DISABLED"] = "Deaktiviert"
L["OPT_VISIBILITY_NONE"] = "Ueberall verborgen"
L["OPT_STATUS_MODE"] = "Modus"
L["OPT_STATUS_DISPLAY"] = "Anzeige"
L["OPT_STATUS_VISIBILITY"]= "Sichtbarkeit"
L["OPT_STATUS_GROWTH"] = "Wachstum"
L["OPT_STATUS_ATTACH"] = "Anheftung"
L["OPT_UI_GROUP_MODE"] = "Modus"
L["OPT_UI_GROUP_PLACEMENT"] = "Positionierung"
L["OPT_UI_GROUP_VISIBILITY"] = "Sichtbarkeit"
L["OPT_UI_GROUP_LAYOUT"] = "Layout"
L["OPT_UI_GROUP_APPEARANCE"] = "Darstellung"
L["OPT_SPELL_BROWSER"] = "Zauber-Browser"
L["OPT_SPELL_BROWSER_DESC"] = "Filtere verfolgte Zauber nach Name oder Spell-ID und wende Schnellaktionen auf die sichtbaren Ergebnisse an."
L["OPT_SELECTION"] = "Auswahl"
L["OPT_RT_NAME"] = "Raid Timeline"
L["OPT_RT_ENABLED"] = "Raid Timeline aktivieren"
L["OPT_RT_LEAD_TIME"] = "Vorlaufzeit der Warnung"
L["OPT_RT_ASSIGNMENT_LEAD_TIME"] = "Vorlaufzeit fuer Zuweisung"
L["OPT_RT_ASSIGNMENT_LEAD_TIME_DESC"] = "Wie viele Sekunden vor dem geplanten Einsatz der zugewiesene Spieler ausgewaehlt werden soll."
L["OPT_RT_ALERT_HEADER"] = "Hinweisfenster"
L["OPT_RT_UNLOCK"] = "Hinweisfenster entsperren"
L["OPT_RT_PREVIEW"] = "Vorschau anzeigen"
L["OPT_RT_ALERT_COLOR"] = "Textfarbe"
L["OPT_RT_ALERT_PREVIEW"] = "Gelassenheit in 5"
L["OPT_RT_DESC"] = "Lege hier Encounter-Timelines an und oeffne fuer die visuelle Planung den interaktiven Ace3-Timeline-Editor."
L["OPT_RT_ALERT_UNLOCKED_HINT"] = "Raid Timeline Hinweis\nZum Verschieben ziehen"
L["OPT_RT_ALERT_TEMPLATE"] = "%s in %d"
L["OPT_RT_ENCOUNTERS_HEADER"] = "Encounter-Timelines"
L["OPT_RT_SECTION_GENERAL"] = "Allgemein"
L["OPT_RT_SECTION_MANAGE"] = "Encounter verwalten"
L["OPT_RT_ADD_ENCOUNTER_ID"] = "Encounter-ID"
L["OPT_RT_ADD_ENCOUNTER_NAME"] = "Encounter-Name"
L["OPT_RT_ADD_RAID"] = "Raid"
L["OPT_RT_ADD_ENCOUNTER"] = "Encounter hinzufuegen"
L["OPT_RT_INVALID_ENCOUNTER"] = "HMGT: ungueltige Encounter-ID"
L["OPT_RT_EMPTY"] = "Es sind noch keine Encounter-Timelines konfiguriert."
L["OPT_RT_ENCOUNTER"] = "Encounter"
L["OPT_RT_ENCOUNTER_NAME"] = "Name"
L["OPT_RT_RAID_NAME"] = "Raid"
L["OPT_RT_RAID_ID"] = "Raid-ID"
L["OPT_RT_RAID_DEFAULT"] = "Encounter"
L["OPT_RT_DELETE_ENCOUNTER_CONFIRM"] = "Raid-Timeline fuer Encounter %d loeschen?"
L["OPT_RT_DIFFICULTY_HEADER"] = "Schwierigkeitsgrade"
L["OPT_RT_DIFF_LFR"] = "LFR"
L["OPT_RT_DIFF_NORMAL"] = "Normal"
L["OPT_RT_DIFF_HEROIC"] = "HC"
L["OPT_RT_DIFF_MYTHIC"] = "Mythic"
L["OPT_RT_ADD_TIME"] = "Zeit (MM:SS)"
L["OPT_RT_ADD_SPELL"] = "Spell"
L["OPT_RT_ADD_PLAYER"] = "Target"
L["OPT_RT_ADD_PLAYER_DESC"] = "Optional. Kommagetrennte Spielernamen oder Variablen wie Group1, Group8, GroupEven, GroupOdd. Wenn leer, wird an alle gesendet."
L["OPT_RT_ADD_ENTRY"] = "Eintrag hinzufuegen"
L["OPT_RT_ADD_ENTRY_INVALID"] = "HMGT: ungueltiger Raid-Timeline-Eintrag"
L["OPT_RT_ENTRY_TIME"] = "Zeit"
L["OPT_NOTES_NAME"] = "Notizen"
L["OPT_NOTES_ENABLED"] = "Notizen aktivieren"
L["OPT_NOTES_DESC"] = "Stellt ein MRT-aehnliches Notizfenster mit Hauptnotiz, persoenlicher Notiz und Encounter-Entwuerfen bereit."
L["OPT_NOTES_OPEN_WINDOW"] = "Notizfenster oeffnen"
L["OPT_NOTES_OPEN_SETTINGS"] = "Optionen oeffnen"
L["OPT_NOTES_WINDOW_TITLE"] = "HMGT Notizen"
L["OPT_NOTES_LIST"] = "Notizen"
L["OPT_NOTES_EDITOR"] = "Editor"
L["OPT_NOTES_MAIN"] = "Hauptnotiz"
L["OPT_NOTES_PERSONAL"] = "Persoenliche Notiz"
L["OPT_NOTES_DRAFT"] = "Entwurf"
L["OPT_NOTES_NEW_DRAFT"] = "Neuer Entwurf"
L["OPT_NOTES_DUPLICATE"] = "Duplizieren"
L["OPT_NOTES_TITLE"] = "Titel"
L["OPT_NOTES_ENCOUNTER"] = "Encounter"
L["OPT_NOTES_TEXT"] = "Text"
L["OPT_NOTES_NO_ENCOUNTER"] = "Kein Encounter"
L["OPT_NOTES_SEND_CHAT"] = "In Chat senden"
L["OPT_NOTES_SUMMARY"] = "Hauptnotiz, persoenliche Notiz und %d Entwuerfe verfuegbar."
L["OPT_RT_ENTRY_SPELL"] = "Spell"
L["OPT_RT_ENTRY_PLAYER"] = "Target"
L["OPT_RT_TRIGGER"] = "Ausloeser"
L["OPT_RT_TRIGGER_TIME"] = "Zeit"
L["OPT_RT_TRIGGER_BOSS_ABILITY"] = "Bossfaehigkeit"
L["OPT_RT_ACTION"] = "Aktion"
L["OPT_RT_ACTION_TEXT"] = "Text"
L["OPT_RT_ACTION_RAID_COOLDOWN"] = "Raid Cooldown"
L["OPT_RT_INVALID_TIME"] = "HMGT: ungueltige Zeit"
L["OPT_RT_INVALID_SPELL"] = "HMGT: ungueltige Spell-ID"
L["OPT_RT_TIMELINE_VIEWPORT"] = "Timeline-Fenster"
L["OPT_RT_TIMELINE_EMPTY_WINDOW"] = "Im aktuellen Zeitfenster sind keine Cooldowns."
L["OPT_RT_TIMELINE_EDITOR"] = "Interaktive Timeline"
L["OPT_RT_OPEN_EDITOR"] = "Timeline oeffnen"
L["OPT_RT_START_TEST"] = "Timeline-Test starten"
L["OPT_RT_STOP_TEST"] = "Test stoppen"
L["OPT_RT_TEST_HINT"] = "Laesst die Encounter-Timeline ausserhalb des Kampfes ablaufen, damit du Zuweisungen, Whisper und Debug-Ausgaben pruefen kannst."
L["OPT_RT_TIMELINE_SCROLL"] = "Timeline scrollen"
L["OPT_RT_TIMELINE_ZOOM"] = "Zoom"
L["OPT_RT_TIMELINE_HINT"] = "Klicke auf die Leiste, um einen Cooldown anzulegen. Ziehe Marker nach links oder rechts, um die Zeit zu aendern. Mausrad scrollt, Strg+Mausrad zoomt."
L["OPT_RT_ASSIGNMENT_EDITOR"] = "Zuweisung"
L["OPT_RT_ASSIGNMENT_NONE"] = "Kein Cooldown ausgewaehlt"
L["OPT_SPELLS_VISIBLE"] = "Sichtbare Zauber"
L["OPT_SPELLS_ENABLED_COUNT"] = "Aktiv"
L["OPT_FILTER_SEARCH"] = "Suche"
L["OPT_FILTER_SEARCH_DESC"] = "Suche nach Zaubername oder Spell-ID"
L["OPT_FILTER_ENABLED_ONLY"] = "Nur aktive"
L["OPT_FILTER_RESET"] = "Filter zuruecksetzen"
L["OPT_SELECT_VISIBLE"] = "Sichtbare aktivieren"
L["OPT_DESELECT_VISIBLE"] = "Sichtbare deaktivieren"
L["OPT_ALL_SPECS"] = "Alle Spezialisierungen"
L["OPT_CUSTOM_SPELLS_EDITOR"] = "Zauber-Editor"
L["OPT_CUSTOM_SPELLS_PREVIEW"] = "Vorschau"
L["OPT_CUSTOM_SPELLS_PREVIEW_EMPTY"] = "Gib eine Spell-ID ein, um die Vorschau zu sehen."
L["OPT_CUSTOM_SPELLS_LOAD"] = "In Editor laden"
L["IT_TITLE"] = "|cff00aaffInterrupts|r"
L["RCD_TITLE"] = "|cffff8800Raid Cooldowns|r"
L["GCD_TITLE"] = "|cff77dd77Gruppen-Cooldowns|r"
-- ── Options: tracker names ────────────────────────────────────
L["IT_NAME"] = "Interrupt Tracker"
L["RCD_NAME"] = "Raid Cooldown Tracker"
L["GCD_NAME"] = "Gruppen-Cooldown-Tracker"
L["BEA_NAME"] = "Buff-Ende-Ansager"
L["AEM_NAME"] = "Auto-Gegner-Markierung"
L["OPT_BEA_ENABLED"] = "Buff-Ende-Ansager aktivieren"
L["OPT_BEA_ENABLED_DESC"] = "Sagt Countdown fuer verfolgte Buffs in /say an"
L["OPT_BEA_ANNOUNCE_AT"] = "Ansage ab (Sek.)"
L["OPT_BEA_ANNOUNCE_AT_DESC"] = "Startet die Countdown-Ansage, sobald die Restdauer darunter liegt"
L["OPT_BEA_DEFAULT_THRESHOLD"] = "Standard-Threshold (Sek.)"
L["OPT_BEA_DEFAULT_THRESHOLD_DESC"] = "Wird verwendet, wenn du einen neuen Buff hinzufuegst"
L["OPT_BEA_SECTION_GENERAL"] = "Allgemein"
L["OPT_BEA_SECTION_BUFFS"] = "Verfolgte Buffs"
L["OPT_BEA_ADD_ID"] = "Spell-ID hinzufuegen"
L["OPT_BEA_ADD_THRESHOLD"] = "Threshold"
L["OPT_BEA_ADD_THRESHOLD_DESC"] = "Countdown-Beginn in Sekunden fuer diesen Buff"
L["OPT_BEA_ADD"] = "Buff hinzufuegen"
L["OPT_BEA_REMOVE_ID"] = "Spell-ID entfernen"
L["OPT_BEA_REMOVE"] = "Buff entfernen"
L["OPT_BEA_CURRENT"] = "Aktuell verfolgte Buffs"
L["OPT_BEA_COL_ICON"] = "Icon"
L["OPT_BEA_COL_SPELL"] = "Spellname"
L["OPT_BEA_COL_THRESHOLD"] = "Threshold"
L["OPT_BEA_COL_ACTION"] = "Aktion"
L["OPT_BEA_EMPTY"] = "Keine Buffs konfiguriert."
L["OPT_BEA_MSG_ADDED"] = "HMGT: Buff hinzugefuegt: %s"
L["OPT_BEA_MSG_REMOVED"] = "HMGT: Buff entfernt: %s"
L["OPT_BEA_MSG_INVALID"] = "HMGT: ungueltige Buff-Spell-ID"
L["OPT_BEA_MSG_NOT_FOUND"] = "HMGT: Buff nicht gefunden"
L["OPT_BEA_MSG_THRESHOLD_INVALID"] = "HMGT: ungueltiger Threshold"
L["BEA_MSG_TEMPLATE"] = "%s endet in %d"
L["OPT_AEM_ENABLED"] = "Automatische Gegner-Markierung aktivieren"
L["OPT_AEM_ENABLED_DESC"] = "Markiert konfigurierte gegnerische Unit-IDs bei Mouseover mit rotierenden Schlachtzugsmarkierungen (außerhalb von Kaempfen)"
L["OPT_AEM_RESET_SESSION"] = "Marker-Zyklus zuruecksetzen"
L["OPT_AEM_SECTION_UNITS"] = "Verfolgte Unit-IDs"
L["OPT_AEM_ADD_ID"] = "Unit-ID hinzufuegen"
L["OPT_AEM_ADD"] = "Unit hinzufuegen"
L["OPT_AEM_REMOVE_ID"] = "Unit-ID entfernen"
L["OPT_AEM_REMOVE"] = "Unit entfernen"
L["OPT_AEM_CURRENT"] = "Aktuelle Unit-IDs"
L["OPT_AEM_EMPTY"] = "Keine Unit-IDs konfiguriert."
L["OPT_AEM_MSG_ADDED"] = "HMGT: Unit-ID hinzugefuegt: %s"
L["OPT_AEM_MSG_REMOVED"] = "HMGT: Unit-ID entfernt: %s"
L["OPT_AEM_MSG_INVALID"] = "HMGT: ungueltige Unit-ID"
L["OPT_AEM_MSG_NOT_FOUND"] = "HMGT: Unit-ID nicht gefunden"
L["AEM_MSG_COMBAT_BLOCKED"] = "HMGT Auto-Gegner-Markierung: automatisches Markieren ist im Kampf durch Blizzard-Sicherheitsregeln blockiert."
L["AEM_MSG_API_BLOCKED"] = "HMGT Auto-Gegner-Markierung: Raid-Marker-API-Aufruf ist in dieser Umgebung blockiert."
-- ── Tooltip ───────────────────────────────────────────────────
L["TT_DRAG"] = "|cff00aaffHMGT|r\nZiehen zum Verschieben\n|cffffff00/hmgt lock|r zum Sperren"
L["TT_REMAINING"] = "Verbleibend: "
L["TT_READY"] = "Bereit!"
L["TT_UNKNOWN"] = "Unbekannt"
-- ── Spell toggle label format ─────────────────────────────────
L["SPELL_LABEL"] = "[%s] %s"
L["SPELL_DESC"] = "SpellID: %d | Cooldown: %ds"
-- ── Spell categories ─────────────────────────────────────────
L["CAT_lust"] = "Bloodlust / Lust"
L["CAT_offensive"] = "Offensive Cooldowns"
L["CAT_defensive"] = "Defensive Cooldowns"
L["CAT_tank"] = "Tank Cooldowns"
L["CAT_healing"] = "Heal-Cooldowns"
L["CAT_utility"] = "Utility"
L["CAT_cc"] = "Crowd Control"
L["CAT_interrupt"] = "Interrupts"
L["CAT_raid"] = "Raid-Cooldowns"
-- ── Config spell list ─────────────────────────────────────────
L["OPT_CD_LABEL"] = "%s (%ds)"
L["OPT_SELECT_ALL"] = "Alle auswählen"
L["OPT_DESELECT_ALL"] = "Alle abwählen"
-- ── Bar-Mode options ─────────────────────────────────────────
L["OPT_BAR_TEXTURE"] = "Textur"
L["OPT_BAR_TEXTURE_DESC"] = "Textur der Leiste"
L["OPT_BAR_SPACING"] = "Bar-Abstand"
-- ── Icon-Mode options ─────────────────────────────────────────
L["OPT_GROW_LEFT"] = "Nach links"
L["OPT_GROW_RIGHT"] = "Nach rechts"
L["OPT_ICON_COLS_DESC"] = "Icons pro Zeile (DOWN/UP) oder pro Spalte (LEFT/RIGHT)"
L["OPT_ICON_OVERLAY"] = "Cooldown-Anzeige"
L["OPT_ICON_OVERLAY_DESC"] = "Wie der verbleibende Cooldown auf Icons angezeigt wird"
L["OPT_ICON_OVERLAY_SWEEP"] = "Abklingkreis (Sweep)"
L["OPT_ICON_OVERLAY_TIMER"] = "Text-Timer (MM:SS)"
L["OPT_ICON_SPACING"] = "Icon-Abstand"
-- ── Visibility options ────────────────────────────────────────
L["OPT_SECTION_VISIBILITY"] = "Sichtbarkeit"
L["OPT_SHOW_SOLO"] = "Solo anzeigen"
L["OPT_SHOW_SOLO_DESC"] = "Tracker anzeigen wenn kein Gruppe aktiv"
L["OPT_SHOW_GROUP"] = "In Gruppe anzeigen"
L["OPT_SHOW_GROUP_DESC"] = "Tracker in einer Gruppe anzeigen"
L["OPT_SHOW_RAID"] = "Im Raid anzeigen"
L["OPT_SHOW_RAID_DESC"] = "Tracker im Raid anzeigen"
-- ── Border options ──────────────────────────────────────────────
L["OPT_BORDER_ENABLED"] = "Rahmen anzeigen"
L["OPT_BORDER_ENABLED_DESC"] = "Zeigt einen 1px-Rahmen um Progressbars und Icons"
L["OPT_BORDER_COLOR"] = "Rahmenfarbe"
L["OPT_BORDER_COLOR_DESC"] = "Farbe des 1px-Rahmens"
-- ── Text anchor (icon mode) ───────────────────────────────────
L["OPT_TEXT_ANCHOR"] = "Text-Position"
L["OPT_TEXT_ANCHOR_DESC"] = "Wo Name und Timer relativ zum Icon angezeigt werden"
L["OPT_ANCHOR_ON_ICON"] = "Auf dem Icon (Overlay)"
L["OPT_ANCHOR_ABOVE"] = "Über dem Icon"
L["OPT_ANCHOR_BELOW"] = "Unter dem Icon"
L["OPT_ANCHOR_LEFT"] = "Links vom Icon"
L["OPT_ANCHOR_RIGHT"] = "Rechts vom Icon"
-- ── Talent mod types ──────────────────────────────────────────
L["TALENTMOD_SET"] = "Talent setzt CD auf %ds"
L["TALENTMOD_MULTIPLY"] = "Talent multipliziert CD mit %.2f"
L["TALENTMOD_REDUCE"] = "Talent reduziert CD um %d%%"
L["OPT_RT_ADD_TEXT"] = "Freitext"
L["OPT_RT_ENTRY_TEXT"] = "Freitext"
L["OPT_RT_NO_SPELL"] = "Kein Spell"
L["OPT_RT_ADD_TYPE"] = "Typ"
L["OPT_RT_ENTRY_TYPE"] = "Typ"
L["OPT_RT_TYPE_SPELL"] = "Spell"
L["OPT_RT_TYPE_TEXT"] = "Text"
L["OPT_RT_TYPE_BOSS_ABILITY"] = "Bossfaehigkeit"
L["OPT_RT_BOSSMOD"] = "Bossmod"
L["OPT_RT_BOSS_ABILITY"] = "Bossfaehigkeit"
L["OPT_RT_BOSS_BAR_NAME"] = "Bossmod-Barname"
L["OPT_RT_NO_BOSS_ABILITY"] = "Keine Bossfaehigkeit"
L["OPT_RT_CAST_COUNT"] = "Cast-Nummer"
L["OPT_RT_CAST_COUNT_DESC"] = "Verwende eine Zahl, All, Odd oder Even."
L["OPT_RT_CAST"] = "Cast"
L["OPT_RT_CAST_ALL"] = "All"
L["OPT_RT_CAST_ODD"] = "Odd"
L["OPT_RT_CAST_EVEN"] = "Even"
L["OPT_RT_ADD_TARGETS"] = "Ziele"
L["OPT_RT_ENTRY_TARGETS"] = "Ziele"
L["OPT_RT_TARGETS_DESC"] = "Verwende All, Odd, Even, Raid-Gruppen wie 1,2, 1-3 oder Spielernamen per Komma getrennt."

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-- Locales/enUS.lua
-- English (base locale all keys must be defined here)
local L = LibStub("AceLocale-3.0"):NewLocale("HailMaryGuildTools", "enUS", true)
-- true = this is the default locale; missing keys in other locales fall back here
-- ── Addon general ────────────────────────────────────────────
L["ADDON_TITLE"] = "Hail Mary Guild Tools"
L["ADDON_SUBTITLE"] = "Interrupt & Raid Cooldown Tracker v1.0"
L["ADDON_LOADED"] = "|cff00aaffHail Mary Guild Tools|r loaded. /hmgt for options."
L["FRAMES_LOCKED"] = "Frames locked."
L["FRAMES_UNLOCKED"] = "Frames unlocked."
L["DEMO_MODE_ACTIVE"] = "Demo mode active."
L["TEST_MODE_ACTIVE"] = "Test mode active."
-- ── Slash commands ───────────────────────────────────────────
L["SLASH_HINT"] = "/hmgt options | /hmgt lock/unlock | /hmgt demo | /hmgt test | /hmgt version | /hmgt debugdump [lines]"
L["VERSION_MISMATCH_CHAT"] = "Version mismatch with %s: %s"
L["VERSION_MISMATCH_POPUP"] = "HailMaryGuildTools mismatch with %s.\n%s\nSource: %s"
L["VERSION_WINDOW_TITLE"] = "HMGT Version Check"
L["VERSION_WINDOW_MESSAGE"] = "A new version of Hail Mary Guild Tools is available."
L["VERSION_WINDOW_DETAIL"] = "Detected via %s from %s.\n%s"
L["VERSION_WINDOW_NO_MISMATCH"] = "No newer HMGT version has been detected in your current group."
L["VERSION_WINDOW_CURRENT"] = "Current version: %s | Protocol: %s"
L["VERSION_WINDOW_DEBUG_ONLY"] = "HMGT: /hmgt version is only available while debug mode is enabled."
L["VERSION_WINDOW_DEVTOOLS_ONLY"] = "HMGT: /hmgt version is only available while developer tools are enabled."
-- ── Options: general ─────────────────────────────────────────
L["OPT_GENERAL"] = "General"
L["OPT_DESC"] = "Interrupt & Raid Cooldown Tracker for groups and raids.\n\n" ..
"|cffffff00/hmgt|r open options\n" ..
"|cffffff00/hmgt lock|r lock all frames\n" ..
"|cffffff00/hmgt unlock|r unlock all frames\n" ..
"|cffffff00/hmgt demo|r demo mode (dummy data)\n" ..
"|cffffff00/hmgt test|r test mode (your own spells)\n\n" ..
"Communication uses AceComm (addon messages). All group members need the addon."
L["OPT_LOCK_ALL"] = "Lock all frames"
L["OPT_UNLOCK_ALL"] = "Unlock all frames"
L["OPT_DEMO_MODE"] = "Demo mode"
L["OPT_DEMO_MODE_DESC"] = "Show demo data in the trackers"
L["OPT_TEST_MODE"] = "Test mode"
L["OPT_TEST_MODE_DESC"] = "Show your own spells in all trackers"
L["OPT_DEBUG_MODE"] = "Debug mode"
L["OPT_DEBUG_MODE_DESC"] = "Show debug information for important addon actions in a separate debug console"
L["OPT_DEBUG_LEVEL"] = "Debug level"
L["OPT_DEBUG_LEVEL_ERROR"]= "Errors only"
L["OPT_DEBUG_LEVEL_INFO"] = "Info (tracked CDs)"
L["OPT_DEBUG_LEVEL_VERBOSE"] = "Verbose (+ power spend)"
L["OPT_DEBUG_SCOPE"] = "Module filter"
L["OPT_DEBUG_SCOPE_ALL"] = "All modules"
L["OPT_DEBUG_OPEN"] = "Open debug console"
L["OPT_DEBUG_CLEAR"] = "Clear debug log"
L["OPT_DEBUG_SELECT_ALL"] = "Select all"
L["DEBUG_WINDOW_TITLE"] = "HMGT Debug Console"
L["DEBUG_WINDOW_HINT"] = "Mouse wheel scrolls, Ctrl+A selects all, Ctrl+C copies selected text"
L["OPT_DEVTOOLS_MODE"] = "Developer tools"
L["OPT_DEVTOOLS_MODE_DESC"] = "Enable the structured developer event console."
L["OPT_DEVTOOLS_LEVEL"] = "Capture level"
L["OPT_DEVTOOLS_LEVEL_ERROR"] = "Errors"
L["OPT_DEVTOOLS_LEVEL_TRACE"] = "Trace"
L["OPT_DEVTOOLS_SCOPE"] = "Scope filter"
L["OPT_DEVTOOLS_SCOPE_ALL"] = "All scopes"
L["OPT_DEVTOOLS_OPEN"] = "Open developer console"
L["OPT_DEVTOOLS_CLEAR"] = "Clear developer log"
L["OPT_DEVTOOLS_SELECT_ALL"] = "Select all"
L["OPT_DEVTOOLS_DISABLED"] = "HMGT: developer tools are not enabled."
L["DEVTOOLS_WINDOW_TITLE"] = "HMGT Developer Tools"
L["DEVTOOLS_WINDOW_HINT"] = "Structured developer events for the current session"
L["OPT_SYNC_REMOTE_CHARGES"] = "Sync remote charges"
L["OPT_SYNC_REMOTE_CHARGES_DESC"] = "Transmit charge information for cooldowns to group members"
L["OPT_CHANGELOG"] = "Changelog"
L["OPT_CHANGELOG_DESC"] = "Recent addon changes"
L["OPT_CHANGELOG_VERSION"]= "Version"
L["OPT_CHANGELOG_EMPTY"] = "No changelog entries available."
L["OPT_PROFILES"] = "Profiles"
L["OPT_TRACKER"] = "Tracker"
L["OPT_TRACKERS"] = "Tracker Bars"
L["OPT_TRACKERS_DESC"] = "Create tracker bars and bind them to one or more spell categories."
L["OPT_TRACKER_ACTIONS"] = "Tracker actions"
L["OPT_TRACKER_ACTIONS_DESC"] = "Global actions for all tracker frames."
L["OPT_TRACKER_NAME"] = "Tracker name"
L["OPT_TRACKER_CATEGORIES"] = "Categories"
L["OPT_TRACKER_CATEGORIES_DESC"] = "Select which spell categories this tracker should display."
L["OPT_TRACKER_TYPE"] = "Tracker type"
L["OPT_TRACKER_TYPE_DESC"] = "Choose whether this tracker uses one shared frame or separate frames per group member."
L["OPT_TRACKER_TYPE_NORMAL"] = "Normal tracker"
L["OPT_TRACKER_TYPE_GROUP"] = "Group-based tracker"
L["OPT_TRACKER_PER_MEMBER"] = "Create one frame per group member"
L["OPT_TRACKER_PER_MEMBER_DESC"] = "Use separate tracker frames for each party member instead of a single shared tracker frame."
L["OPT_INCLUDE_SELF_FRAME"] = "Create a frame for your own player too"
L["OPT_INCLUDE_SELF_FRAME_DESC"] = "Also provision a dedicated frame for your own player on group-based trackers."
L["OPT_ADD_TRACKER"] = "Add tracker"
L["OPT_REMOVE_TRACKER"] = "Remove tracker"
L["OPT_REMOVE_TRACKER_CONFIRM"] = 'Really remove tracker "%s"?'
L["OPT_TRACKERS_EMPTY"] = "No tracker bars configured yet."
L["OPT_TRACKED_SPELLS_DESC"] = "Changes here apply to all tracker bars that use the spell's categories."
L["OPT_TRACKED_SPELLS_EMPTY"] = "No spells are currently tracked by your tracker bars."
L["OPT_TRACKED_SPELLS_NO_MATCH"] = "No spells match the current filters."
L["OPT_MAP"] = "Map"
L["OPT_MAP_PLACEHOLDER"] = "Map module options will be available here."
L["OPT_MAP_ENABLED"] = "Enable map overlay"
L["OPT_MAP_ICON_SIZE"] = "Icon size"
L["OPT_MAP_ALPHA"] = "Icon alpha"
L["OPT_MAP_SHOW_LABELS"] = "Show labels"
L["OPT_MAP_POI_SECTION"] = "Custom POIs"
L["OPT_MAP_POI_MAPID"] = "Map ID"
L["OPT_MAP_POI_X"] = "X (0-100)"
L["OPT_MAP_POI_Y"] = "Y (0-100)"
L["OPT_MAP_POI_LABEL"] = "Label"
L["OPT_MAP_POI_CATEGORY"] = "Icon"
L["OPT_MAP_POI_USE_CURRENT"] = "Use current position"
L["OPT_MAP_POI_USE_CURRENT_DESC"] = "Fill map ID, X and Y from your current player position"
L["OPT_MAP_POI_ADD"] = "Add POI"
L["OPT_MAP_POI_UPDATE"] = "Update POI"
L["OPT_MAP_POI_REMOVE_INDEX"] = "Remove index"
L["OPT_MAP_POI_REMOVE"] = "Remove POI"
L["OPT_MAP_POI_LIST"] = "Current POIs"
L["OPT_MAP_POI_EMPTY"] = "No POIs configured."
L["OPT_MAP_POI_CURRENT_SET"] = "HMGT: current position copied"
L["OPT_MAP_POI_CURRENT_FAILED"] = "HMGT: could not determine current position"
L["OPT_MAP_POI_ADDED"] = "HMGT: POI added"
L["OPT_MAP_POI_ADD_FAILED"] = "HMGT: could not add POI"
L["OPT_MAP_POI_UPDATED"] = "HMGT: POI updated"
L["OPT_MAP_POI_UPDATE_FAILED"] = "HMGT: could not update POI"
L["OPT_MAP_POI_REMOVED"] = "HMGT: POI removed"
L["OPT_MAP_POI_REMOVE_FAILED"] = "HMGT: could not remove POI"
L["OPT_GENERAL_SETTINGS"] = "General Settings"
L["OPT_SHOW_MINIMAP_ICON"] = "Show Minimap Icon"
L["OPT_COMMANDS"] = "Commands"
L["OPT_MODULES"] = "Modules"
L["OPT_MODULE_TRACKER"] = "Tracker"
L["OPT_MODULE_BUFF_ENDING"] = "Buff Ending"
L["OPT_MODULE_MAP_OVERLAY"] = "Map Overlay"
-- ── Options: tracker shared ───────────────────────────────────
L["OPT_SECTION_GENERAL"] = "General Settings"
L["OPT_ENABLED"] = "Enabled"
L["OPT_ENABLED_DESC"] = "Enable or disable this tracker"
L["OPT_DISPLAY_MODE"] = "Display mode"
L["OPT_DISPLAY_MODE_DESC"]= "Show as progress bars or icons"
L["OPT_DISPLAY_BAR"] = "Progress bars"
L["OPT_DISPLAY_ICON"] = "Icons"
L["OPT_SHOW_SPELL_TOOLTIP"] = "Blizzard tooltip on bars"
L["OPT_SHOW_SPELL_TOOLTIP_DESC"] = "Show the Blizzard spell tooltip when mousing over a progress bar"
L["OPT_SHOW_READY_TEXT"] = "Show ready text"
L["OPT_SHOW_CHARGES_ON_ICON"] = "Show charges on icon"
L["OPT_SHOW_REMAINING_ON_ICON"] = "Show remaining time on icon"
L["OPT_LOCKED"] = "Lock frame"
L["OPT_LOCKED_DESC"] = "Prevent the frame from being moved"
L["OPT_SHOW_NAME"] = "Show player names"
L["OPT_CLASS_COLOR"] = "Use class colours"
L["OPT_GROW_DIR"] = "Grow direction"
L["OPT_GROW_DOWN"] = "Downward"
L["OPT_GROW_UP"] = "Upward"
L["OPT_SECTION_ANCHOR"] = "Anchor"
L["OPT_ANCHOR_TO"] = "Anchor to"
L["OPT_ANCHOR_TO_DESC"] = "Attach this frame to another frame or to the screen"
L["OPT_ANCHOR_TARGET_UI"] = "Screen (UIParent)"
L["OPT_ANCHOR_TARGET_CUSTOM"] = "Custom frame name"
L["OPT_ANCHOR_CUSTOM_NAME"] = "Custom frame"
L["OPT_ANCHOR_CUSTOM_NAME_DESC"] = "Global frame name, e.g. ElvUF_Player"
L["OPT_ATTACH_PARTY_FRAME"] = "Attach to Party Frame"
L["OPT_ATTACH_PARTY_FRAME_DESC"] = "Anchor each group cooldown frame to its corresponding party unit frame"
L["OPT_ATTACH_PARTY_SIDE"] = "Attach side"
L["OPT_ATTACH_PARTY_OFFSET_X"] = "Attach X offset"
L["OPT_ATTACH_PARTY_OFFSET_Y"] = "Attach Y offset"
L["OPT_ATTACH_LEFT"] = "Left"
L["OPT_ATTACH_RIGHT"] = "Right"
L["OPT_ANCHOR_POINT"] = "Anchor point"
L["OPT_ANCHOR_POINT_DESC"]= "Point on this frame to use for anchoring"
L["OPT_ANCHOR_REL_POINT"] = "Relative point"
L["OPT_ANCHOR_REL_POINT_DESC"] = "Point on the target frame to anchor to"
L["OPT_ANCHOR_X"] = "X offset"
L["OPT_ANCHOR_Y"] = "Y offset"
L["OPT_SHOW_ONLY_ACTIVE"] = "Show only active cooldowns"
L["OPT_SHOW_ONLY_ACTIVE_DESC"] = "Hide entries that are currently ready"
L["OPT_SHOW_ONLY_READY"] = "Show only ready cooldowns"
L["OPT_SHOW_ONLY_READY_DESC"] = "Only show entries that are currently ready"
L["OPT_READY_SOON_SEC"] = "Ready soon threshold (sec)"
L["OPT_READY_SOON_SEC_DESC"] = "Show only cooldowns that are ready or below this remaining time (0 = disabled)"
L["OPT_PREPROVISION_UNKNOWN"] = "Pre-provision unknown players"
L["OPT_PREPROVISION_UNKNOWN_DESC"] = "Show prefilled spells for group members even before addon hello/sync was received"
L["OPT_ROLE_FILTER"] = "Role filter"
L["OPT_ROLE_FILTER_ALL"] = "All"
L["OPT_ROLE_FILTER_TANK"] = "Tank"
L["OPT_ROLE_FILTER_HEALER"] = "Healer"
L["OPT_ROLE_FILTER_DAMAGER"] = "Damage"
L["OPT_RANGE_CHECK"] = "Range check"
L["OPT_HIDE_OOR"] = "Hide out of range"
L["OPT_OOR_ALPHA"] = "Out of range alpha"
L["OPT_SECTION_SIZE"] = "Size & Width"
L["OPT_WIDTH"] = "Width (bars)"
L["OPT_BAR_HEIGHT"] = "Bar height"
L["OPT_ICON_SIZE"] = "Icon size"
L["OPT_ICON_COLS"] = "Icons per row"
L["OPT_SECTION_FONT"] = "Font"
L["OPT_FONT"] = "Typeface"
L["OPT_FONT_SIZE"] = "Font size"
L["OPT_FONT_OUTLINE"] = "Font outline"
L["OPT_OUTLINE_NONE"] = "None"
L["OPT_OUTLINE_NORMAL"] = "Outline"
L["OPT_OUTLINE_THICK"] = "Thick Outline"
L["OPT_OUTLINE_MONO"] = "Monochrome"
L["OPT_SECTION_SPELLS"] = "Tracked Spells"
L["OPT_SECTION_CUSTOM_SPELLS"] = "Custom Spells"
L["OPT_CUSTOM_SPELLS_INFO"] = "Add/remove custom spells for this tracker."
L["OPT_CUSTOM_SPELLS_ID"] = "Spell ID"
L["OPT_CUSTOM_SPELLS_CD"] = "Cooldown (sec)"
L["OPT_CUSTOM_SPELLS_CLASS"] = "Class"
L["OPT_CUSTOM_SPELLS_SPECS"] = "Specs (optional, e.g. 1,3)"
L["OPT_CUSTOM_SPELLS_CATEGORY"] = "Category"
L["OPT_CUSTOM_SPELLS_ADD"] = "Add Spell"
L["OPT_CUSTOM_SPELLS_REMOVE"] = "Remove SpellID"
L["OPT_CUSTOM_SPELLS_CURRENT"] = "Current custom spells"
L["OPT_CUSTOM_SPELLS_EMPTY"] = "No custom spells for this tracker."
L["OPT_CUSTOM_SPELLS_MSG_ADDED"] = "HMGT: custom spell added"
L["OPT_CUSTOM_SPELLS_MSG_INVALID"] = "HMGT: invalid custom spell input"
L["OPT_CUSTOM_SPELLS_MSG_REMOVED"] = "HMGT: custom spell removed"
L["OPT_CUSTOM_SPELLS_MSG_NOT_FOUND"] = "HMGT: spell not found"
L["OPT_SPELLS_DESC"] = "Enable or disable individual spells:\n"
L["OPT_SPELL_SELECT"] = "Select spells"
L["OPT_DISABLED"] = "Disabled"
L["OPT_VISIBILITY_NONE"] = "Hidden everywhere"
L["OPT_STATUS_MODE"] = "Mode"
L["OPT_STATUS_DISPLAY"] = "Display"
L["OPT_STATUS_VISIBILITY"]= "Visibility"
L["OPT_STATUS_GROWTH"] = "Growth"
L["OPT_STATUS_ATTACH"] = "Attach"
L["OPT_UI_GROUP_MODE"] = "Mode"
L["OPT_UI_GROUP_PLACEMENT"] = "Placement"
L["OPT_UI_GROUP_VISIBILITY"] = "Visibility"
L["OPT_UI_GROUP_LAYOUT"] = "Layout"
L["OPT_UI_GROUP_APPEARANCE"] = "Appearance"
L["OPT_SPELL_BROWSER"] = "Spell Browser"
L["OPT_SPELL_BROWSER_DESC"] = "Filter tracked spells by name or Spell ID and apply quick actions to the visible results."
L["OPT_SELECTION"] = "Selection"
L["OPT_RT_NAME"] = "Raid Timeline"
L["OPT_RT_ENABLED"] = "Enable Raid Timeline"
L["OPT_RT_LEAD_TIME"] = "Warning lead time"
L["OPT_RT_ASSIGNMENT_LEAD_TIME"] = "Assignment lead time"
L["OPT_RT_ASSIGNMENT_LEAD_TIME_DESC"] = "How many seconds before the planned use the assigned player should be selected."
L["OPT_RT_ALERT_HEADER"] = "Alert frame"
L["OPT_RT_UNLOCK"] = "Unlock alert frame"
L["OPT_RT_PREVIEW"] = "Preview alert"
L["OPT_RT_ALERT_COLOR"] = "Text colour"
L["OPT_RT_ALERT_PREVIEW"] = "Tranquility in 5"
L["OPT_RT_DESC"] = "Create encounter timelines here and open the interactive Ace3 timeline editor for visual planning."
L["OPT_RT_ALERT_UNLOCKED_HINT"] = "Raid Timeline Alert\nDrag to move"
L["OPT_RT_ALERT_TEMPLATE"] = "%s in %d"
L["OPT_RT_ENCOUNTERS_HEADER"] = "Encounter timelines"
L["OPT_RT_SECTION_GENERAL"] = "General"
L["OPT_RT_SECTION_MANAGE"] = "Manage encounters"
L["OPT_RT_ADD_ENCOUNTER_ID"] = "Encounter ID"
L["OPT_RT_ADD_ENCOUNTER_NAME"] = "Encounter name"
L["OPT_RT_ADD_RAID"] = "Raid"
L["OPT_RT_ADD_ENCOUNTER"] = "Add encounter"
L["OPT_RT_INVALID_ENCOUNTER"] = "HMGT: invalid encounter ID"
L["OPT_RT_EMPTY"] = "No encounter timelines configured yet."
L["OPT_RT_ENCOUNTER"] = "Encounter"
L["OPT_RT_ENCOUNTER_NAME"] = "Name"
L["OPT_RT_RAID_NAME"] = "Raid"
L["OPT_RT_RAID_ID"] = "Raid ID"
L["OPT_RT_RAID_DEFAULT"] = "Encounter"
L["OPT_RT_DELETE_ENCOUNTER_CONFIRM"] = "Delete raid timeline for encounter %d?"
L["OPT_RT_DIFFICULTY_HEADER"] = "Difficulties"
L["OPT_RT_DIFF_LFR"] = "LFR"
L["OPT_RT_DIFF_NORMAL"] = "Normal"
L["OPT_RT_DIFF_HEROIC"] = "HC"
L["OPT_RT_DIFF_MYTHIC"] = "Mythic"
L["OPT_RT_ADD_TIME"] = "Time (MM:SS)"
L["OPT_RT_ADD_SPELL"] = "Spell"
L["OPT_RT_ADD_PLAYER"] = "Target"
L["OPT_RT_ADD_PLAYER_DESC"] = "Optional. Comma-separated player names or variables like Group1, Group8, GroupEven, GroupOdd. If empty, sends to everyone."
L["OPT_RT_ADD_ENTRY"] = "Add entry"
L["OPT_RT_ADD_ENTRY_INVALID"] = "HMGT: invalid raid timeline entry"
L["OPT_RT_ENTRY_TIME"] = "Time"
L["OPT_RT_ENTRY_SPELL"] = "Spell"
L["OPT_RT_ENTRY_PLAYER"] = "Target"
L["OPT_NOTES_NAME"] = "Notes"
L["OPT_NOTES_ENABLED"] = "Enable notes"
L["OPT_NOTES_DESC"] = "Provides an MRT-style notes window with a main note, a personal note and encounter drafts."
L["OPT_NOTES_OPEN_WINDOW"] = "Open notes window"
L["OPT_NOTES_OPEN_SETTINGS"] = "Open settings"
L["OPT_NOTES_WINDOW_TITLE"] = "HMGT Notes"
L["OPT_NOTES_LIST"] = "Notes"
L["OPT_NOTES_EDITOR"] = "Editor"
L["OPT_NOTES_MAIN"] = "Main note"
L["OPT_NOTES_PERSONAL"] = "Personal note"
L["OPT_NOTES_DRAFT"] = "Draft"
L["OPT_NOTES_NEW_DRAFT"] = "New draft"
L["OPT_NOTES_DUPLICATE"] = "Duplicate"
L["OPT_NOTES_TITLE"] = "Title"
L["OPT_NOTES_ENCOUNTER"] = "Encounter"
L["OPT_NOTES_TEXT"] = "Text"
L["OPT_NOTES_NO_ENCOUNTER"] = "No encounter"
L["OPT_NOTES_SEND_CHAT"] = "Send to chat"
L["OPT_NOTES_SUMMARY"] = "Main note, personal note and %d drafts available."
L["OPT_RT_TRIGGER"] = "Trigger"
L["OPT_RT_TRIGGER_TIME"] = "Time"
L["OPT_RT_TRIGGER_BOSS_ABILITY"] = "Boss ability"
L["OPT_RT_ACTION"] = "Action"
L["OPT_RT_ACTION_TEXT"] = "Text"
L["OPT_RT_ACTION_RAID_COOLDOWN"] = "Raid Cooldown"
L["OPT_RT_INVALID_TIME"] = "HMGT: invalid time"
L["OPT_RT_INVALID_SPELL"] = "HMGT: invalid spell ID"
L["OPT_RT_TIMELINE_VIEWPORT"] = "Timeline window"
L["OPT_RT_TIMELINE_EMPTY_WINDOW"] = "No cooldowns in the current window."
L["OPT_RT_TIMELINE_EDITOR"] = "Interactive Timeline"
L["OPT_RT_OPEN_EDITOR"] = "Open timeline"
L["OPT_RT_START_TEST"] = "Start timeline test"
L["OPT_RT_STOP_TEST"] = "Stop test"
L["OPT_RT_TEST_HINT"] = "Runs the encounter timeline outside of combat so you can verify assignments, whispers and debug output."
L["OPT_RT_TIMELINE_SCROLL"] = "Scroll timeline"
L["OPT_RT_TIMELINE_ZOOM"] = "Zoom"
L["OPT_RT_TIMELINE_HINT"] = "Click the bar to add a cooldown. Drag markers horizontally to change the time. Mousewheel scrolls, Ctrl+Mousewheel zooms."
L["OPT_RT_ASSIGNMENT_EDITOR"] = "Assignment"
L["OPT_RT_ASSIGNMENT_NONE"] = "No cooldown selected"
L["OPT_SPELLS_VISIBLE"] = "Visible spells"
L["OPT_SPELLS_ENABLED_COUNT"] = "Enabled"
L["OPT_FILTER_SEARCH"] = "Search"
L["OPT_FILTER_SEARCH_DESC"] = "Search by spell name or Spell ID"
L["OPT_FILTER_ENABLED_ONLY"] = "Enabled only"
L["OPT_FILTER_RESET"] = "Reset filters"
L["OPT_SELECT_VISIBLE"] = "Select visible"
L["OPT_DESELECT_VISIBLE"] = "Deselect visible"
L["OPT_ALL_SPECS"] = "All specs"
L["OPT_CUSTOM_SPELLS_EDITOR"] = "Spell Editor"
L["OPT_CUSTOM_SPELLS_PREVIEW"] = "Preview"
L["OPT_CUSTOM_SPELLS_PREVIEW_EMPTY"] = "Enter a spell ID to preview the custom spell."
L["OPT_CUSTOM_SPELLS_LOAD"] = "Load into editor"
-- ── Tracker titles ────────────────────────────────────────────
L["IT_TITLE"] = "|cff00aaffInterrupts|r"
L["RCD_TITLE"] = "|cffff8800Raid Cooldowns|r"
L["GCD_TITLE"] = "|cff77dd77Group Cooldowns|r"
-- ── Options: tracker names ────────────────────────────────────
L["IT_NAME"] = "Interrupt Tracker"
L["RCD_NAME"] = "Raid Cooldown Tracker"
L["GCD_NAME"] = "Group Cooldown Tracker"
L["BEA_NAME"] = "Buff Ending Announcer"
L["AEM_NAME"] = "Auto Enemy Marker"
L["OPT_BEA_ENABLED"] = "Enable buff ending announcer"
L["OPT_BEA_ENABLED_DESC"] = "Announce tracked buff countdowns in /say"
L["OPT_BEA_ANNOUNCE_AT"] = "Announce from (sec)"
L["OPT_BEA_ANNOUNCE_AT_DESC"] = "Start countdown announcements when remaining buff duration is at or below this value"
L["OPT_BEA_DEFAULT_THRESHOLD"] = "Default threshold (sec)"
L["OPT_BEA_DEFAULT_THRESHOLD_DESC"] = "Used when you add a new tracked buff"
L["OPT_BEA_SECTION_GENERAL"] = "General"
L["OPT_BEA_SECTION_BUFFS"] = "Tracked buffs"
L["OPT_BEA_ADD_ID"] = "Add Spell ID"
L["OPT_BEA_ADD_THRESHOLD"] = "Threshold"
L["OPT_BEA_ADD_THRESHOLD_DESC"] = "Countdown start in seconds for this buff"
L["OPT_BEA_ADD"] = "Add buff"
L["OPT_BEA_REMOVE_ID"] = "Remove Spell ID"
L["OPT_BEA_REMOVE"] = "Remove buff"
L["OPT_BEA_CURRENT"] = "Current tracked buffs"
L["OPT_BEA_COL_ICON"] = "Icon"
L["OPT_BEA_COL_SPELL"] = "Spellname"
L["OPT_BEA_COL_THRESHOLD"] = "Threshold"
L["OPT_BEA_COL_ACTION"] = "Action"
L["OPT_BEA_EMPTY"] = "No buffs configured."
L["OPT_BEA_MSG_ADDED"] = "HMGT: buff added: %s"
L["OPT_BEA_MSG_REMOVED"] = "HMGT: buff removed: %s"
L["OPT_BEA_MSG_INVALID"] = "HMGT: invalid buff spell ID"
L["OPT_BEA_MSG_NOT_FOUND"] = "HMGT: buff not found"
L["OPT_BEA_MSG_THRESHOLD_INVALID"] = "HMGT: invalid threshold"
L["BEA_MSG_TEMPLATE"] = "%s ending in %d"
L["OPT_AEM_ENABLED"] = "Enable auto enemy marking"
L["OPT_AEM_ENABLED_DESC"] = "Marks configured enemy unit IDs on mouseover with rotating raid markers (out of combat)"
L["OPT_AEM_RESET_SESSION"] = "Reset marker cycle"
L["OPT_AEM_SECTION_UNITS"] = "Tracked unit IDs"
L["OPT_AEM_ADD_ID"] = "Add Unit ID"
L["OPT_AEM_ADD"] = "Add unit"
L["OPT_AEM_REMOVE_ID"] = "Remove Unit ID"
L["OPT_AEM_REMOVE"] = "Remove unit"
L["OPT_AEM_CURRENT"] = "Current unit IDs"
L["OPT_AEM_EMPTY"] = "No unit IDs configured."
L["OPT_AEM_MSG_ADDED"] = "HMGT: unit ID added: %s"
L["OPT_AEM_MSG_REMOVED"] = "HMGT: unit ID removed: %s"
L["OPT_AEM_MSG_INVALID"] = "HMGT: invalid unit ID"
L["OPT_AEM_MSG_NOT_FOUND"] = "HMGT: unit ID not found"
L["AEM_MSG_COMBAT_BLOCKED"] = "HMGT Auto Enemy Marker: automatic marking is blocked in combat by Blizzard secure restrictions."
L["AEM_MSG_API_BLOCKED"] = "HMGT Auto Enemy Marker: raid marker API call is blocked in this environment."
-- ── Tooltip ───────────────────────────────────────────────────
L["TT_DRAG"] = "|cff00aaffHMGT|r\nDrag to move\n|cffffff00/hmgt lock|r to lock"
L["TT_REMAINING"] = "Remaining: "
L["TT_READY"] = "Ready!"
L["TT_UNKNOWN"] = "Unknown"
-- ── Spell spell-toggle label format ──────────────────────────
-- used as: string.format(L["SPELL_LABEL"], classStr, name)
L["SPELL_LABEL"] = "[%s] %s"
-- used as: string.format(L["SPELL_DESC"], spellId, cooldown)
L["SPELL_DESC"] = "SpellID: %d | Cooldown: %ds"
-- ── Spell categories ─────────────────────────────────────────
L["CAT_lust"] = "Bloodlust / Lust"
L["CAT_offensive"] = "Offensive Cooldowns"
L["CAT_defensive"] = "Defensive Cooldowns"
L["CAT_tank"] = "Tank Cooldowns"
L["CAT_healing"] = "Healing Cooldowns"
L["CAT_utility"] = "Utility"
L["CAT_cc"] = "Crowd Control"
L["CAT_interrupt"] = "Interrupts"
L["CAT_raid"] = "Raid Cooldowns"
-- ── Config spell list ─────────────────────────────────────────
L["OPT_CD_LABEL"] = "%s (%ds)" -- icon+name, cooldown
L["OPT_SELECT_ALL"] = "Select all"
L["OPT_DESELECT_ALL"] = "Deselect all"
-- ── Bar-Mode options ─────────────────────────────────────────
L["OPT_BAR_TEXTURE"] = "Texture"
L["OPT_BAR_TEXTURE_DESC"] = "Texture of the progress bar"
L["OPT_BAR_SPACING"] = "Bar spacing"
-- ── Icon-Mode options ─────────────────────────────────────────
L["OPT_GROW_LEFT"] = "Leftward"
L["OPT_GROW_RIGHT"] = "Rightward"
L["OPT_ICON_COLS_DESC"] = "Number of icons per row (DOWN/UP) or per column (LEFT/RIGHT)"
L["OPT_ICON_OVERLAY"] = "Cooldown display"
L["OPT_ICON_OVERLAY_DESC"] = "How to show remaining cooldown on icons"
L["OPT_ICON_OVERLAY_SWEEP"] = "Cooldown sweep"
L["OPT_ICON_OVERLAY_TIMER"] = "Text timer (MM:SS)"
L["OPT_ICON_SPACING"] = "Icon spacing"
-- ── Visibility options ────────────────────────────────────────
L["OPT_SECTION_VISIBILITY"] = "Visibility"
L["OPT_SHOW_SOLO"] = "Show when solo"
L["OPT_SHOW_SOLO_DESC"] = "Show this tracker when not in a group"
L["OPT_SHOW_GROUP"] = "Show in group"
L["OPT_SHOW_GROUP_DESC"] = "Show this tracker in a party"
L["OPT_SHOW_RAID"] = "Show in raid"
L["OPT_SHOW_RAID_DESC"] = "Show this tracker in a raid group"
-- ── Border options ──────────────────────────────────────────────
L["OPT_BORDER_ENABLED"] = "Show border"
L["OPT_BORDER_ENABLED_DESC"] = "Show a 1px border around progress bars and icons"
L["OPT_BORDER_COLOR"] = "Border color"
L["OPT_BORDER_COLOR_DESC"] = "Color of the 1px border"
-- ── Text anchor (icon mode) ───────────────────────────────────
L["OPT_TEXT_ANCHOR"] = "Text position"
L["OPT_TEXT_ANCHOR_DESC"] = "Where to show name and timer relative to the icon"
L["OPT_ANCHOR_ON_ICON"] = "On icon (overlay)"
L["OPT_ANCHOR_ABOVE"] = "Above icon"
L["OPT_ANCHOR_BELOW"] = "Below icon"
L["OPT_ANCHOR_LEFT"] = "Left of icon"
L["OPT_ANCHOR_RIGHT"] = "Right of icon"
-- ── Talent mod types (tooltip / desc) ─────────────────────────
L["TALENTMOD_SET"] = "Talent sets CD to %ds"
L["TALENTMOD_MULTIPLY"] = "Talent multiplies CD by %.2f"
L["TALENTMOD_REDUCE"] = "Talent reduces CD by %d%%"
L["OPT_RT_ADD_TEXT"] = "Custom text"
L["OPT_RT_ENTRY_TEXT"] = "Custom text"
L["OPT_RT_NO_SPELL"] = "No spell"
L["OPT_RT_ADD_TYPE"] = "Type"
L["OPT_RT_ENTRY_TYPE"] = "Type"
L["OPT_RT_TYPE_SPELL"] = "Spell"
L["OPT_RT_TYPE_TEXT"] = "Text"
L["OPT_RT_TYPE_BOSS_ABILITY"] = "Boss ability"
L["OPT_RT_BOSSMOD"] = "Boss mod"
L["OPT_RT_BOSS_ABILITY"] = "Boss ability"
L["OPT_RT_BOSS_BAR_NAME"] = "Bossmod bar name"
L["OPT_RT_NO_BOSS_ABILITY"] = "No boss ability"
L["OPT_RT_CAST_COUNT"] = "Cast count"
L["OPT_RT_CAST_COUNT_DESC"] = "Use a number, All, Odd, or Even."
L["OPT_RT_CAST"] = "Cast"
L["OPT_RT_CAST_ALL"] = "All"
L["OPT_RT_CAST_ODD"] = "Odd"
L["OPT_RT_CAST_EVEN"] = "Even"
L["OPT_RT_ADD_TARGETS"] = "Targets"
L["OPT_RT_ENTRY_TARGETS"] = "Targets"
L["OPT_RT_TARGETS_DESC"] = "Use All, Odd, Even, raid groups like 1,2, 1-3 or player names separated by commas."

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-- Modules/BuffEndingAnnouncer/BuffEndingAnnouncer.lua
-- Announces tracked buffs in SAY shortly before they expire.
local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT then return end
local L = LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME, true) or {}
local BEA = HMGT:NewModule("BuffEndingAnnouncer")
HMGT.BuffEndingAnnouncer = BEA
BEA.runtimeEnabled = false
BEA.eventFrame = nil
BEA.ticker = nil
BEA.lastAnnouncedSecond = {}
BEA.recentOwnCastAt = {}
local function NormalizeThreshold(value, fallback)
local threshold = tonumber(value)
if not threshold then
threshold = tonumber(fallback) or 5
end
threshold = math.floor(threshold + 0.5)
if threshold < 1 then threshold = 1 end
if threshold > 30 then threshold = 30 end
return threshold
end
local function GetSpellName(spellId)
local sid = tonumber(spellId)
if not sid or sid <= 0 then return nil end
if C_Spell and type(C_Spell.GetSpellName) == "function" then
local name = C_Spell.GetSpellName(sid)
if type(name) == "string" and name ~= "" then
return name
end
end
if type(GetSpellInfo) == "function" then
local name = GetSpellInfo(sid)
if type(name) == "string" and name ~= "" then
return name
end
end
return nil
end
local function IsAuraSourcePlayer(sourceUnit)
if not sourceUnit then return nil end
if sourceUnit == "player" then return true end
if type(UnitIsUnit) == "function" and type(UnitExists) == "function" and UnitExists(sourceUnit) then
return UnitIsUnit(sourceUnit, "player") and true or false
end
return false
end
local function GetPlayerBuffExpiration(spellId)
local sid = tonumber(spellId)
if not sid or sid <= 0 then return nil, nil, nil, nil end
if C_UnitAuras and type(C_UnitAuras.GetPlayerAuraBySpellID) == "function" then
local aura = C_UnitAuras.GetPlayerAuraBySpellID(sid)
if aura then
local exp = tonumber(aura.expirationTime) or 0
if exp > 0 then
local isOwnCaster = IsAuraSourcePlayer(aura.sourceUnit)
if isOwnCaster == nil and aura.isFromPlayerOrPlayerPet ~= nil then
isOwnCaster = aura.isFromPlayerOrPlayerPet and true or false
end
return exp, tonumber(aura.duration) or 0, aura.name, isOwnCaster
end
end
end
if AuraUtil and type(AuraUtil.FindAuraBySpellID) == "function" then
local name, _, _, _, duration, expirationTime, sourceUnit, _, _, _, _, _, castByPlayer =
AuraUtil.FindAuraBySpellID(sid, "player", "HELPFUL")
local exp = tonumber(expirationTime) or 0
if name and exp > 0 then
local isOwnCaster = IsAuraSourcePlayer(sourceUnit)
if isOwnCaster == nil and castByPlayer ~= nil then
isOwnCaster = castByPlayer and true or false
end
return exp, tonumber(duration) or 0, name, isOwnCaster
end
end
return nil, nil, nil, nil
end
local function GetPlayerChannelExpiration(spellId)
local sid = tonumber(spellId)
if not sid or sid <= 0 then return nil, nil, nil, nil end
if type(UnitChannelInfo) ~= "function" then
return nil, nil, nil, nil
end
local name, _, _, startTimeMS, endTimeMS, _, _, channelSpellId = UnitChannelInfo("player")
local activeSpellId = tonumber(channelSpellId)
if activeSpellId ~= sid then
return nil, nil, nil, nil
end
local startTime = tonumber(startTimeMS) or 0
local endTime = tonumber(endTimeMS) or 0
if endTime <= 0 or endTime <= startTime then
return nil, nil, nil, nil
end
return endTime / 1000, (endTime - startTime) / 1000, name, true
end
local function GetTrackedSpellExpiration(spellId)
local expirationTime, duration, name, isOwnCaster = GetPlayerBuffExpiration(spellId)
if expirationTime and expirationTime > 0 then
return expirationTime, duration, name, isOwnCaster, "aura"
end
expirationTime, duration, name, isOwnCaster = GetPlayerChannelExpiration(spellId)
if expirationTime and expirationTime > 0 then
return expirationTime, duration, name, isOwnCaster, "channel"
end
return nil, nil, nil, nil, nil
end
function BEA:GetSettings()
local p = HMGT.db and HMGT.db.profile
if not p then return nil end
p.buffEndingAnnouncer = p.buffEndingAnnouncer or {}
p.buffEndingAnnouncer.announceAtSec = NormalizeThreshold(p.buffEndingAnnouncer.announceAtSec, 5)
p.buffEndingAnnouncer.trackedBuffs = p.buffEndingAnnouncer.trackedBuffs or {}
return p.buffEndingAnnouncer
end
function BEA:GetDefaultThreshold()
local s = self:GetSettings()
return NormalizeThreshold(s and s.announceAtSec, 5)
end
function BEA:GetTrackedBuffThreshold(spellId)
local sid = tonumber(spellId)
if not sid or sid <= 0 then return nil end
local settings = self:GetSettings()
local tracked = settings and settings.trackedBuffs
local value = tracked and tracked[sid]
if value == nil then
return nil
end
if type(value) == "table" then
value = value.threshold
end
if value == true then
value = self:GetDefaultThreshold()
end
return NormalizeThreshold(value, self:GetDefaultThreshold())
end
function BEA:SetTrackedBuffThreshold(spellId, threshold)
local sid = tonumber(spellId)
if not sid or sid <= 0 then
return false
end
local s = self:GetSettings()
s.trackedBuffs[sid] = NormalizeThreshold(threshold, self:GetDefaultThreshold())
self.lastAnnouncedSecond[sid] = nil
self:Refresh()
return true
end
function BEA:GetTrackedBuffEntries()
local entries = {}
for _, sid in ipairs(self:GetTrackedBuffSpellIds()) do
entries[#entries + 1] = {
spellId = sid,
name = GetSpellName(sid) or ("Spell " .. tostring(sid)),
threshold = self:GetTrackedBuffThreshold(sid) or self:GetDefaultThreshold(),
}
end
return entries
end
function BEA:GetTrackedBuffSpellIds()
local ids = {}
local settings = self:GetSettings()
local tracked = (settings and settings.trackedBuffs) or {}
for sid, value in pairs(tracked) do
local id = tonumber(sid)
if id and id > 0 and value ~= nil and value ~= false then
ids[#ids + 1] = id
end
end
table.sort(ids, function(a, b)
local nameA = tostring(GetSpellName(a) or a):lower()
local nameB = tostring(GetSpellName(b) or b):lower()
if nameA == nameB then
return a < b
end
return nameA < nameB
end)
return ids
end
function BEA:ResetAnnouncements()
for sid in pairs(self.lastAnnouncedSecond) do
self.lastAnnouncedSecond[sid] = nil
end
end
function BEA:ResetRecentOwnCasts()
for sid in pairs(self.recentOwnCastAt) do
self.recentOwnCastAt[sid] = nil
end
end
function BEA:StopTicker()
if self.ticker then
self.ticker:Cancel()
self.ticker = nil
end
end
function BEA:HasTrackedBuffsConfigured()
return #self:GetTrackedBuffSpellIds() > 0
end
function BEA:UpdateRuntimeEventRegistrations()
if not self.eventFrame then
return
end
self.eventFrame:UnregisterEvent("UNIT_AURA")
self.eventFrame:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED")
self.eventFrame:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
self.eventFrame:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
self.eventFrame:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
if not self.runtimeEnabled or not self:HasTrackedBuffsConfigured() then
return
end
self.eventFrame:RegisterUnitEvent("UNIT_AURA", "player")
self.eventFrame:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
self.eventFrame:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", "player")
self.eventFrame:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "player")
self.eventFrame:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
end
function BEA:EnsureTicker()
if self.ticker then return end
self.ticker = C_Timer.NewTicker(0.1, function()
self:OnTicker()
end)
end
function BEA:IsProfileEnabled()
local s = self:GetSettings()
return s and s.enabled == true
end
function BEA:BuildAnnouncement(spellName, secondsLeft)
local template = L["BEA_MSG_TEMPLATE"] or "%s ending in %d"
return string.format(template, tostring(spellName or "?"), tonumber(secondsLeft) or 0)
end
function BEA:IsOwnBuffCaster(spellId, isOwnCaster, duration, now)
if isOwnCaster == true then
return true
end
if isOwnCaster == false then
return false
end
-- Fallback when aura source information is missing:
-- only trust a very recent own cast of the tracked spell.
local castAt = self.recentOwnCastAt[tonumber(spellId)]
if not castAt then
return false
end
local maxAge = tonumber(duration) or 0
if maxAge < 3 then maxAge = 3 end
if maxAge > 12 then maxAge = 12 end
return (tonumber(now) or GetTime()) - castAt <= maxAge
end
function BEA:EvaluateTrackedBuffs()
if not self:IsProfileEnabled() then
self:ResetAnnouncements()
return false
end
local ids = self:GetTrackedBuffSpellIds()
if #ids == 0 then
self:ResetAnnouncements()
return false
end
local now = GetTime()
local hasAnyTrackedBuff = false
for _, sid in ipairs(ids) do
local threshold = self:GetTrackedBuffThreshold(sid)
local expirationTime, duration, auraName, isOwnCaster, stateKind = GetTrackedSpellExpiration(sid)
if expirationTime and expirationTime > now then
local isOwnSource = (stateKind == "channel") or self:IsOwnBuffCaster(sid, isOwnCaster, duration, now)
if isOwnSource then
hasAnyTrackedBuff = true
local remaining = expirationTime - now
if threshold and remaining > 0 and remaining <= threshold then
local second = math.ceil(remaining - 0.0001)
if second < 1 then second = 1 end
if self.lastAnnouncedSecond[sid] ~= second then
local msg = self:BuildAnnouncement(auraName or GetSpellName(sid) or ("Spell " .. tostring(sid)), second)
SendChatMessage(msg, "SAY")
self.lastAnnouncedSecond[sid] = second
end
else
self.lastAnnouncedSecond[sid] = nil
end
else
self.lastAnnouncedSecond[sid] = nil
end
else
self.lastAnnouncedSecond[sid] = nil
end
local castAt = self.recentOwnCastAt[sid]
if castAt and (now - castAt) > 30 then
self.recentOwnCastAt[sid] = nil
end
end
return hasAnyTrackedBuff
end
function BEA:Refresh()
if not self.runtimeEnabled then return end
self:UpdateRuntimeEventRegistrations()
local active = self:EvaluateTrackedBuffs()
if active then
self:EnsureTicker()
else
self:StopTicker()
end
end
function BEA:OnTicker()
if not self.runtimeEnabled then
self:StopTicker()
return
end
local active = self:EvaluateTrackedBuffs()
if not active then
self:StopTicker()
end
end
function BEA:OnEvent(event, ...)
if event == "UNIT_AURA" then
local unit = ...
if unit ~= "player" then
return
end
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
local unit, _, spellId = ...
if unit == "player" then
local sid = tonumber(spellId)
if sid and sid > 0 then
local s = self:GetSettings()
if s and s.trackedBuffs and s.trackedBuffs[sid] then
self.recentOwnCastAt[sid] = GetTime()
end
end
end
elseif event == "UNIT_SPELLCAST_CHANNEL_START" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
local unit = ...
if unit ~= "player" then
return
end
elseif event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_DEAD" then
self:ResetAnnouncements()
self:ResetRecentOwnCasts()
end
self:Refresh()
end
function BEA:StartRuntime()
if not self:IsProfileEnabled() then return end
if self.runtimeEnabled then
self:Refresh()
return
end
self.runtimeEnabled = true
if not self.eventFrame then
self.eventFrame = CreateFrame("Frame")
self.eventFrame:SetScript("OnEvent", function(_, event, ...)
self:OnEvent(event, ...)
end)
end
self.eventFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.eventFrame:RegisterEvent("PLAYER_DEAD")
self:Refresh()
end
function BEA:StopRuntime()
if self.eventFrame then
self.eventFrame:UnregisterEvent("UNIT_AURA")
self.eventFrame:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED")
self.eventFrame:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
self.eventFrame:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
self.eventFrame:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
self.eventFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
self.eventFrame:UnregisterEvent("PLAYER_DEAD")
end
self.runtimeEnabled = false
self:StopTicker()
self:ResetAnnouncements()
self:ResetRecentOwnCasts()
end
function BEA:OnInitialize()
HMGT.BuffEndingAnnouncer = self
end
function BEA:OnEnable()
self:StartRuntime()
end
function BEA:OnDisable()
self:StopRuntime()
end
function BEA:AddTrackedBuff(spellId, threshold)
local sid = tonumber(spellId)
if not sid or sid <= 0 then
return false, "invalid"
end
local name = GetSpellName(sid)
if not name then
return false, "invalid"
end
local s = self:GetSettings()
s.trackedBuffs[sid] = NormalizeThreshold(threshold, self:GetDefaultThreshold())
self.lastAnnouncedSecond[sid] = nil
self:Refresh()
return true, name
end
function BEA:RemoveTrackedBuff(spellId)
local sid = tonumber(spellId)
if not sid or sid <= 0 then
return false, "invalid"
end
local s = self:GetSettings()
if not s.trackedBuffs[sid] then
return false, "missing"
end
s.trackedBuffs[sid] = nil
self.lastAnnouncedSecond[sid] = nil
self:Refresh()
return true, GetSpellName(sid) or tostring(sid)
end

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-- Modules/BuffEndingAnnouncer/BuffEndingAnnouncerOptions.lua
local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT then return end
local BEA = HMGT.BuffEndingAnnouncer
if not BEA then return end
if not HMGT_Config or not HMGT_Config.RegisterOptionsProvider then return end
local L = LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME, true) or {}
local AceConfigRegistry = LibStub("AceConfigRegistry-3.0")
local beaOptionsGroup
local function GetSpellName(spellId)
local sid = tonumber(spellId)
if not sid or sid <= 0 then return nil end
if C_Spell and type(C_Spell.GetSpellName) == "function" then
local name = C_Spell.GetSpellName(sid)
if type(name) == "string" and name ~= "" then
return name
end
end
if type(GetSpellInfo) == "function" then
local name = GetSpellInfo(sid)
if type(name) == "string" and name ~= "" then
return name
end
end
return nil
end
local function GetSpellIcon(spellId)
local sid = tonumber(spellId)
if not sid or sid <= 0 then return nil end
if HMGT_SpellData and type(HMGT_SpellData.GetSpellIcon) == "function" then
return HMGT_SpellData.GetSpellIcon(sid)
end
if C_Spell and type(C_Spell.GetSpellTexture) == "function" then
return C_Spell.GetSpellTexture(sid)
end
local _, _, icon = GetSpellInfo(sid)
return icon
end
local function RefreshTrackedGroup()
if not beaOptionsGroup or type(beaOptionsGroup.args) ~= "table" then
return
end
local fresh = BEA:BuildOptionsGroup()
local currentTracked = beaOptionsGroup.args.tracked
local freshTracked = fresh and fresh.args and fresh.args.tracked
if type(currentTracked) == "table" and type(freshTracked) == "table" then
currentTracked.name = freshTracked.name
currentTracked.order = freshTracked.order
currentTracked.inline = freshTracked.inline
currentTracked.childGroups = freshTracked.childGroups
currentTracked.args = freshTracked.args
end
end
local function NotifyOptionsChanged(rebuild)
if rebuild ~= false then
RefreshTrackedGroup()
end
AceConfigRegistry:NotifyChange(ADDON_NAME)
end
local function GetFilterState()
HMGT._beaSpellFilter = HMGT._beaSpellFilter or {
search = "",
}
return HMGT._beaSpellFilter
end
local function NormalizeSearchText(value)
local text = tostring(value or ""):lower()
text = text:gsub("^%s+", "")
text = text:gsub("%s+$", "")
return text
end
local function GetDraft()
HMGT._beaDraft = HMGT._beaDraft or {}
return HMGT._beaDraft
end
local function GetTrackedBuffLabel(entry)
local spellId = tonumber(entry and entry.spellId) or 0
local spellName = tostring(entry and entry.name or GetSpellName(spellId) or ("Spell " .. spellId))
local icon = GetSpellIcon(spellId)
local threshold = tonumber(entry and entry.threshold) or tonumber(BEA:GetDefaultThreshold()) or 0
if icon and icon ~= "" then
return string.format("|T%s:16:16:0:0|t %s (%ss)", tostring(icon), spellName, threshold)
end
return string.format("%s (%ss)", spellName, threshold)
end
local function BuildTrackedBuffLeaf(entry)
local spellId = tonumber(entry and entry.spellId) or 0
return {
type = "group",
name = GetTrackedBuffLabel(entry),
args = {
header = {
type = "header",
order = 1,
name = GetTrackedBuffLabel(entry),
},
spellInfo = {
type = "description",
order = 2,
width = "full",
name = string.format(
"|cffffd100Spell ID|r: %d\n|cffffd100%s|r: %s",
spellId,
L["OPT_BEA_COL_SPELL"] or "Spellname",
tostring(entry and entry.name or GetSpellName(spellId) or ("Spell " .. spellId))
),
},
threshold = {
type = "range",
order = 3,
min = 1,
max = 60,
step = 1,
width = "full",
name = L["OPT_BEA_COL_THRESHOLD"] or "Threshold",
get = function()
local current = BEA:GetTrackedBuffEntries()
for _, candidate in ipairs(current) do
if tonumber(candidate.spellId) == spellId then
return tonumber(candidate.threshold) or BEA:GetDefaultThreshold()
end
end
return tonumber(BEA:GetDefaultThreshold()) or 5
end,
set = function(_, val)
BEA:SetTrackedBuffThreshold(spellId, val)
NotifyOptionsChanged()
end,
},
remove = {
type = "execute",
order = 4,
width = "full",
name = REMOVE or (L["OPT_BEA_REMOVE"] or "Remove buff"),
confirm = function()
return string.format("%s?", tostring(entry and entry.name or GetSpellName(spellId) or ("Spell " .. spellId)))
end,
func = function()
local ok, info = BEA:RemoveTrackedBuff(spellId)
if ok then
HMGT:Print(string.format(L["OPT_BEA_MSG_REMOVED"] or "HMGT: buff removed: %s", tostring(info or spellId)))
else
HMGT:Print(L["OPT_BEA_MSG_NOT_FOUND"] or "HMGT: buff not found")
end
NotifyOptionsChanged()
end,
},
},
}
end
local function IsTrackedBuffVisible(entry)
local spellId = tonumber(entry and entry.spellId) or 0
if spellId <= 0 then
return false
end
local search = NormalizeSearchText(GetFilterState().search)
if search == "" then
return true
end
local haystack = table.concat({
tostring(entry and entry.name or GetSpellName(spellId) or ""),
tostring(spellId),
}, " "):lower()
return haystack:find(search, 1, true) ~= nil
end
local function CountVisibleEntries(entries)
local count = 0
for _, entry in ipairs(entries or {}) do
if IsTrackedBuffVisible(entry) then
count = count + 1
end
end
return count
end
function BEA:BuildOptionsGroup()
local draft = GetDraft()
local entries = self:GetTrackedBuffEntries()
local group = {
type = "group",
name = L["BEA_NAME"] or "Buff Ending Announcer",
order = 3,
childGroups = "tree",
args = {
general = {
type = "group",
order = 1,
name = L["OPT_BEA_SECTION_GENERAL"] or "General",
args = {
enabled = {
type = "toggle",
order = 1,
width = "full",
name = L["OPT_BEA_ENABLED"] or "Enable buff ending announcer",
desc = L["OPT_BEA_ENABLED_DESC"] or "Announce tracked buff countdowns in /say",
get = function()
return self:GetSettings().enabled == true
end,
set = function(_, val)
self:GetSettings().enabled = val and true or false
if val then
self:Enable()
else
self:Disable()
end
end,
},
defaultThreshold = {
type = "range",
order = 2,
min = 1,
max = 60,
step = 1,
width = "full",
name = L["OPT_BEA_DEFAULT_THRESHOLD"] or "Default threshold (sec)",
desc = L["OPT_BEA_DEFAULT_THRESHOLD_DESC"] or "Used when you add a new tracked buff",
get = function()
return tonumber(self:GetDefaultThreshold()) or 5
end,
set = function(_, val)
self:GetSettings().announceAtSec = math.floor((tonumber(val) or 5) + 0.5)
self:Refresh()
end,
},
},
},
tracked = {
type = "group",
order = 2,
name = string.format(
"%s (%d)",
L["OPT_BEA_SECTION_BUFFS"] or "Tracked buffs",
#entries
),
args = {
header = {
type = "header",
order = 1,
name = L["OPT_SPELL_BROWSER"] or "Spell Browser",
},
summary = {
type = "description",
order = 2,
width = "full",
name = function()
local currentEntries = BEA:GetTrackedBuffEntries()
return string.format(
"%s\n\n|cffffd100%s|r: %d\n|cffffd100%s|r: %d",
L["OPT_SPELL_BROWSER_DESC"] or "Filter tracked spells by name or Spell ID and apply quick actions to the visible results.",
L["OPT_SPELLS_VISIBLE"] or "Visible spells",
CountVisibleEntries(currentEntries),
L["OPT_BEA_SECTION_BUFFS"] or "Tracked buffs",
#currentEntries
)
end,
},
search = {
type = "input",
order = 3,
width = "full",
name = L["OPT_FILTER_SEARCH"] or "Search",
desc = L["OPT_FILTER_SEARCH_DESC"] or "Search by spell name or Spell ID",
get = function()
return GetFilterState().search or ""
end,
set = function(_, val)
GetFilterState().search = val or ""
NotifyOptionsChanged(false)
end,
},
resetFilters = {
type = "execute",
order = 4,
width = "full",
name = L["OPT_FILTER_RESET"] or "Reset filters",
func = function()
GetFilterState().search = ""
NotifyOptionsChanged(false)
end,
},
addGroup = {
type = "group",
order = 5,
inline = true,
name = L["OPT_BEA_CURRENT"] or "Current tracked buffs",
args = {
addSpellId = {
type = "input",
order = 1,
width = 0.9,
name = L["OPT_BEA_ADD_ID"] or "Add Spell ID",
get = function()
return tostring(draft.addSpellId or "")
end,
set = function(_, val)
draft.addSpellId = val
end,
},
addThreshold = {
type = "range",
order = 2,
min = 1,
max = 60,
step = 1,
width = 1.1,
name = L["OPT_BEA_ADD_THRESHOLD"] or "Threshold",
desc = L["OPT_BEA_ADD_THRESHOLD_DESC"] or "Countdown start in seconds for this buff",
get = function()
return tonumber(draft.addThreshold) or tonumber(self:GetDefaultThreshold()) or 5
end,
set = function(_, val)
draft.addThreshold = tonumber(val) or self:GetDefaultThreshold()
end,
},
addSpell = {
type = "execute",
order = 3,
width = "full",
name = L["OPT_BEA_ADD"] or "Add buff",
func = function()
local sid = tonumber(draft.addSpellId)
local threshold = tonumber(draft.addThreshold) or self:GetDefaultThreshold()
local ok, info = self:AddTrackedBuff(sid, threshold)
if ok then
draft.addSpellId = ""
draft.addThreshold = tonumber(self:GetDefaultThreshold()) or 5
HMGT:Print(string.format(L["OPT_BEA_MSG_ADDED"] or "HMGT: buff added: %s", tostring(info or sid)))
else
HMGT:Print(L["OPT_BEA_MSG_INVALID"] or "HMGT: invalid buff spell ID")
end
NotifyOptionsChanged()
end,
},
},
},
},
},
},
}
if #entries == 0 then
group.args.tracked.args.empty = {
type = "description",
order = 10,
width = "full",
name = L["OPT_BEA_EMPTY"] or "No buffs configured.",
}
else
for index, entry in ipairs(entries) do
local key = "buff_" .. tostring(tonumber(entry.spellId) or index)
local leaf = BuildTrackedBuffLeaf(entry)
leaf.order = 10 + index
leaf.inline = true
leaf.name = " "
leaf.hidden = function()
return not IsTrackedBuffVisible(entry)
end
group.args.tracked.args[key] = leaf
end
group.args.tracked.args.noVisible = {
type = "description",
order = 1000,
width = "full",
hidden = function()
return CountVisibleEntries(BEA:GetTrackedBuffEntries()) > 0
end,
name = L["OPT_BEA_EMPTY"] or "No buffs configured.",
}
end
return group
end
function BEA:GetOptionsGroup()
if not beaOptionsGroup then
beaOptionsGroup = self:BuildOptionsGroup()
else
RefreshTrackedGroup()
end
return beaOptionsGroup
end
HMGT_Config:RegisterOptionsProvider("announcer.buffEndingAnnouncer", function()
return {
path = "announcer",
order = 3,
group = BEA:GetOptionsGroup(),
}
end)

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<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Button name="HMGTMapOverlayPinTemplate" mixin="HMGTMapOverlayPinMixin" virtual="true">
<Size x="16" y="16" />
<Scripts>
<OnLoad method="OnLoad" />
<OnEnter method="OnMouseEnter" />
<OnLeave method="OnMouseLeave" />
<OnClick method="OnClick" />
</Scripts>
</Button>
</Ui>

View File

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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT then return end
local MEDIA_PATH = "Interface\\AddOns\\HailMaryGuildTools\\Modules\\MapOverlay\\Media\\"
local BLIP_TEXTURE = "Interface\\Minimap\\ObjectIconsAtlas"
-- Curated list of allowed Map Overlay icons.
-- Add, remove, or reorder entries here without touching the runtime module.
-- Supported fields per icon:
-- key, label, texture
-- atlasIndex + atlasSize = "32x32" (optionally textureWidth, textureHeight, atlasColumns)
-- or exact iconCoords = { left, right, top, bottom }
-- or exact cell = { col, row } for fixed 32x32 sheets
-- Note: 32x32 ObjectIconsAtlas minimap blips are rendered through Blizzard's
-- legacy ObjectIcons coordinate path internally, so the visible crop stays exact.
HMGT.MapOverlayIconConfig = {
defaultKey = "default",
icons = {
{ key = "default", label = "Default", texture = MEDIA_PATH .. "DefaultIcon.png" },
{ key = "auctionhouse", label = "Auction House", texture = BLIP_TEXTURE, atlasIndex = 16, atlasSize = "32x32", aliases = { "auction_house" } },
{ key = "bank", label = "Bank", texture = BLIP_TEXTURE, atlasIndex = 17, atlasSize = "32x32" },
{ key = "battlemaster", label = "Battlemaster", texture = BLIP_TEXTURE, atlasIndex = 18, atlasSize = "32x32" },
{ key = "classtrainer", label = "Class Trainer", texture = BLIP_TEXTURE, atlasIndex = 19, atlasSize = "32x32", aliases = { "class_trainer" } },
{ key = "fooddrink", label = "Food & Drink", texture = BLIP_TEXTURE, atlasIndex = 21, atlasSize = "32x32", aliases = { "food_drink" } },
{ key = "innkeeper", label = "Innkeeper", texture = BLIP_TEXTURE, atlasIndex = 22, atlasSize = "32x32" },
{ key = "poisons", label = "Poisons", texture = BLIP_TEXTURE, atlasIndex = 24, atlasSize = "32x32" },
{ key = "professiontrainer", label = "Profession Trainer", texture = BLIP_TEXTURE, atlasIndex = 25, atlasSize = "32x32", aliases = { "profession_trainer" } },
{ key = "reagents", label = "Reagents", texture = BLIP_TEXTURE, atlasIndex = 26, atlasSize = "32x32" },
{ key = "repairs", label = "Repairs", texture = BLIP_TEXTURE, atlasIndex = 27, atlasSize = "32x32" },
{ key = "blueblip", label = "Blue Blip", texture = BLIP_TEXTURE, atlasIndex = 0, atlasSize = "32x32", aliases = { "blip_blue" } },
{ key = "lightblueblip", label = "Light Blue Blip", texture = BLIP_TEXTURE, atlasIndex = 1, atlasSize = "32x32", aliases = { "blip_lightblue" } },
{ key = "redblip", label = "Red Blip", texture = BLIP_TEXTURE, atlasIndex = 2, atlasSize = "32x32", aliases = { "blip_red" } },
{ key = "yellowblip", label = "Yellow Blip", texture = BLIP_TEXTURE, atlasIndex = 3, atlasSize = "32x32", aliases = { "blip_yellow" } },
{ key = "greenblip", label = "Green Blip", texture = BLIP_TEXTURE, atlasIndex = 4, atlasSize = "32x32", aliases = { "blip_green" } },
},
}

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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT then return end
local MapOverlay = HMGT.MapOverlay
if not MapOverlay then return end
if not HMGT_Config or not HMGT_Config.RegisterOptionsProvider then return end
local L = LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME, true) or {}
local AceConfigRegistry = LibStub("AceConfigRegistry-3.0", true)
local MAX_POI_EDITOR_ROWS = 40
local function NotifyOptionsChanged()
if AceConfigRegistry and type(AceConfigRegistry.NotifyChange) == "function" then
AceConfigRegistry:NotifyChange(ADDON_NAME)
end
end
local function MapCategoryValues()
if HMGT.GetMapPOICategoryValues then
return HMGT:GetMapPOICategoryValues()
end
return { default = "Default" }
end
local function GetMapPOIs()
local profile = HMGT.db and HMGT.db.profile
if not profile then
return {}
end
profile.mapOverlay = profile.mapOverlay or {}
profile.mapOverlay.pois = profile.mapOverlay.pois or {}
return profile.mapOverlay.pois
end
local function HasPOIAt(index)
return GetMapPOIs()[index] ~= nil
end
local function HasAnyPOIs()
return GetMapPOIs()[1] ~= nil
end
local function GetPoiCount()
local count = 0
for _ in ipairs(GetMapPOIs()) do
count = count + 1
end
return count
end
local function EnsurePoiDraft(index)
local poi = GetMapPOIs()[index]
if not poi then
return nil
end
HMGT._mapPoiDrafts = HMGT._mapPoiDrafts or {}
local draft = HMGT._mapPoiDrafts[index]
if not draft then
draft = {
mapID = tostring(tonumber(poi.mapID) or ""),
x = string.format("%.2f", tonumber(poi.x) or 0),
y = string.format("%.2f", tonumber(poi.y) or 0),
label = tostring(poi.label or ""),
category = tostring(poi.category or "default"),
}
HMGT._mapPoiDrafts[index] = draft
end
return draft
end
local function BuildPoiEditorGroupArgs()
local function GetPoiTitle(index)
local poi = GetMapPOIs()[index]
if not poi then
return string.format("POI #%d", index)
end
return tostring(poi.label or ("POI " .. index))
end
local args = {
}
for index = 1, MAX_POI_EDITOR_ROWS do
local row = index
args["poi_" .. index] = {
type = "group",
name = function()
return GetPoiTitle(row)
end,
icon = function()
local poi = GetMapPOIs()[row]
if not poi or not MapOverlay.GetCategoryVisual then
return poi and poi.icon or nil
end
local texture = MapOverlay:GetCategoryVisual(poi.category)
return texture or poi.icon or nil
end,
iconCoords = function()
local poi = GetMapPOIs()[row]
if not poi or not MapOverlay.GetCategoryVisual then
return poi and poi.iconCoords or nil
end
local _, iconCoords = MapOverlay:GetCategoryVisual(poi.category)
return iconCoords or poi.iconCoords or nil
end,
order = 20 + index,
hidden = function()
return not HasPOIAt(row)
end,
args = {
details = {
type = "description",
order = 0.5,
width = "full",
name = function()
local poi = GetMapPOIs()[row]
if not poi then
return "POI not found."
end
local categoryValues = MapCategoryValues()
local category = tostring(poi.category or "default")
local categoryLabel = categoryValues[category] or category
return string.format(
"Map-ID: %d\nX: %.2f\nY: %.2f\nIcon: %s",
tonumber(poi.mapID) or 0,
tonumber(poi.x) or 0,
tonumber(poi.y) or 0,
tostring(categoryLabel)
)
end,
},
mapID = {
type = "input",
order = 1,
width = 0.7,
name = L["OPT_MAP_POI_MAPID"] or "Map ID",
get = function()
local draft = EnsurePoiDraft(row)
return (draft and draft.mapID) or ""
end,
set = function(_, value)
local draft = EnsurePoiDraft(row)
if draft then
draft.mapID = value
end
end,
},
x = {
type = "input",
order = 2,
width = 0.7,
name = L["OPT_MAP_POI_X"] or "X (0-100)",
get = function()
local draft = EnsurePoiDraft(row)
return (draft and draft.x) or ""
end,
set = function(_, value)
local draft = EnsurePoiDraft(row)
if draft then
draft.x = value
end
end,
},
y = {
type = "input",
order = 3,
width = 0.7,
name = L["OPT_MAP_POI_Y"] or "Y (0-100)",
get = function()
local draft = EnsurePoiDraft(row)
return (draft and draft.y) or ""
end,
set = function(_, value)
local draft = EnsurePoiDraft(row)
if draft then
draft.y = value
end
end,
},
label = {
type = "input",
order = 4,
width = "full",
name = L["OPT_MAP_POI_LABEL"] or "Label",
get = function()
local draft = EnsurePoiDraft(row)
return (draft and draft.label) or ""
end,
set = function(_, value)
local draft = EnsurePoiDraft(row)
if draft then
draft.label = value
end
end,
},
category = {
type = "select",
order = 5,
width = "full",
name = L["OPT_MAP_POI_CATEGORY"] or "Category",
values = function()
return MapCategoryValues()
end,
get = function()
local draft = EnsurePoiDraft(row)
return (draft and draft.category) or "default"
end,
set = function(_, value)
local draft = EnsurePoiDraft(row)
if draft then
draft.category = value
end
end,
},
waypoint = {
type = "execute",
order = 6,
width = "half",
name = "Waypoint",
func = function()
local poi = GetMapPOIs()[row]
if poi and MapOverlay.ToggleWaypointForPOI then
MapOverlay:ToggleWaypointForPOI(poi)
end
end,
},
update = {
type = "execute",
order = 7,
width = "half",
name = L["OPT_MAP_POI_UPDATE"] or "Update POI",
func = function()
local draft = EnsurePoiDraft(row)
if not draft then
return
end
local ok = HMGT.UpdateMapPOI and HMGT:UpdateMapPOI(row, draft.mapID, draft.x, draft.y, draft.label, nil, draft.category)
if ok then
if HMGT._mapPoiDrafts then
HMGT._mapPoiDrafts[row] = nil
end
HMGT:Print(L["OPT_MAP_POI_UPDATED"] or "HMGT: POI updated")
else
HMGT:Print(L["OPT_MAP_POI_UPDATE_FAILED"] or "HMGT: could not update POI")
end
NotifyOptionsChanged()
end,
},
delete = {
type = "execute",
order = 8,
width = "half",
name = L["OPT_MAP_POI_REMOVE"] or "Remove POI",
func = function()
local ok = HMGT.RemoveMapPOI and HMGT:RemoveMapPOI(row)
if ok then
HMGT._mapPoiDrafts = nil
HMGT:Print(L["OPT_MAP_POI_REMOVED"] or "HMGT: POI removed")
else
HMGT:Print(L["OPT_MAP_POI_REMOVE_FAILED"] or "HMGT: could not remove POI")
end
NotifyOptionsChanged()
end,
},
},
}
end
return args
end
function MapOverlay:GetOptionsGroup()
local group = {
type = "group",
name = L["OPT_MODULE_MAP_OVERLAY"] or "Map Overlay",
order = 30,
childGroups = "tree",
args = {
general = {
type = "group",
order = 1,
name = GENERAL or "General",
args = {
enabled = {
type = "toggle",
order = 1,
width = "full",
name = L["OPT_MAP_ENABLED"] or "Enable map overlay",
get = function()
local profile = HMGT.db and HMGT.db.profile
if not profile then
return true
end
profile.mapOverlay = profile.mapOverlay or {}
return profile.mapOverlay.enabled ~= false
end,
set = function(_, value)
local profile = HMGT.db and HMGT.db.profile
if not profile then
return
end
profile.mapOverlay = profile.mapOverlay or {}
profile.mapOverlay.enabled = value
if MapOverlay.Refresh then
MapOverlay:Refresh()
end
end,
},
iconSize = {
type = "range",
order = 2,
min = 8,
max = 48,
step = 1,
name = L["OPT_MAP_ICON_SIZE"] or "Icon size",
get = function()
local profile = HMGT.db and HMGT.db.profile
if not profile then
return 16
end
profile.mapOverlay = profile.mapOverlay or {}
return profile.mapOverlay.iconSize or 16
end,
set = function(_, value)
local profile = HMGT.db and HMGT.db.profile
if not profile then
return
end
profile.mapOverlay = profile.mapOverlay or {}
profile.mapOverlay.iconSize = value
if MapOverlay.Refresh then
MapOverlay:Refresh()
end
end,
},
alpha = {
type = "range",
order = 3,
min = 0.1,
max = 1,
step = 0.05,
name = L["OPT_MAP_ALPHA"] or "Icon alpha",
get = function()
local profile = HMGT.db and HMGT.db.profile
if not profile then
return 1
end
profile.mapOverlay = profile.mapOverlay or {}
return profile.mapOverlay.alpha or 1
end,
set = function(_, value)
local profile = HMGT.db and HMGT.db.profile
if not profile then
return
end
profile.mapOverlay = profile.mapOverlay or {}
profile.mapOverlay.alpha = value
if MapOverlay.Refresh then
MapOverlay:Refresh()
end
end,
},
showLabels = {
type = "toggle",
order = 4,
width = "full",
name = L["OPT_MAP_SHOW_LABELS"] or "Show labels",
get = function()
local profile = HMGT.db and HMGT.db.profile
if not profile then
return true
end
profile.mapOverlay = profile.mapOverlay or {}
return profile.mapOverlay.showLabels ~= false
end,
set = function(_, value)
local profile = HMGT.db and HMGT.db.profile
if not profile then
return
end
profile.mapOverlay = profile.mapOverlay or {}
profile.mapOverlay.showLabels = value
if MapOverlay.Refresh then
MapOverlay:Refresh()
end
end,
},
poiSection = {
type = "header",
order = 10,
name = L["OPT_MAP_POI_SECTION"] or "Custom POIs",
},
poiSummary = {
type = "description",
order = 10.1,
width = "full",
name = function()
local count = GetPoiCount()
if count <= 0 then
return L["OPT_MAP_POI_EMPTY"] or "No POIs configured."
end
return string.format(
"%s: %d\n%s",
L["OPT_MAP_POI_LIST"] or "Current POIs",
count,
L["OPT_MAP_POI_SELECT_HINT"] or "Select a POI in the tree on the left to edit it."
)
end,
},
draftMapID = {
type = "input",
order = 11,
width = 0.8,
name = L["OPT_MAP_POI_MAPID"] or "Map ID",
get = function()
HMGT._mapDraft = HMGT._mapDraft or {}
if not HMGT._mapDraft.mapID and MapOverlay.GetActiveMapID then
local activeMap = MapOverlay:GetActiveMapID()
if activeMap then
HMGT._mapDraft.mapID = tostring(activeMap)
end
end
return HMGT._mapDraft.mapID or ""
end,
set = function(_, value)
HMGT._mapDraft = HMGT._mapDraft or {}
HMGT._mapDraft.mapID = value
end,
},
useCurrentPosition = {
type = "execute",
order = 11.1,
width = "half",
name = L["OPT_MAP_POI_USE_CURRENT"] or "Use current position",
desc = L["OPT_MAP_POI_USE_CURRENT_DESC"] or "Fill map ID, X and Y from your current player position",
func = function()
HMGT._mapDraft = HMGT._mapDraft or {}
local mapID, x, y = nil, nil, nil
if HMGT.GetCurrentMapPOIData then
mapID, x, y = HMGT:GetCurrentMapPOIData()
end
if mapID and x and y then
HMGT._mapDraft.mapID = tostring(mapID)
HMGT._mapDraft.x = string.format("%.2f", x)
HMGT._mapDraft.y = string.format("%.2f", y)
HMGT:Print(L["OPT_MAP_POI_CURRENT_SET"] or "HMGT: current position copied")
else
HMGT:Print(L["OPT_MAP_POI_CURRENT_FAILED"] or "HMGT: could not determine current position")
end
NotifyOptionsChanged()
end,
},
draftX = {
type = "input",
order = 12,
width = 0.8,
name = L["OPT_MAP_POI_X"] or "X (0-100)",
get = function()
HMGT._mapDraft = HMGT._mapDraft or {}
return HMGT._mapDraft.x or ""
end,
set = function(_, value)
HMGT._mapDraft = HMGT._mapDraft or {}
HMGT._mapDraft.x = value
end,
},
draftY = {
type = "input",
order = 13,
width = 0.8,
name = L["OPT_MAP_POI_Y"] or "Y (0-100)",
get = function()
HMGT._mapDraft = HMGT._mapDraft or {}
return HMGT._mapDraft.y or ""
end,
set = function(_, value)
HMGT._mapDraft = HMGT._mapDraft or {}
HMGT._mapDraft.y = value
end,
},
draftLabel = {
type = "input",
order = 14,
width = "full",
name = L["OPT_MAP_POI_LABEL"] or "Label",
get = function()
HMGT._mapDraft = HMGT._mapDraft or {}
return HMGT._mapDraft.label or ""
end,
set = function(_, value)
HMGT._mapDraft = HMGT._mapDraft or {}
HMGT._mapDraft.label = value
end,
},
draftCategory = {
type = "select",
order = 14.1,
width = "full",
name = L["OPT_MAP_POI_CATEGORY"] or "Category",
values = function()
return MapCategoryValues()
end,
get = function()
HMGT._mapDraft = HMGT._mapDraft or {}
return HMGT._mapDraft.category or "default"
end,
set = function(_, value)
HMGT._mapDraft = HMGT._mapDraft or {}
HMGT._mapDraft.category = value
end,
},
addPoi = {
type = "execute",
order = 15,
width = "half",
name = L["OPT_MAP_POI_ADD"] or "Add POI",
func = function()
HMGT._mapDraft = HMGT._mapDraft or {}
local draft = HMGT._mapDraft
local ok = HMGT.AddMapPOI and HMGT:AddMapPOI(draft.mapID, draft.x, draft.y, draft.label, nil, draft.category or "default")
if ok then
HMGT._mapPoiDrafts = nil
HMGT:Print(L["OPT_MAP_POI_ADDED"] or "HMGT: POI added")
else
HMGT:Print(L["OPT_MAP_POI_ADD_FAILED"] or "HMGT: could not add POI")
end
NotifyOptionsChanged()
end,
},
},
},
},
}
for key, value in pairs(BuildPoiEditorGroupArgs()) do
group.args[key] = value
end
return group
end
HMGT_Config:RegisterOptionsProvider("map.overlay", function()
return {
path = "map.overlay",
order = 30,
group = MapOverlay:GetOptionsGroup(),
}
end)

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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT then return end
local RT = HMGT.RaidTimeline
if not RT then return end
local function TrimText(value)
local text = tostring(value or "")
text = string.gsub(text, "^%s+", "")
text = string.gsub(text, "%s+$", "")
return text
end
local function StripBarDisplayText(value)
local text = tostring(value or "")
text = string.gsub(text, "|T.-|t", "")
text = string.gsub(text, "|c%x%x%x%x%x%x%x%x", "")
text = string.gsub(text, "|r", "")
return TrimText(text)
end
local function NormalizeBossAbilityBarName(value)
local text = TrimText(value)
if text == "" then
return ""
end
text = string.gsub(text, "%s*%(%d+%)%s*$", "")
text = string.gsub(text, "%s*%([Cc]ount%)%s*$", "")
text = string.gsub(text, "^%s*%[([A-Za-z])%]%s*", "%1 ")
text = string.gsub(text, "%s*%[([A-Za-z])%]%s*$", " (%1)")
text = string.gsub(text, "%s*%(([A-Za-z])%)%s*$", " (%1)")
text = string.lower(text)
return TrimText(text)
end
local function EnsureBigWigsBridge()
if RT._bigWigsBridgeRegistered == true then
return true
end
if type(BigWigsLoader) ~= "table" or type(BigWigsLoader.RegisterMessage) ~= "function" then
return false
end
RT._bigWigsObservedBars = RT._bigWigsObservedBars or setmetatable({}, { __mode = "k" })
RT._bigWigsReceiver = RT._bigWigsReceiver or {}
function RT._bigWigsReceiver:OnBigWigsBarCreated(_, plugin, bar, module, key, text, time)
RT._bigWigsObservedBars[bar] = {
plugin = plugin,
module = module,
key = key,
createdText = tostring(text or ""),
duration = tonumber(time) or 0,
}
end
function RT._bigWigsReceiver:OnBigWigsStopBar(_, plugin, module, text)
local targetText = StripBarDisplayText(text)
for bar, info in pairs(RT._bigWigsObservedBars) do
local currentText = ""
if type(bar) == "table" and type(bar.GetText) == "function" then
currentText = StripBarDisplayText(bar:GetText())
end
if (info and info.plugin == plugin or not info or not info.plugin)
and (currentText == targetText or StripBarDisplayText(info and info.createdText) == targetText) then
RT._bigWigsObservedBars[bar] = nil
end
end
end
BigWigsLoader.RegisterMessage(RT._bigWigsReceiver, "BigWigs_BarCreated", "OnBigWigsBarCreated")
BigWigsLoader.RegisterMessage(RT._bigWigsReceiver, "BigWigs_StopBar", "OnBigWigsStopBar")
RT._bigWigsBridgeRegistered = true
return true
end
function RT:GetObservedBigWigsBars()
local observed = {}
if not EnsureBigWigsBridge() then
return observed
end
for bar, info in pairs(self._bigWigsObservedBars or {}) do
local rawText = nil
if type(bar) == "table" and type(bar.GetText) == "function" then
rawText = bar:GetText()
end
rawText = StripBarDisplayText(rawText or (info and info.createdText) or "")
local remaining = math.max(0, tonumber(bar and bar.remaining) or 0)
if rawText ~= "" and remaining > 0 then
observed[#observed + 1] = {
rawText = rawText,
normalizedName = NormalizeBossAbilityBarName(rawText),
count = tonumber(string.match(rawText, "%((%d+)%)%s*$")) or 1,
seconds = remaining,
key = info and info.key or nil,
}
else
self._bigWigsObservedBars[bar] = nil
end
end
return observed
end
function RT:ProbeBossAbilityEntry(entryIndex, entry)
if not self:IsLocalEditor() or not self.activeEncounterId or self:GetTriggerType(entry) ~= "bossAbility" then
return
end
local desiredRawName = TrimText(entry and entry.bossAbilityBarName or "")
local desiredName = NormalizeBossAbilityBarName(desiredRawName)
local desiredSelector = self:NormalizeCastCountSelector(entry and entry.castCount)
local desiredSelectorText = self:FormatCastCountSelector(desiredSelector)
if desiredName == "" then
self:LogBossAbilityProbe(
entryIndex,
entry,
"missing-bar-name",
"RaidTimeline BigWigs probe encounter=%s slot=%s skipped=missing-bar-name",
tostring(self.activeEncounterId),
tostring(entryIndex)
)
return
end
local bars = self:GetObservedBigWigsBars()
if #bars == 0 then
self:LogBossAbilityProbe(
entryIndex,
entry,
"no-bars",
"RaidTimeline BigWigs probe encounter=%s slot=%s target=%s normalized=%s selector=%s foundBar=false bars=0",
tostring(self.activeEncounterId),
tostring(entryIndex),
tostring(desiredRawName),
tostring(desiredName),
tostring(desiredSelectorText)
)
return
end
local seenNames = {}
local foundName = false
for _, observed in ipairs(bars) do
seenNames[#seenNames + 1] = string.format("%s{key=%s}[%d]=%.1fs", tostring(observed.rawText), tostring(observed.key), tonumber(observed.count) or 1, tonumber(observed.seconds) or 0)
if observed.normalizedName == desiredName then
foundName = true
if self:DoesCastCountSelectorMatch(desiredSelector, observed.count) then
self:LogBossAbilityProbe(
entryIndex,
entry,
string.format("match:%s:%s:%d", desiredName, tostring(desiredSelector), tonumber(observed.count) or 1),
"RaidTimeline BigWigs probe encounter=%s slot=%s target=%s normalized=%s selector=%s foundBar=true countMatch=true observed=%s key=%s observedCount=%d remaining=%.1f",
tostring(self.activeEncounterId),
tostring(entryIndex),
tostring(desiredRawName),
tostring(desiredName),
tostring(desiredSelectorText),
tostring(observed.rawText),
tostring(observed.key),
tonumber(observed.count) or 1,
tonumber(observed.seconds) or 0
)
self:TryDispatchBossAbilityEntry(entryIndex, entry, observed.count, observed.seconds)
return
end
self:LogBossAbilityProbe(
entryIndex,
entry,
string.format("count-mismatch:%s:%d", desiredName, observed.count),
"RaidTimeline BigWigs probe encounter=%s slot=%s target=%s normalized=%s selector=%s foundBar=true countMatch=false observed=%s key=%s observedCount=%d remaining=%.1f",
tostring(self.activeEncounterId),
tostring(entryIndex),
tostring(desiredRawName),
tostring(desiredName),
tostring(desiredSelectorText),
tostring(observed.rawText),
tostring(observed.key),
tonumber(observed.count) or 1,
tonumber(observed.seconds) or 0
)
end
end
if not foundName then
self:LogBossAbilityProbe(
entryIndex,
entry,
string.format("name-miss:%s", desiredName),
"RaidTimeline BigWigs probe encounter=%s slot=%s target=%s normalized=%s selector=%s foundBar=false bars=%s",
tostring(self.activeEncounterId),
tostring(entryIndex),
tostring(desiredRawName),
tostring(desiredName),
tostring(desiredSelectorText),
table.concat(seenNames, ", ")
)
end
end

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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT then return end
HMGT.RaidTimelineBossAbilityData = HMGT.RaidTimelineBossAbilityData or {
raids = {
--[[
{
name = "Void Spire",
journalInstanceId = 1307,
bosses = {
[3176] = {
name = "Imperator Averzian",
abilities = {
{
key = "gloom",
name = "Gloom",
spellId = 123456,
icon = 1234567,
difficulties = {
lfr = false,
normal = true,
heroic = true,
mythic = true,
},
triggers = {
bigwigs = { 123456, "gloom" },
dbm = { 123456 },
},
},
{
key = "mythic_gloom",
name = "Mythic Gloom",
spellId = 123457,
difficulties = {
lfr = false,
normal = false,
heroic = false,
mythic = true,
},
triggers = {
bigwigs = { 123457 },
dbm = { 123457 },
},
},
},
},
},
},
]]
},
}

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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT then return end
local RT = HMGT.RaidTimeline
if not RT then return end
-- Placeholder for later DBM-specific raid timeline integration.

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local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT then return end
local RT = HMGT.RaidTimeline
if not RT then return end
if not HMGT_Config or not HMGT_Config.RegisterOptionsProvider then return end
local L = LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME, true) or {}
local AceConfigRegistry = LibStub("AceConfigRegistry-3.0")
local LSM = LibStub("LibSharedMedia-3.0", true)
local FONT_OUTLINE_VALUES = {
NONE = NONE or "None",
OUTLINE = "Outline",
THICKOUTLINE = "Thick Outline",
MONOCHROME = "Monochrome",
["OUTLINE,MONOCHROME"] = "Outline Monochrome",
}
local DIFFICULTY_KEYS = { "lfr", "normal", "heroic", "mythic" }
local MAX_ENTRY_ROWS = 24
local raidTimelineOptionsGroup
local raidCooldownSpellValuesCache
local bossAbilityValuesCache = {}
local function ClearOptionCaches()
raidCooldownSpellValuesCache = nil
bossAbilityValuesCache = {}
end
local function Notify(rebuild)
if rebuild then
ClearOptionCaches()
end
if rebuild and raidTimelineOptionsGroup then
local fresh = RT:GetOptionsGroup()
raidTimelineOptionsGroup.name = fresh.name
raidTimelineOptionsGroup.order = fresh.order
raidTimelineOptionsGroup.childGroups = fresh.childGroups
raidTimelineOptionsGroup.args = fresh.args
end
AceConfigRegistry:NotifyChange(ADDON_NAME)
end
local function GetDrafts()
HMGT._raidTimelineDraft = HMGT._raidTimelineDraft or {
addEncounterId = "",
addEncounterName = "",
entries = {},
}
HMGT._raidTimelineDraft.entries = HMGT._raidTimelineDraft.entries or {}
return HMGT._raidTimelineDraft
end
local function TrimText(value)
return tostring(value or ""):gsub("^%s+", ""):gsub("%s+$", "")
end
local function GetEncounterDraft(encounterId)
local drafts = GetDrafts()
local key = tostring(tonumber(encounterId) or encounterId or "")
drafts.entries[key] = drafts.entries[key] or {
time = "",
spellId = 0,
alertText = "",
playerName = "",
entryType = "spell",
triggerType = "time",
actionType = "raidCooldown",
targetSpec = "",
bossAbilityId = "",
bossAbilityBarName = "",
castCount = "1",
}
return drafts.entries[key]
end
local function GetTriggerTypeValues()
return (RT.GetTriggerTypeValues and RT:GetTriggerTypeValues()) or {
time = L["OPT_RT_TRIGGER_TIME"] or "Time",
bossAbility = L["OPT_RT_TRIGGER_BOSS_ABILITY"] or "Boss ability",
}
end
local function GetActionTypeValues()
return (RT.GetActionTypeValues and RT:GetActionTypeValues()) or {
text = L["OPT_RT_ACTION_TEXT"] or "Text",
raidCooldown = L["OPT_RT_ACTION_RAID_COOLDOWN"] or "Raid Cooldown",
}
end
local function GetEncounterEntry(encounterId, row)
local encounter = encounterId and RT:GetEncounter(encounterId)
return encounter and encounter.entries and encounter.entries[row] or nil
end
local function GetTargetFieldLabel(kind, isAddRow)
return (isAddRow and (L["OPT_RT_ADD_PLAYER"] or "Target")) or (L["OPT_RT_ENTRY_PLAYER"] or "Target")
end
local function GetTargetFieldDesc(kind)
return L["OPT_RT_ADD_PLAYER_DESC"] or "Optional. Comma-separated player names or variables like Group1, Group8, GroupEven, GroupOdd."
end
local function FormatEntryTime(value)
return RT.FormatTimelineClock and RT:FormatTimelineClock(value) or tostring(value or "")
end
local function GetBossAbilityValues(encounterId)
local encounterKey = tostring(tonumber(encounterId) or encounterId or 0)
if bossAbilityValuesCache[encounterKey] then
return bossAbilityValuesCache[encounterKey]
end
local values = RT.GetBossAbilityValues and RT:GetBossAbilityValues(encounterId) or { [""] = L["OPT_RT_NO_BOSS_ABILITY"] or "No boss ability" }
bossAbilityValuesCache[encounterKey] = values
return values
end
local function GetDraftTriggerType(encounterId)
local draft = GetEncounterDraft(encounterId)
draft.triggerType = tostring(draft.triggerType or "time")
return draft.triggerType == "bossAbility" and "bossAbility" or "time"
end
local function GetDraftActionType(encounterId)
local draft = GetEncounterDraft(encounterId)
draft.actionType = tostring(draft.actionType or "raidCooldown")
return draft.actionType == "text" and "text" or "raidCooldown"
end
local function GetSpellName(spellId)
local sid = tonumber(spellId)
if not sid or sid <= 0 then return nil end
if C_Spell and type(C_Spell.GetSpellName) == "function" then
local name = C_Spell.GetSpellName(sid)
if type(name) == "string" and name ~= "" then
return name
end
end
if type(GetSpellInfo) == "function" then
local name = GetSpellInfo(sid)
if type(name) == "string" and name ~= "" then
return name
end
end
return nil
end
local function GetSpellIcon(spellId)
local sid = tonumber(spellId)
if not sid or sid <= 0 then return nil end
if HMGT_SpellData and type(HMGT_SpellData.GetSpellIcon) == "function" then
local icon = HMGT_SpellData.GetSpellIcon(sid)
if icon and icon ~= "" then
return icon
end
end
if C_Spell and type(C_Spell.GetSpellTexture) == "function" then
local icon = C_Spell.GetSpellTexture(sid)
if icon and icon ~= "" then
return icon
end
end
local _, _, icon = GetSpellInfo(sid)
return icon
end
local function GetRaidCooldownSpellValues()
if raidCooldownSpellValuesCache then
return raidCooldownSpellValuesCache
end
local values = { [0] = L["OPT_RT_NO_SPELL"] or "No spell" }
local seen = { [0] = true }
for _, entry in ipairs(HMGT_SpellData and HMGT_SpellData.RaidCooldowns or {}) do
local spellId = tonumber(entry and entry.spellId)
if spellId and spellId > 0 and not seen[spellId] then
seen[spellId] = true
local spellName = GetSpellName(spellId) or tostring(entry.name or ("Spell " .. spellId))
local icon = GetSpellIcon(spellId)
values[spellId] = icon and icon ~= ""
and string.format("|T%s:16:16:0:0|t %s (%d)", tostring(icon), spellName, spellId)
or string.format("%s (%d)", spellName, spellId)
end
end
raidCooldownSpellValuesCache = values
return values
end
local function GetDifficultyLabel(key)
if key == "lfr" then return L["OPT_RT_DIFF_LFR"] or "LFR" end
if key == "heroic" then return L["OPT_RT_DIFF_HEROIC"] or "HC" end
if key == "mythic" then return L["OPT_RT_DIFF_MYTHIC"] or "Mythic" end
return L["OPT_RT_DIFF_NORMAL"] or "Normal"
end
local function GetEncounterLabel(encounterId)
local encounter = RT:GetEncounter(encounterId)
local name = TrimText(encounter and encounter.name or "")
if name == "" then
name = L["OPT_RT_ENCOUNTER"] or "Encounter"
end
return string.format("%s (%d)", name, tonumber(encounterId) or 0)
end
local function GetBossTreeLabel(encounterId)
local encounter = RT:GetEncounter(encounterId)
local name = TrimText(encounter and encounter.name or "")
if name == "" then
name = L["OPT_RT_ENCOUNTER"] or "Encounter"
end
return string.format("%s (%d)", name, #(encounter and encounter.entries or {}))
end
local function GetRaidBuckets()
local buckets, raidNames = {}, {}
for _, encounterId in ipairs(RT:GetEncounterIds()) do
local encounter = RT:GetEncounter(encounterId)
if encounter then
local journalInstanceId, instanceName = RT:GetEncounterInstanceInfo(encounterId)
local raidName = tostring(encounter.instanceName or instanceName or (L["OPT_RT_RAID_DEFAULT"] or "Encounter"))
if not buckets[raidName] then
buckets[raidName] = {
key = tostring(journalInstanceId or raidName),
ids = {},
difficulties = { lfr = {}, normal = {}, heroic = {}, mythic = {} },
}
table.insert(raidNames, raidName)
end
table.insert(buckets[raidName].ids, encounterId)
for _, difficultyKey in ipairs(DIFFICULTY_KEYS) do
if encounter.difficulties and encounter.difficulties[difficultyKey] == true then
table.insert(buckets[raidName].difficulties[difficultyKey], encounterId)
end
end
end
end
table.sort(raidNames)
for _, raidName in ipairs(raidNames) do
table.sort(buckets[raidName].ids)
for _, difficultyKey in ipairs(DIFFICULTY_KEYS) do
table.sort(buckets[raidName].difficulties[difficultyKey])
end
end
return raidNames, buckets
end
local function BuildEntryEditorArgs(encounterId)
local args = {
entriesHeader = {
type = "header",
order = 20,
name = L["OPT_RT_ENCOUNTERS_HEADER"] or "Encounter timelines",
},
addTime = {
type = "input", order = 21, width = 0.7, name = L["OPT_RT_ADD_TIME"] or "Time (MM:SS)",
disabled = function() return not RT:IsLocalEditor() end,
get = function() return tostring(GetEncounterDraft(encounterId).time or "") end,
set = function(_, val) GetEncounterDraft(encounterId).time = val end,
hidden = function() return GetDraftTriggerType(encounterId) == "bossAbility" end,
},
addTriggerType = {
type = "select", order = 22, width = 0.8, name = L["OPT_RT_TRIGGER"] or "Trigger",
disabled = function() return not RT:IsLocalEditor() end,
values = GetTriggerTypeValues,
get = function() return GetDraftTriggerType(encounterId) end,
set = function(_, val)
local draft = GetEncounterDraft(encounterId)
draft.triggerType = (tostring(val or "") == "bossAbility") and "bossAbility" or "time"
if draft.triggerType == "time" then
draft.bossAbilityId = ""
draft.bossAbilityBarName = ""
draft.castCount = "1"
end
Notify(false)
end,
},
addActionType = {
type = "select", order = 22.1, width = 1.0, name = L["OPT_RT_ACTION"] or "Action",
disabled = function() return not RT:IsLocalEditor() end,
values = GetActionTypeValues,
get = function() return GetDraftActionType(encounterId) end,
set = function(_, val)
local draft = GetEncounterDraft(encounterId)
draft.actionType = (tostring(val or "") == "text") and "text" or "raidCooldown"
if draft.actionType == "text" then
draft.spellId = 0
end
Notify(false)
end,
},
addSpellId = {
type = "select", order = 23, width = 1.2, name = L["OPT_RT_ADD_SPELL"] or "Spell",
disabled = function() return not RT:IsLocalEditor() end,
values = GetRaidCooldownSpellValues,
get = function() return math.max(0, tonumber(GetEncounterDraft(encounterId).spellId) or 0) end,
set = function(_, val) GetEncounterDraft(encounterId).spellId = math.max(0, tonumber(val) or 0) end,
hidden = function() return GetDraftActionType(encounterId) ~= "raidCooldown" end,
},
addCastCount = {
type = "input", order = 23.1, width = 0.7, name = L["OPT_RT_CAST_COUNT"] or "Cast count",
disabled = function() return not RT:IsLocalEditor() end,
desc = L["OPT_RT_CAST_COUNT_DESC"] or "Use a number, All, Odd, or Even.",
get = function() return RT:FormatCastCountSelector(GetEncounterDraft(encounterId).castCount or "1") end,
set = function(_, val) GetEncounterDraft(encounterId).castCount = RT:NormalizeCastCountSelector(val) end,
hidden = function() return GetDraftTriggerType(encounterId) ~= "bossAbility" end,
},
addBossAbilityBarName = {
type = "input", order = 23.2, width = 1.2, name = L["OPT_RT_BOSS_BAR_NAME"] or "Bossmod bar name",
disabled = function() return not RT:IsLocalEditor() end,
get = function() return tostring(GetEncounterDraft(encounterId).bossAbilityBarName or "") end,
set = function(_, val) GetEncounterDraft(encounterId).bossAbilityBarName = tostring(val or "") end,
hidden = function() return GetDraftTriggerType(encounterId) ~= "bossAbility" end,
},
addAlertText = {
type = "input", order = 24, width = 1.2, name = L["OPT_RT_ADD_TEXT"] or "Custom text",
disabled = function() return not RT:IsLocalEditor() end,
get = function() return tostring(GetEncounterDraft(encounterId).alertText or "") end,
set = function(_, val) GetEncounterDraft(encounterId).alertText = tostring(val or "") end,
hidden = function()
return GetDraftActionType(encounterId) ~= "text"
end,
},
addPlayerName = {
type = "input", order = 25, width = 1.2,
name = function() return GetTargetFieldLabel(GetDraftActionType(encounterId), true) end,
desc = function() return GetTargetFieldDesc(GetDraftActionType(encounterId)) end,
disabled = function() return not RT:IsLocalEditor() end,
get = function()
local draft = GetEncounterDraft(encounterId)
return tostring(draft.playerName or draft.targetSpec or "")
end,
set = function(_, val)
local draft = GetEncounterDraft(encounterId)
draft.playerName = tostring(val or "")
draft.targetSpec = tostring(val or "")
end,
},
addEntry = {
type = "execute", order = 26, width = "full", name = L["OPT_RT_ADD_ENTRY"] or "Add entry",
disabled = function() return not RT:IsLocalEditor() end,
func = function()
local draft = GetEncounterDraft(encounterId)
local ok = RT:AddDetailedEntry(encounterId, draft)
if ok then
draft.time, draft.spellId, draft.alertText, draft.playerName, draft.entryType, draft.triggerType, draft.actionType, draft.targetSpec, draft.bossAbilityId, draft.bossAbilityBarName, draft.castCount = "", 0, "", "", "spell", "time", "raidCooldown", "", "", "", "1"
Notify(true)
else
HMGT:Print(L["OPT_RT_ADD_ENTRY_INVALID"] or "HMGT: invalid raid timeline entry")
end
end,
},
addBreak = { type = "description", order = 27, width = "full", name = " " },
}
for entryRow = 1, MAX_ENTRY_ROWS do
local order = 40 + (entryRow * 10)
args["entryTime_" .. entryRow] = {
type = "input", order = order, width = 0.7,
disabled = function() return not RT:IsLocalEditor() end,
name = function() return entryRow == 1 and (L["OPT_RT_ENTRY_TIME"] or "Time") or "" end,
get = function() local entry = GetEncounterEntry(encounterId, entryRow); return entry and FormatEntryTime(entry.time or 0) or "" end,
set = function(_, val)
if not RT:SetEntryField(encounterId, entryRow, "time", val) then
HMGT:Print(L["OPT_RT_INVALID_TIME"] or "HMGT: invalid time")
end
Notify(false)
end,
hidden = function()
local entry = GetEncounterEntry(encounterId, entryRow)
return not entry or RT:GetTriggerType(entry) == "bossAbility"
end,
}
args["entryTriggerType_" .. entryRow] = {
type = "select", order = order + 1, width = 0.8,
disabled = function() return not RT:IsLocalEditor() end,
name = function() return entryRow == 1 and (L["OPT_RT_TRIGGER"] or "Trigger") or "" end,
values = GetTriggerTypeValues,
get = function() local entry = GetEncounterEntry(encounterId, entryRow); return entry and RT:GetTriggerType(entry) or "time" end,
set = function(_, val) RT:SetEntryField(encounterId, entryRow, "triggerType", val); Notify(false) end,
hidden = function() return GetEncounterEntry(encounterId, entryRow) == nil end,
}
args["entryActionType_" .. entryRow] = {
type = "select", order = order + 1.1, width = 1.0,
disabled = function() return not RT:IsLocalEditor() end,
name = function() return entryRow == 1 and (L["OPT_RT_ACTION"] or "Action") or "" end,
values = GetActionTypeValues,
get = function() local entry = GetEncounterEntry(encounterId, entryRow); return entry and RT:GetActionType(entry) or "raidCooldown" end,
set = function(_, val) RT:SetEntryField(encounterId, entryRow, "actionType", val); Notify(false) end,
hidden = function() return GetEncounterEntry(encounterId, entryRow) == nil end,
}
args["entrySpell_" .. entryRow] = {
type = "select", order = order + 2, width = 1.2,
disabled = function() return not RT:IsLocalEditor() end,
name = function() return entryRow == 1 and (L["OPT_RT_ENTRY_SPELL"] or "Spell") or "" end,
values = GetRaidCooldownSpellValues,
get = function() local entry = GetEncounterEntry(encounterId, entryRow); return entry and math.max(0, tonumber(entry.spellId) or 0) or 0 end,
set = function(_, val)
if not RT:SetEntryField(encounterId, entryRow, "spellId", math.max(0, tonumber(val) or 0)) then
HMGT:Print(L["OPT_RT_INVALID_SPELL"] or "HMGT: invalid spell ID")
end
Notify(false)
end,
hidden = function() local entry = GetEncounterEntry(encounterId, entryRow); return not entry or RT:GetActionType(entry) ~= "raidCooldown" end,
}
args["entryCastCount_" .. entryRow] = {
type = "input", order = order + 2.1, width = 0.7,
disabled = function() return not RT:IsLocalEditor() end,
name = function() return entryRow == 1 and (L["OPT_RT_CAST_COUNT"] or "Cast count") or "" end,
desc = L["OPT_RT_CAST_COUNT_DESC"] or "Use a number, All, Odd, or Even.",
get = function() local entry = GetEncounterEntry(encounterId, entryRow); return entry and RT:FormatCastCountSelector(entry.castCount) or "1" end,
set = function(_, val) RT:SetEntryField(encounterId, entryRow, "castCount", val); Notify(false) end,
hidden = function() local entry = GetEncounterEntry(encounterId, entryRow); return not entry or RT:GetTriggerType(entry) ~= "bossAbility" end,
}
args["entryBossAbilityBarName_" .. entryRow] = {
type = "input", order = order + 2.2, width = 1.2,
disabled = function() return not RT:IsLocalEditor() end,
name = function() return entryRow == 1 and (L["OPT_RT_BOSS_BAR_NAME"] or "Bossmod bar name") or "" end,
get = function() local entry = GetEncounterEntry(encounterId, entryRow); return entry and tostring(entry.bossAbilityBarName or "") or "" end,
set = function(_, val) RT:SetEntryField(encounterId, entryRow, "bossAbilityBarName", val); Notify(false) end,
hidden = function() local entry = GetEncounterEntry(encounterId, entryRow); return not entry or RT:GetTriggerType(entry) ~= "bossAbility" end,
}
args["entryText_" .. entryRow] = {
type = "input", order = order + 3, width = 1.2,
disabled = function() return not RT:IsLocalEditor() end,
name = function() return entryRow == 1 and (L["OPT_RT_ENTRY_TEXT"] or "Custom text") or "" end,
get = function() local entry = GetEncounterEntry(encounterId, entryRow); return entry and tostring(entry.alertText or "") or "" end,
set = function(_, val) RT:SetEntryField(encounterId, entryRow, "alertText", val); Notify(false) end,
hidden = function()
local entry = GetEncounterEntry(encounterId, entryRow)
if not entry then
return true
end
return RT:GetActionType(entry) ~= "text"
end,
}
args["entryPlayer_" .. entryRow] = {
type = "input", order = order + 4, width = 1.1,
disabled = function() return not RT:IsLocalEditor() end,
name = function()
local entry = GetEncounterEntry(encounterId, entryRow)
return entryRow == 1 and GetTargetFieldLabel(entry and RT:GetActionType(entry) or "raidCooldown", false) or ""
end,
desc = function()
local entry = GetEncounterEntry(encounterId, entryRow)
return GetTargetFieldDesc(entry and RT:GetActionType(entry) or "raidCooldown")
end,
get = function()
local entry = GetEncounterEntry(encounterId, entryRow)
if not entry then return "" end
return tostring(entry.playerName or entry.targetSpec or "")
end,
set = function(_, val)
local entry = GetEncounterEntry(encounterId, entryRow)
if entry then
RT:SetEntryField(encounterId, entryRow, "playerName", val)
RT:SetEntryField(encounterId, entryRow, "targetSpec", val)
Notify(false)
end
end,
hidden = function() return GetEncounterEntry(encounterId, entryRow) == nil end,
}
args["entryDelete_" .. entryRow] = {
type = "execute", order = order + 5, width = 0.6, name = REMOVE or "Remove",
disabled = function() return not RT:IsLocalEditor() end,
func = function() RT:RemoveEntry(encounterId, entryRow); Notify(true) end,
hidden = function() return GetEncounterEntry(encounterId, entryRow) == nil end,
}
args["entryBreak_" .. entryRow] = {
type = "description", order = order + 6, width = "full", name = " ",
hidden = function() return GetEncounterEntry(encounterId, entryRow) == nil end,
}
end
return args
end
local function BuildEncounterDetailGroup(encounterId)
local encounter = RT:GetEncounter(encounterId)
if not encounter then return nil end
local args = {
header = { type = "header", order = 1, name = GetEncounterLabel(encounterId) },
encounterId = {
type = "description", order = 2, width = "full",
name = string.format("|cffffd100%s|r: %d", L["OPT_RT_ADD_ENCOUNTER_ID"] or "Encounter ID", tonumber(encounterId) or 0),
},
raidName = {
type = "description", order = 3, width = "full",
name = function()
local _, instanceName = RT:GetEncounterInstanceInfo(encounterId)
local current = RT:GetEncounter(encounterId)
return string.format("|cffffd100%s|r: %s", L["OPT_RT_RAID_NAME"] or "Raid", tostring((current and current.instanceName) or instanceName or (L["OPT_RT_RAID_DEFAULT"] or "Encounter")))
end,
},
encounterName = {
type = "input", order = 4, width = "full", name = L["OPT_RT_ENCOUNTER_NAME"] or "Name",
disabled = function() return not RT:IsLocalEditor() end,
get = function() local current = RT:GetEncounter(encounterId); return current and tostring(current.name or "") or "" end,
set = function(_, val) local current = RT:GetEncounter(encounterId); if current then current.name = tostring(val or ""); Notify(true) end end,
},
difficultyHeader = { type = "header", order = 5, name = L["OPT_RT_DIFFICULTY_HEADER"] or "Difficulties" },
}
local diffOrder = 6
for _, difficultyKey in ipairs(DIFFICULTY_KEYS) do
args["difficulty_" .. difficultyKey] = {
type = "toggle", order = diffOrder, width = 0.75, name = GetDifficultyLabel(difficultyKey),
disabled = function() return not RT:IsLocalEditor() end,
get = function()
local current = RT:GetEncounter(encounterId)
local difficulties = current and current.difficulties or nil
return difficulties and difficulties[difficultyKey] ~= false or false
end,
set = function(_, val)
local current = RT:GetEncounter(encounterId)
if current then
current.difficulties = current.difficulties or {}
current.difficulties[difficultyKey] = val and true or false
Notify(true)
end
end,
}
diffOrder = diffOrder + 0.01
end
args.openTimelineEditor = {
type = "execute", order = 7, width = "full", name = L["OPT_RT_OPEN_EDITOR"] or "Open timeline",
func = function() if RT.OpenTimelineEditor then RT:OpenTimelineEditor(encounterId) end end,
}
args.runTest = {
type = "execute",
order = 7.5,
width = "full",
name = function()
if RT:IsTestRunning(encounterId) then
return L["OPT_RT_STOP_TEST"] or "Stop test"
end
return L["OPT_RT_START_TEST"] or "Start timeline test"
end,
disabled = function() return not RT:IsLocalEditor() end,
func = function()
if RT:IsTestRunning(encounterId) then
RT:StopEncounterTest()
else
RT:StartEncounterTest(encounterId)
end
Notify()
end,
}
args.testHint = {
type = "description",
order = 7.6,
width = "full",
name = L["OPT_RT_TEST_HINT"] or "Runs the encounter timeline outside of combat so you can verify assignments, whispers and debug output.",
}
args.editorHint = {
type = "description", order = 8, width = "full",
name = L["OPT_RT_TIMELINE_HINT"] or "Click the bar to add a cooldown. Drag markers horizontally to change the time. Mousewheel scrolls, Ctrl+Mousewheel zooms.",
}
args.encounterDelete = {
type = "execute", order = 9, width = "full", name = DELETE or "Delete",
disabled = function() return not RT:IsLocalEditor() end,
confirm = function() return string.format(L["OPT_RT_DELETE_ENCOUNTER_CONFIRM"] or "Delete raid timeline for encounter %d?", tonumber(encounterId) or 0) end,
func = function() RT:RemoveEncounter(encounterId); Notify(true) end,
}
args.entryBreak = { type = "description", order = 10, width = "full", name = " " }
for key, value in pairs(BuildEntryEditorArgs(encounterId)) do
args[key] = value
end
return { type = "group", name = GetBossTreeLabel(encounterId), args = args }
end
local function BuildRaidTreeArgs()
local args = {}
local raidNames, buckets = GetRaidBuckets()
for raidIndex, raidName in ipairs(raidNames) do
local raidKey = tostring(buckets[raidName].key or raidIndex)
args["raid_" .. raidKey] = {
type = "group",
order = 100 + raidIndex,
name = raidName,
childGroups = "tree",
args = {
description = {
type = "description",
order = 1,
width = "full",
name = string.format("|cffffd100%s|r: %s", L["OPT_RT_RAID_NAME"] or "Raid", raidName),
},
raidId = {
type = "description",
order = 2,
width = "full",
name = string.format("|cffffd100%s|r: %s", L["OPT_RT_RAID_ID"] or "Raid ID", tostring(buckets[raidName].key or raidIndex)),
},
},
}
local addedEncounterIds = {}
local bossOrder = 10
for _, difficultyKey in ipairs(DIFFICULTY_KEYS) do
local encounterIds = buckets[raidName].difficulties[difficultyKey] or {}
for _, encounterId in ipairs(encounterIds) do
if not addedEncounterIds[encounterId] then
local encounterGroup = BuildEncounterDetailGroup(encounterId)
if encounterGroup then
encounterGroup.order = bossOrder
args["raid_" .. raidKey].args["boss_" .. tostring(encounterId)] = encounterGroup
bossOrder = bossOrder + 1
addedEncounterIds[encounterId] = true
end
end
end
end
end
return args, #raidNames
end
function RT:GetOptionsGroup()
local drafts = GetDrafts()
local raidTreeArgs, raidCount = BuildRaidTreeArgs()
local group = {
type = "group",
name = L["OPT_RT_NAME"] or "Raid Timeline",
order = 4,
childGroups = "tree",
args = {
general = {
type = "group",
order = 1,
name = L["OPT_RT_SECTION_GENERAL"] or "General",
args = {
enabled = {
type = "toggle",
order = 1,
width = "full",
name = L["OPT_RT_ENABLED"] or "Enable Raid Timeline",
get = function() return RT:GetSettings().enabled == true end,
set = function(_, val)
RT:GetSettings().enabled = val and true or false
if val then RT:Enable() else RT:Disable() end
end,
},
leadTime = {
type = "range",
order = 2,
min = 1,
max = 15,
step = 1,
name = L["OPT_RT_LEAD_TIME"] or "Warning lead time",
get = function() return tonumber(RT:GetSettings().leadTime) or 5 end,
set = function(_, val) RT:GetSettings().leadTime = math.floor((tonumber(val) or 5) + 0.5) end,
},
assignmentLeadTime = {
type = "range",
order = 2.1,
min = 0,
max = 60,
step = 1,
name = L["OPT_RT_ASSIGNMENT_LEAD_TIME"] or "Assignment lead time",
desc = L["OPT_RT_ASSIGNMENT_LEAD_TIME_DESC"] or "How many seconds before the planned use the assigned player should be selected.",
get = function()
local settings = RT:GetSettings()
return tonumber(settings.assignmentLeadTime) or tonumber(settings.leadTime) or 5
end,
set = function(_, val)
RT:GetSettings().assignmentLeadTime = math.floor((tonumber(val) or 5) + 0.5)
end,
},
header = { type = "header", order = 3, name = L["OPT_RT_ALERT_HEADER"] or "Alert frame" },
unlocked = {
type = "toggle", order = 4, width = "double", name = L["OPT_RT_UNLOCK"] or "Unlock alert frame",
get = function() return RT:GetSettings().unlocked == true end,
set = function(_, val)
RT:GetSettings().unlocked = val and true or false
RT:ApplyAlertStyle()
if val then RT:ShowPreview() end
end,
},
preview = {
type = "toggle", order = 5, width = "double", name = L["OPT_RT_PREVIEW"] or "Preview alert",
get = function() return RT.previewAlertActive == true end,
set = function(_, val) if val then RT:ShowPreview() else RT:HideAlert() end end,
},
alertFont = {
type = "select", order = 6, width = 1.4, name = L["OPT_FONT"] or "Typeface",
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists and AceGUIWidgetLSMlists.font or (LSM and LSM:HashTable("font")) or {},
get = function() return RT:GetSettings().alertFont or "Friz Quadrata TT" end,
set = function(_, val) RT:GetSettings().alertFont = val; RT:ApplyAlertStyle() end,
},
alertFontSize = {
type = "range", order = 7, min = 10, max = 72, step = 1, width = 1.0, name = L["OPT_FONT_SIZE"] or "Font size",
get = function() return tonumber(RT:GetSettings().alertFontSize) or 30 end,
set = function(_, val) RT:GetSettings().alertFontSize = math.floor((tonumber(val) or 30) + 0.5); RT:ApplyAlertStyle() end,
},
alertFontOutline = {
type = "select", order = 8, width = 1.0, name = L["OPT_FONT_OUTLINE"] or "Font outline",
values = FONT_OUTLINE_VALUES,
get = function() return RT:GetSettings().alertFontOutline or "OUTLINE" end,
set = function(_, val) RT:GetSettings().alertFontOutline = val; RT:ApplyAlertStyle() end,
},
alertColor = {
type = "color", order = 9, width = 0.8, name = L["OPT_RT_ALERT_COLOR"] or "Text colour", hasAlpha = true,
get = function()
local color = RT:GetSettings().alertColor or {}
return color.r or 1, color.g or 0.82, color.b or 0.15, color.a or 1
end,
set = function(_, r, g, b, a)
local color = RT:GetSettings().alertColor
color.r, color.g, color.b, color.a = r, g, b, a
RT:ApplyAlertStyle()
end,
},
desc = {
type = "description", order = 10, width = "full",
name = L["OPT_RT_DESC"] or "Create encounter timelines here and open the interactive Ace3 timeline editor for visual planning.",
},
},
},
manage = {
type = "group",
order = 2,
name = L["OPT_RT_SECTION_MANAGE"] or "Manage encounters",
args = {
header = { type = "header", order = 1, name = L["OPT_RT_ENCOUNTERS_HEADER"] or "Encounter timelines" },
addEncounterId = {
type = "input", order = 2, width = 0.8, name = L["OPT_RT_ADD_ENCOUNTER_ID"] or "Encounter ID",
disabled = function() return not RT:IsLocalEditor() end,
get = function() return tostring(drafts.addEncounterId or "") end,
set = function(_, val) drafts.addEncounterId = val end,
},
addEncounterName = {
type = "input", order = 3, width = 1.2, name = L["OPT_RT_ADD_ENCOUNTER_NAME"] or "Encounter name",
disabled = function() return not RT:IsLocalEditor() end,
get = function() return tostring(drafts.addEncounterName or "") end,
set = function(_, val) drafts.addEncounterName = val end,
},
addEncounter = {
type = "execute", order = 5, width = "full", name = L["OPT_RT_ADD_ENCOUNTER"] or "Add encounter",
disabled = function() return not RT:IsLocalEditor() end,
func = function()
if RT:AddEncounter(drafts.addEncounterId, drafts.addEncounterName) then
drafts.addEncounterId, drafts.addEncounterName = "", ""
Notify(true)
else
HMGT:Print(L["OPT_RT_INVALID_ENCOUNTER"] or "HMGT: invalid encounter ID")
end
end,
},
summary = {
type = "description", order = 6, width = "full",
name = function()
if raidCount == 0 then return L["OPT_RT_EMPTY"] or "No encounter timelines configured yet." end
return string.format("|cffffd100%s|r: %d", L["OPT_RT_ENCOUNTERS_HEADER"] or "Encounter timelines", #RT:GetEncounterIds())
end,
},
},
},
},
}
if raidCount == 0 then
group.args.empty = {
type = "group",
order = 50,
name = L["OPT_RT_EMPTY"] or "No encounter timelines configured yet.",
args = {
description = { type = "description", order = 1, width = "full", name = L["OPT_RT_EMPTY"] or "No encounter timelines configured yet." },
},
}
else
for key, value in pairs(raidTreeArgs) do
group.args[key] = value
end
end
return group
end
HMGT_Config:RegisterOptionsProvider("raidTimeline", function()
raidTimelineOptionsGroup = raidTimelineOptionsGroup or RT:GetOptionsGroup()
ClearOptionCaches()
local fresh = RT:GetOptionsGroup()
raidTimelineOptionsGroup.name = fresh.name
raidTimelineOptionsGroup.order = fresh.order
raidTimelineOptionsGroup.childGroups = fresh.childGroups
raidTimelineOptionsGroup.args = fresh.args
return {
path = "raidTimeline",
order = 4,
group = raidTimelineOptionsGroup,
}
end)

1231
Modules/Tracker/Frame.lua Normal file

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-- Core/GroupCooldownSpellDatabase.lua
-- Group cooldown database.
HMGT_SpellData = HMGT_SpellData or {}
local Spell = HMGT_SpellData.Spell
local Relation = HMGT_SpellData.Relation
if not Spell then return end
HMGT_SpellData.GroupCooldowns = {
-- WARRIOR
-- Arms Spec
Spell(118038, "Die by the Sword", {
classes = {"WARRIOR"},
specs = {1},
category = "defensive",
state = { kind = "cooldown", cooldown = 120 },
}),
Spell(167105, "Colossus Smash", {
classes = {"WARRIOR"},
specs = {1},
category = "offensive",
state = { kind = "cooldown", cooldown = 45 },
}),
-- Fury Spec
Spell(184364, "Enraged Regeneration", {
classes = {"WARRIOR"},
specs = {2},
category = "defensive",
state = { kind = "cooldown", cooldown = 120 },
}),
Spell(1719, "Recklessness", {
classes = {"WARRIOR"},
specs = {2},
category = "offensive",
state = { kind = "cooldown", cooldown = 90 },
}),
-- Protection Spec
Spell(871, "Shield Wall", {
classes = {"WARRIOR"},
specs = {3},
category = "tank",
state = { kind = "cooldown", cooldown = 108, charges = 1 },
mods = {
{ talentSpellId = 391271, value = 10, op = "reduceByPercent", target = "cooldown" }, -- Honed Reflexes
{ talentSpellId = 397103, value = 2, op = "set", target = "charges" },
},
}),
Spell(385952, "Shield Charge", {
classes = {"WARRIOR"},
specs = {3},
category = "cc",
state = { kind = "cooldown", cooldown = 45 },
}),
Spell(46968, "Shockwave", {
classes = {"WARRIOR"},
specs = {3},
category = "cc",
state = { kind = "cooldown", cooldown = 40 },
}),
Spell(3411, "Intervene", {
classes = {"WARRIOR"},
specs = {3},
category = "defensive",
state = { kind = "cooldown", cooldown = 27 },
}),
-- All Specs
Spell(107574, "Avatar", {
classes = {"WARRIOR"},
category = "offensive",
state = { kind = "cooldown", cooldown = 90 },
}),
Spell(107570, "Storm Bolt", {
classes = {"WARRIOR"},
category = "cc",
state = { kind = "cooldown", cooldown = 36 },
}),
-- PALADIN
Spell(498, "Divine Protection", {
classes = {"PALADIN"},
specs = {1, 2},
category = "defensive",
state = { kind = "cooldown", cooldown = 60 },
}),
Spell(642, "Divine Shield", {
classes = {"PALADIN"},
category = "defensive",
state = { kind = "cooldown", cooldown = 300 },
}),
Spell(31884, "Avenging Wrath", {
classes = {"PALADIN"},
specs = {1, 3},
category = "offensive",
state = { kind = "cooldown", cooldown = 120 },
}),
Spell(86659, "Guardian of Ancient Kings", {
classes = {"PALADIN"},
specs = {2},
category = "tank",
state = { kind = "cooldown", cooldown = 300 },
}),
-- HUNTER
Spell(264735, "Survival of the Fittest", {
classes = {"HUNTER"},
specs = {1},
category = "defensive",
state = { kind = "cooldown", cooldown = 180 },
}),
Spell(109304, "Exhilaration", {
classes = {"HUNTER"},
category = "defensive",
state = { kind = "cooldown", cooldown = 120 },
}),
-- ROGUE
Spell(31224, "Cloak of Shadows", {
classes = {"ROGUE"},
category = "defensive",
state = { kind = "cooldown", cooldown = 60 },
}),
Spell(5277, "Evasion", {
classes = {"ROGUE"},
category = "defensive",
state = { kind = "cooldown", cooldown = 120 },
}),
Spell(2094, "Blind", {
classes = {"ROGUE"},
category = "cc",
state = { kind = "cooldown", cooldown = 120 },
}),
Spell(1856, "Vanish", {
classes = {"ROGUE"},
category = "defensive",
state = { kind = "cooldown", cooldown = 120 },
}),
-- DEATH KNIGHT
Spell(55233, "Vampiric Blood", {
classes = {"DEATHKNIGHT"},
specs = {1},
category = "tank",
state = { kind = "cooldown", cooldown = 180 },
mods = {
{ talentSpellId = 374200, value = 150, op = "set", target = "cooldown" },
},
}),
Spell(49028, "Dancing Rune Weapon", {
classes = {"DEATHKNIGHT"},
specs = {1},
category = "tank",
state = { kind = "cooldown", cooldown = 120 },
mods = {
{ talentSpellId = 377584, value = 60, op = "set", target = "cooldown" },
},
}),
Spell(48707, "Anti-Magic Shell", {
classes = {"DEATHKNIGHT"},
category = "defensive",
state = { kind = "cooldown", cooldown = 60 },
}),
Spell(48792, "Icebound Fortitude", {
classes = {"DEATHKNIGHT"},
category = "defensive",
state = { kind = "cooldown", cooldown = 180 },
}),
Spell(42650, "Army of the Dead", {
classes = {"DEATHKNIGHT"},
category = "offensive",
state = { kind = "cooldown", cooldown = 480 },
}),
Spell(49206, "Summon Gargoyle", {
classes = {"DEATHKNIGHT"},
specs = {3},
category = "offensive",
state = { kind = "cooldown", cooldown = 180 },
}),
-- SHAMAN
Spell(204336, "Grounding Totem", {
classes = {"SHAMAN"},
category = "defensive",
state = { kind = "cooldown", cooldown = 30 },
}),
Spell(51490, "Thunderstorm", {
classes = {"SHAMAN"},
specs = {1},
category = "cc",
state = { kind = "cooldown", cooldown = 45 },
}),
-- MAGE
Spell(45438, "Ice Block", {
classes = {"MAGE"},
category = "defensive",
state = { kind = "cooldown", cooldown = 240 },
}),
Spell(110959, "Greater Invisibility", {
classes = {"MAGE"},
category = "defensive",
state = { kind = "cooldown", cooldown = 120 },
}),
Spell(235450, "Prismatic Barrier", {
classes = {"MAGE"},
specs = {3},
category = "defensive",
state = { kind = "cooldown", cooldown = 25 },
}),
-- WARLOCK
Spell(104773, "Unending Resolve", {
classes = {"WARLOCK"},
category = "defensive",
state = { kind = "cooldown", cooldown = 180 },
}),
Spell(6229, "Twilight Ward", {
classes = {"WARLOCK"},
category = "defensive",
state = { kind = "cooldown", cooldown = 0 },
}),
Spell(212295, "Nether Ward", {
classes = {"WARLOCK"},
specs = {3},
category = "defensive",
state = { kind = "cooldown", cooldown = 45 },
}),
-- MONK
Spell(122783, "Diffuse Magic", {
classes = {"MONK"},
category = "defensive",
state = { kind = "cooldown", cooldown = 90 },
}),
Spell(122278, "Dampen Harm", {
classes = {"MONK"},
category = "defensive",
state = { kind = "cooldown", cooldown = 120 },
}),
Spell(120954, "Fortifying Brew", {
classes = {"MONK"},
specs = {1},
category = "tank",
state = { kind = "cooldown", cooldown = 420 },
}),
Spell(115176, "Zen Meditation", {
classes = {"MONK"},
specs = {2},
category = "defensive",
state = { kind = "cooldown", cooldown = 300 },
}),
Spell(322118, "Invoke Niuzao", {
classes = {"MONK"},
specs = {1},
category = "tank",
state = { kind = "cooldown", cooldown = 180 },
}),
-- DRUID
Spell(22812, "Barkskin", {
classes = {"DRUID"},
category = "defensive",
state = { kind = "cooldown", cooldown = 60 },
}),
Spell(61336, "Survival Instincts", {
classes = {"DRUID"},
specs = {2, 3},
category = "defensive",
state = { kind = "cooldown", cooldown = 180 },
}),
-- DEMON HUNTER
Spell(187827, "Metamorphosis", {
classes = {"DEMONHUNTER"},
specs = {1},
category = "offensive",
state = { kind = "cooldown", cooldown = 180 },
}),
Spell(162264, "Metamorphosis", {
classes = {"DEMONHUNTER"},
specs = {2},
category = "tank",
state = { kind = "cooldown", cooldown = 180 },
}),
Spell(1217605, "Metamorphosis", {
classes = {"DEMONHUNTER"},
specs = {3},
category = "offensive",
state = {
kind = "availability",
required = 50,
source = {
type = "auraStacks",
auraSpellId = 1225789,
fallbackSpellCountId = 1217605,
},
},
}),
Spell(203819, "Demon Spikes", {
classes = {"DEMONHUNTER"},
specs = {2},
category = "tank",
state = { kind = "cooldown", cooldown = 20 },
}),
Spell(212800, "Blur", {
classes = {"DEMONHUNTER"},
specs = {1},
category = "defensive",
state = { kind = "cooldown", cooldown = 60 },
}),
Spell(196555, "Netherwalk", {
classes = {"DEMONHUNTER"},
specs = {1},
category = "defensive",
state = { kind = "cooldown", cooldown = 180 },
}),
-- EVOKER
Spell(357214, "Time Stop", {
classes = {"EVOKER"},
specs = {2},
category = "cc",
state = { kind = "cooldown", cooldown = 120 },
}),
Spell(375087, "Tempest", {
classes = {"EVOKER"},
specs = {3},
category = "offensive",
state = { kind = "cooldown", cooldown = 30 },
}),
}
HMGT_SpellData.Relations = HMGT_SpellData.Relations or {}
local hasShieldSlamShieldWallRelation = false
local hasAngerManagementRelation = false
for _, relation in ipairs(HMGT_SpellData.Relations) do
local firstEffect = relation.effects and relation.effects[1]
if tonumber(relation.triggerSpellId) == 23922 and tonumber(firstEffect and firstEffect.targetSpellId) == 871 then
hasShieldSlamShieldWallRelation = true
end
if tostring(relation.when) == "powerSpent"
and tonumber(relation.talentRequired) == 152278
and tostring(relation.powerType) == "RAGE"
then
hasAngerManagementRelation = true
end
end
if not hasShieldSlamShieldWallRelation and Relation then
HMGT_SpellData.Relations[#HMGT_SpellData.Relations + 1] = Relation({
triggerSpellId = 23922, -- Shield Slam
classes = {"WARRIOR"},
specs = {3}, -- Protection
when = "cast",
talentRequired = 384072, -- Impenetrable Wall
effects = {
{
type = "reduceCooldown",
targetSpellId = 871, -- Shield Wall
amount = 6,
},
},
})
end
if not hasAngerManagementRelation and Relation then
HMGT_SpellData.Relations[#HMGT_SpellData.Relations + 1] = Relation({
classes = {"WARRIOR"},
specs = {3}, -- Protection
when = "powerSpent",
powerType = "RAGE",
amountPerTrigger = 20,
talentRequired = 152278, -- Anger Management
effects = {
{
type = "reduceCooldown",
targetSpellId = 107574, -- Avatar
amount = 1,
},
{
type = "reduceCooldown",
targetSpellId = 871, -- Shield Wall
amount = 1,
},
},
})
end
if HMGT_SpellData.RebuildLookups then
HMGT_SpellData.RebuildLookups()
end

View File

@@ -0,0 +1,692 @@
-- Modules/GroupCooldownTracker.lua
-- Group-Cooldown-Tracker Modul (ein Frame pro Spieler in der Gruppe)
local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT then return end
local L = LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME)
local GCT = HMGT:NewModule("GroupCooldownTracker")
HMGT.GroupCooldownTracker = GCT
GCT.frame = nil
GCT.frames = {}
local function SanitizeFrameToken(name)
if not name or name == "" then return "Unknown" end
return name:gsub("[^%w_]", "_")
end
local function ShortName(name)
if not name then return "" end
local short = name:match("^[^-]+")
return short or name
end
local function IsUsableAnchorFrame(frame)
return frame
and frame.IsObjectType
and (frame:IsObjectType("Frame") or frame:IsObjectType("Button"))
end
local function GetFrameUnit(frame)
if not frame then return nil end
local unit = frame.unit
if not unit and frame.GetAttribute then
unit = frame:GetAttribute("unit")
end
return unit
end
local function FrameMatchesUnit(frame, unitId)
if not IsUsableAnchorFrame(frame) then return false end
if not unitId then return true end
local unit = GetFrameUnit(frame)
return unit == unitId
end
local PLAYER_FRAME_CANDIDATES = {
"PlayerFrame",
"ElvUF_Player",
"NephUI_PlayerFrame",
"NephUIPlayerFrame",
"oUF_NephUI_Player",
"SUFUnitplayer",
}
local PARTY_FRAME_PATTERNS = {
"PartyMemberFrame%d", -- Blizzard alt
"CompactPartyFrameMember%d", -- Blizzard modern
"ElvUF_PartyGroup1UnitButton%d", -- ElvUI
"ElvUF_PartyUnitButton%d", -- ElvUI variant
"NephUI_PartyUnitButton%d", -- NephUI (common naming variants)
"NephUI_PartyFrame%d",
"NephUIPartyFrame%d",
"oUF_NephUI_PartyUnitButton%d",
"SUFUnitparty%d", -- Shadowed Unit Frames
}
local unitFrameCache = {}
local function EntryNeedsVisualTicker(entry)
if type(entry) ~= "table" then
return false
end
local remaining = tonumber(entry.remaining) or 0
if remaining > 0 then
return true
end
local maxCharges = tonumber(entry.maxCharges) or 0
local currentCharges = tonumber(entry.currentCharges)
if maxCharges > 0 and currentCharges ~= nil and currentCharges < maxCharges then
return true
end
return false
end
local function BuildAnchorLayoutSignature(settings, ordered, unitByPlayer)
local parts = {
settings.attachToPartyFrame == true and "attach" or "stack",
tostring(settings.partyAttachSide or "RIGHT"),
tostring(tonumber(settings.partyAttachOffsetX) or 8),
tostring(tonumber(settings.partyAttachOffsetY) or 0),
tostring(settings.showBar and "bar" or "icon"),
tostring(settings.growDirection or "DOWN"),
tostring(settings.width or 250),
tostring(settings.barHeight or 20),
tostring(settings.iconSize or 32),
tostring(settings.iconCols or 6),
tostring(settings.barSpacing or 2),
tostring(settings.locked),
tostring(settings.anchorTo or "UIParent"),
tostring(settings.anchorPoint or "TOPLEFT"),
tostring(settings.anchorRelPoint or "TOPLEFT"),
tostring(settings.anchorX or settings.posX or 0),
tostring(settings.anchorY or settings.posY or 0),
}
for _, playerName in ipairs(ordered or {}) do
parts[#parts + 1] = tostring(playerName)
parts[#parts + 1] = tostring(unitByPlayer and unitByPlayer[playerName] or "")
end
return table.concat(parts, "|")
end
local function ResolveNamedUnitFrame(unitId)
if unitId == "player" then
for _, frameName in ipairs(PLAYER_FRAME_CANDIDATES) do
local frame = _G[frameName]
if FrameMatchesUnit(frame, unitId) or (frameName == "PlayerFrame" and IsUsableAnchorFrame(frame)) then
return frame
end
end
return nil
end
local idx = type(unitId) == "string" and unitId:match("^party(%d+)$")
if not idx then
return nil
end
idx = tonumber(idx)
for _, pattern in ipairs(PARTY_FRAME_PATTERNS) do
local frame = _G[pattern:format(idx)]
if FrameMatchesUnit(frame, unitId) then
return frame
end
end
return nil
end
local function ScanUnitFrame(unitId)
local frame = EnumerateFrames()
local scanned = 0
while frame and scanned < 8000 do
if IsUsableAnchorFrame(frame) then
local unit = GetFrameUnit(frame)
if unit == unitId then
HMGT:DebugScoped("verbose", HMGT:GetTrackerDebugScope("Group Cooldowns"), "GroupAttach scan unit=%s scanned=%d found=true", tostring(unitId), scanned)
return frame
end
end
scanned = scanned + 1
frame = EnumerateFrames(frame)
end
HMGT:DebugScoped("verbose", HMGT:GetTrackerDebugScope("Group Cooldowns"), "GroupAttach scan unit=%s scanned=%d found=false", tostring(unitId), scanned)
return nil
end
local function ResolveUnitAnchorFrame(unitId)
if not unitId then return nil end
local now = GetTime()
local cached = unitFrameCache[unitId]
if cached and now < (cached.expires or 0) then
if cached.frame and cached.frame:IsShown() then
return cached.frame
end
return nil
end
local frame = ResolveNamedUnitFrame(unitId)
if not frame then
frame = ScanUnitFrame(unitId)
end
local expiresIn = 1.0
if frame and frame:IsShown() then
expiresIn = 10.0
end
unitFrameCache[unitId] = {
frame = frame,
expires = now + expiresIn,
}
if frame and frame:IsShown() then
return frame
end
return nil
end
function GCT:GetFrameIdForPlayer(playerName)
return "GroupCooldownTracker_" .. SanitizeFrameToken(playerName)
end
function GCT:GetPlayerFrame(playerName)
if not playerName then return nil end
return self.frames[playerName]
end
function GCT:GetAnchorableFrames()
return self.frames
end
function GCT:EnsurePlayerFrame(playerName)
local frame = self.frames[playerName]
local s = HMGT.db.profile.groupCooldownTracker
if frame then
return frame
end
frame = HMGT.TrackerFrame:CreateTrackerFrame(self:GetFrameIdForPlayer(playerName), s)
frame._hmgtPlayerName = playerName
self.frames[playerName] = frame
return frame
end
function GCT:HideAllFrames()
for _, frame in pairs(self.frames) do
frame:Hide()
end
self.activeOrder = nil
self.unitByPlayer = nil
self.frame = nil
self._lastAnchorLayoutSignature = nil
self._nextAnchorRetryAt = nil
end
function GCT:SetLockedAll(locked)
for _, frame in pairs(self.frames) do
HMGT.TrackerFrame:SetLocked(frame, locked)
end
end
function GCT:EnsureUpdateTicker()
if self.updateTicker then
return
end
self.updateTicker = C_Timer.NewTicker(0.1, function()
self:UpdateDisplay()
end)
end
function GCT:StopUpdateTicker()
if self.updateTicker then
self.updateTicker:Cancel()
self.updateTicker = nil
end
end
function GCT:SetUpdateTickerEnabled(enabled)
if enabled then
self:EnsureUpdateTicker()
else
self:StopUpdateTicker()
end
end
function GCT:InvalidateAnchorLayout()
self._lastAnchorLayoutSignature = nil
self._nextAnchorRetryAt = nil
end
function GCT:RefreshAnchors(force)
local s = HMGT.db.profile.groupCooldownTracker
if not s then return end
local ordered = {}
for _, playerName in ipairs(self.activeOrder or {}) do
local frame = self.frames[playerName]
if frame and frame:IsShown() then
table.insert(ordered, playerName)
end
end
if #ordered == 0 then
self.frame = nil
self._lastAnchorLayoutSignature = nil
self._nextAnchorRetryAt = nil
return
end
local now = GetTime()
local signature = BuildAnchorLayoutSignature(s, ordered, self.unitByPlayer)
if not force and self._lastAnchorLayoutSignature == signature then
local retryAt = tonumber(self._nextAnchorRetryAt) or 0
if retryAt <= 0 or now < retryAt then
return
end
end
-- Do not force anchor updates while user is dragging a tracker frame.
for _, playerName in ipairs(ordered) do
local frame = self.frames[playerName]
if frame and frame._hmgtDragging then
return
end
end
local primaryName = ordered[1]
local primary = self.frames[primaryName]
self.frame = primary
if s.attachToPartyFrame == true then
local side = s.partyAttachSide or "RIGHT"
local extraX = tonumber(s.partyAttachOffsetX) or 8
local extraY = tonumber(s.partyAttachOffsetY) or 0
local growsUp = s.showBar == true and s.growDirection == "UP"
local barHeight = tonumber(s.barHeight) or 20
local growUpAttachOffset = barHeight + 20
local prevPlaced = nil
local missingTargets = 0
for i = 1, #ordered do
local playerName = ordered[i]
local frame = self.frames[playerName]
local unitId = self.unitByPlayer and self.unitByPlayer[playerName]
local target = ResolveUnitAnchorFrame(unitId)
local contentTopInset = HMGT.TrackerFrame.GetContentTopInset and HMGT.TrackerFrame:GetContentTopInset(frame) or 0
frame:ClearAllPoints()
if target then
if side == "LEFT" then
if growsUp then
frame:SetPoint("BOTTOMRIGHT", target, "TOPLEFT", -extraX, extraY - growUpAttachOffset)
else
frame:SetPoint("TOPRIGHT", target, "TOPLEFT", -extraX, extraY + contentTopInset)
end
else
if growsUp then
frame:SetPoint("BOTTOMLEFT", target, "TOPRIGHT", extraX, extraY - growUpAttachOffset)
else
frame:SetPoint("TOPLEFT", target, "TOPRIGHT", extraX, extraY + contentTopInset)
end
end
elseif prevPlaced then
missingTargets = missingTargets + 1
HMGT:DebugScoped("verbose", HMGT:GetTrackerDebugScope("Group Cooldowns"), "GroupAttach fallback-stack player=%s unit=%s", tostring(playerName), tostring(unitId))
if growsUp then
frame:SetPoint("BOTTOMLEFT", prevPlaced, "TOPLEFT", 0, (s.barSpacing or 2) + 10)
else
frame:SetPoint("TOPLEFT", prevPlaced, "BOTTOMLEFT", 0, -((s.barSpacing or 2) + 10))
end
else
missingTargets = missingTargets + 1
HMGT:DebugScoped("info", HMGT:GetTrackerDebugScope("Group Cooldowns"), "GroupAttach fallback-anchor player=%s unit=%s (no party frame found)", tostring(playerName), tostring(unitId))
HMGT.TrackerFrame:ApplyAnchor(frame)
end
frame:EnableMouse(false)
prevPlaced = frame
end
if missingTargets > 0 then
self._lastAnchorLayoutSignature = nil
self._nextAnchorRetryAt = now + 1.0
else
self._lastAnchorLayoutSignature = signature
self._nextAnchorRetryAt = nil
end
return
end
HMGT.TrackerFrame:ApplyAnchor(primary)
primary:EnableMouse(not s.locked)
local gap = (s.barSpacing or 2) + 10
local growsUp = s.showBar == true and s.growDirection == "UP"
for i = 2, #ordered do
local prev = self.frames[ordered[i - 1]]
local frame = self.frames[ordered[i]]
frame:ClearAllPoints()
if growsUp then
frame:SetPoint("BOTTOMLEFT", prev, "TOPLEFT", 0, gap)
else
frame:SetPoint("TOPLEFT", prev, "BOTTOMLEFT", 0, -gap)
end
frame:EnableMouse(false)
end
self._lastAnchorLayoutSignature = signature
self._nextAnchorRetryAt = nil
end
-- ============================================================
-- ENABLE / DISABLE
-- ============================================================
function GCT:Enable()
local s = HMGT.db.profile.groupCooldownTracker
if not s.enabled and not s.demoMode and not s.testMode then return end
self:UpdateDisplay()
end
function GCT:Disable()
self:StopUpdateTicker()
self:HideAllFrames()
end
-- ============================================================
-- DISPLAY UPDATE
-- ============================================================
function GCT:UpdateDisplay()
local s = HMGT.db.profile.groupCooldownTracker
if not s then return end
if s.testMode then
local entries, playerName = HMGT:GetOwnTestEntries(HMGT_SpellData.GroupCooldowns, s, {
deferChargeCooldownUntilEmpty = false,
})
local byPlayer = { [playerName] = {} }
for _, entry in ipairs(entries) do
entry.playerName = playerName
table.insert(byPlayer[playerName], entry)
end
self.activeOrder = { playerName }
self.unitByPlayer = { [playerName] = "player" }
self.lastEntryCount = 0
local active = {}
local shownOrder = {}
local shouldTick = false
for _, pName in ipairs(self.activeOrder) do
local frame = self:EnsurePlayerFrame(pName)
HMGT.TrackerFrame:SetLocked(frame, s.locked)
HMGT.TrackerFrame:SetTitle(frame, string.format("%s - %s", L["GCD_TITLE"], ShortName(pName)))
local displayEntries = byPlayer[pName]
if HMGT.FilterDisplayEntries then
displayEntries = HMGT:FilterDisplayEntries(s, displayEntries) or displayEntries
end
if HMGT.SortDisplayEntries then
HMGT:SortDisplayEntries(displayEntries, "groupCooldownTracker")
end
if #displayEntries > 0 then
HMGT.TrackerFrame:UpdateFrame(frame, displayEntries, true)
self.lastEntryCount = self.lastEntryCount + #displayEntries
frame:Show()
active[pName] = true
shownOrder[#shownOrder + 1] = pName
for _, entry in ipairs(displayEntries) do
if EntryNeedsVisualTicker(entry) then
shouldTick = true
break
end
end
else
frame:Hide()
end
end
self.activeOrder = shownOrder
for pn, frame in pairs(self.frames) do
if not active[pn] then
frame:Hide()
end
end
self:RefreshAnchors()
self:SetUpdateTickerEnabled(shouldTick)
return
end
if s.demoMode then
local entries = HMGT:GetDemoEntries("groupCooldownTracker", HMGT_SpellData.GroupCooldowns, s)
local playerName = HMGT:NormalizePlayerName(UnitName("player")) or "DemoPlayer"
local byPlayer = { [playerName] = {} }
for _, entry in ipairs(entries) do
entry.playerName = playerName
table.insert(byPlayer[playerName], entry)
end
self.activeOrder = { playerName }
self.unitByPlayer = { [playerName] = "player" }
self.lastEntryCount = 0
local active = {}
local shownOrder = {}
local shouldTick = false
for _, playerName in ipairs(self.activeOrder) do
local frame = self:EnsurePlayerFrame(playerName)
HMGT.TrackerFrame:SetLocked(frame, s.locked)
HMGT.TrackerFrame:SetTitle(frame, string.format("%s - %s", L["GCD_TITLE"], ShortName(playerName)))
local displayEntries = byPlayer[playerName]
if HMGT.FilterDisplayEntries then
displayEntries = HMGT:FilterDisplayEntries(s, displayEntries) or displayEntries
end
if HMGT.SortDisplayEntries then
HMGT:SortDisplayEntries(displayEntries, "groupCooldownTracker")
end
if #displayEntries > 0 then
HMGT.TrackerFrame:UpdateFrame(frame, displayEntries, true)
self.lastEntryCount = self.lastEntryCount + #displayEntries
frame:Show()
active[playerName] = true
shownOrder[#shownOrder + 1] = playerName
shouldTick = true
else
frame:Hide()
end
end
self.activeOrder = shownOrder
for pn, frame in pairs(self.frames) do
if not active[pn] then
frame:Hide()
end
end
self:RefreshAnchors()
self:SetUpdateTickerEnabled(shouldTick)
return
end
if IsInRaid() or not IsInGroup() then
self.lastEntryCount = 0
self:StopUpdateTicker()
self:HideAllFrames()
return
end
if not s.enabled then
self.lastEntryCount = 0
self:StopUpdateTicker()
self:HideAllFrames()
return
end
if not HMGT:IsVisibleForCurrentGroup(s) then
self.lastEntryCount = 0
self:StopUpdateTicker()
self:HideAllFrames()
return
end
local entriesByPlayer, order, unitByPlayer = self:CollectEntriesByPlayer()
self.activeOrder = order
self.unitByPlayer = unitByPlayer
self.lastEntryCount = 0
local active = {}
local shownOrder = {}
local shouldTick = false
for _, playerName in ipairs(order) do
local frame = self:EnsurePlayerFrame(playerName)
HMGT.TrackerFrame:SetLocked(frame, s.locked)
HMGT.TrackerFrame:SetTitle(frame, string.format("%s - %s", L["GCD_TITLE"], ShortName(playerName)))
local entries = entriesByPlayer[playerName] or {}
if HMGT.FilterDisplayEntries then
entries = HMGT:FilterDisplayEntries(s, entries) or entries
end
if HMGT.SortDisplayEntries then
HMGT:SortDisplayEntries(entries, "groupCooldownTracker")
end
if #entries > 0 then
HMGT.TrackerFrame:UpdateFrame(frame, entries, true)
self.lastEntryCount = self.lastEntryCount + #entries
frame:Show()
active[playerName] = true
shownOrder[#shownOrder + 1] = playerName
for _, entry in ipairs(entries) do
if EntryNeedsVisualTicker(entry) then
shouldTick = true
break
end
end
else
frame:Hide()
end
end
self.activeOrder = shownOrder
for pn, frame in pairs(self.frames) do
if not active[pn] then
frame:Hide()
end
end
self:RefreshAnchors()
self:SetUpdateTickerEnabled(shouldTick)
end
function GCT:CollectEntriesByPlayer()
local s = HMGT.db.profile.groupCooldownTracker
local byPlayer = {}
local playerOrder = {}
local unitByPlayer = {}
local players = self:GetGroupPlayers()
for _, playerInfo in ipairs(players) do
repeat
local name = playerInfo.name
if not name then break end
local pData = HMGT.playerData[name]
local class = pData and pData.class or playerInfo.class
local specIdx
if playerInfo.isOwn then
specIdx = GetSpecialization()
if not specIdx or specIdx == 0 then break end
else
specIdx = pData and pData.specIndex or nil
if not specIdx or tonumber(specIdx) <= 0 then break end
end
local talents = pData and pData.talents or {}
if not class then break end
local knownCDs = HMGT_SpellData.GetSpellsForSpec(class, specIdx, HMGT_SpellData.GroupCooldowns)
local entries = {}
for _, spellEntry in ipairs(knownCDs) do
if s.enabledSpells[spellEntry.spellId] ~= false then
local remaining, total, curCharges, maxCharges = HMGT:GetCooldownInfo(name, spellEntry.spellId, {
deferChargeCooldownUntilEmpty = false,
})
local isAvailabilitySpell = HMGT.IsAvailabilitySpell and HMGT:IsAvailabilitySpell(spellEntry)
local effectiveCd = HMGT_SpellData.GetEffectiveCooldown(spellEntry, talents)
local hasChargeSpell = (tonumber(maxCharges) or 0) > 1
local hasPartialCharges = (tonumber(maxCharges) or 0) > 0 and (tonumber(curCharges) or tonumber(maxCharges) or 0) < (tonumber(maxCharges) or 0)
local include = HMGT:ShouldDisplayEntry(s, remaining, curCharges, maxCharges, spellEntry)
local spellKnown = HMGT:IsTrackedSpellKnownForPlayer(name, spellEntry.spellId)
local hasActiveCd = ((remaining or 0) > 0) or hasPartialCharges
if not spellKnown and not hasActiveCd then
include = false
end
if isAvailabilitySpell and not spellKnown then
include = false
end
if not playerInfo.isOwn then
if isAvailabilitySpell and not HMGT:HasAvailabilityState(name, spellEntry.spellId) then
include = false
end
end
if include then
table.insert(entries, {
playerName = name,
class = class,
spellEntry = spellEntry,
remaining = remaining,
total = total > 0 and total or effectiveCd,
currentCharges = curCharges,
maxCharges = maxCharges,
})
end
end
end
if #entries > 0 then
byPlayer[name] = entries
table.insert(playerOrder, name)
unitByPlayer[name] = playerInfo.unitId
end
until true
end
table.sort(playerOrder, function(a, b)
local own = HMGT:NormalizePlayerName(UnitName("player"))
if a == own and b ~= own then return true end
if b == own and a ~= own then return false end
return a < b
end)
return byPlayer, playerOrder, unitByPlayer
end
function GCT:GetGroupPlayers()
local players = {}
local ownName = HMGT:NormalizePlayerName(UnitName("player"))
local settings = HMGT.db and HMGT.db.profile and HMGT.db.profile.groupCooldownTracker
if settings and settings.includeSelfFrame == true and ownName then
table.insert(players, {
name = ownName,
class = select(2, UnitClass("player")),
unitId = "player",
isOwn = true,
})
end
if IsInGroup() and not IsInRaid() then
for i = 1, GetNumGroupMembers() - 1 do
local unitId = "party" .. i
local name = HMGT:NormalizePlayerName(UnitName(unitId))
local class = select(2, UnitClass(unitId))
if name and name ~= ownName then
table.insert(players, {name = name, class = class, unitId = unitId})
end
end
end
return players
end

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@@ -0,0 +1,247 @@
local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
if not HMGT or not HMGT.TrackerManager then return end
local Manager = HMGT.TrackerManager
local S = Manager._shared or {}
function Manager:EnsurePlayerFrame(tracker, playerName)
local frameKey = S.GetTrackerFrameKey(tracker.id)
self.perPlayerFrames[frameKey] = self.perPlayerFrames[frameKey] or {}
local frame = self.perPlayerFrames[frameKey][playerName]
if not frame then
frame = HMGT.TrackerFrame:CreateTrackerFrame(S.GetTrackerPlayerFrameName(tracker.id, playerName), tracker)
frame._hmgtTrackerId = tonumber(tracker.id) or 0
frame._hmgtPlayerName = playerName
self.perPlayerFrames[frameKey][playerName] = frame
end
frame._settings = tracker
HMGT.TrackerFrame:SetTitle(frame, string.format("%s - %s", S.GetTrackerLabel(tracker), S.ShortName(playerName)))
HMGT.TrackerFrame:SetLocked(frame, tracker.locked)
return frame
end
function Manager:HidePlayerFrames(frameKey)
local frames = self.perPlayerFrames[frameKey]
if type(frames) ~= "table" then
self.activeOrders[frameKey] = nil
self.unitByPlayer[frameKey] = nil
self.anchorLayoutSignatures[frameKey] = nil
self.nextAnchorRetryAt[frameKey] = nil
self._displaySignatures[frameKey] = "0"
return
end
for _, frame in pairs(frames) do
frame:Hide()
end
self.activeOrders[frameKey] = nil
self.unitByPlayer[frameKey] = nil
self.anchorLayoutSignatures[frameKey] = nil
self.nextAnchorRetryAt[frameKey] = nil
self._displaySignatures[frameKey] = "0"
end
function Manager:BuildEntriesByPlayerForTracker(tracker)
local frameKey = S.GetTrackerFrameKey(tracker.id)
local ownName = HMGT:NormalizePlayerName(UnitName("player")) or "Player"
if tracker.testMode then
local entries = self:CollectTestEntries(tracker)
if S.IsGroupTracker(tracker) and tracker.attachToPartyFrame == true then
return S.BuildPartyPreviewEntries(entries)
end
local byPlayer, order, unitByPlayer = {}, {}, {}
if #entries > 0 then
byPlayer[ownName] = entries
order[1] = ownName
unitByPlayer[ownName] = "player"
end
return byPlayer, order, unitByPlayer, true
end
if tracker.demoMode then
local entries = HMGT:GetDemoEntries(frameKey, S.GetTrackerSpellPool(tracker.categories), tracker)
if S.IsGroupTracker(tracker) and tracker.attachToPartyFrame == true then
return S.BuildPartyPreviewEntries(entries)
end
for _, entry in ipairs(entries) do
entry.playerName = ownName
end
local byPlayer, order, unitByPlayer = {}, {}, {}
if #entries > 0 then
byPlayer[ownName] = entries
order[1] = ownName
unitByPlayer[ownName] = "player"
end
return byPlayer, order, unitByPlayer, true
end
if not tracker.enabled or not HMGT:IsVisibleForCurrentGroup(tracker) then
return {}, {}, {}, false
end
if IsInRaid() or not IsInGroup() then
return {}, {}, {}, false
end
local byPlayer, order, unitByPlayer = {}, {}, {}
for _, playerInfo in ipairs(S.GetGroupPlayers(tracker)) do
local entries = S.CollectEntriesForPlayer(tracker, playerInfo)
if #entries > 0 then
local playerName = playerInfo.name
byPlayer[playerName] = entries
order[#order + 1] = playerName
unitByPlayer[playerName] = playerInfo.unitId
end
end
return byPlayer, order, unitByPlayer, true
end
function Manager:RefreshPerGroupAnchors(tracker, force)
local frameKey = S.GetTrackerFrameKey(tracker.id)
local frames = self.perPlayerFrames[frameKey] or {}
local ordered = {}
for _, playerName in ipairs(self.activeOrders[frameKey] or {}) do
local frame = frames[playerName]
if frame and frame:IsShown() then
ordered[#ordered + 1] = playerName
end
end
if #ordered == 0 then
self.anchorLayoutSignatures[frameKey] = nil
self.nextAnchorRetryAt[frameKey] = nil
return
end
local now = GetTime()
local signature = S.BuildAnchorLayoutSignature(tracker, ordered, self.unitByPlayer[frameKey])
if not force and self.anchorLayoutSignatures[frameKey] == signature then
local retryAt = tonumber(self.nextAnchorRetryAt[frameKey]) or 0
if retryAt <= 0 or now < retryAt then
return
end
end
for _, playerName in ipairs(ordered) do
local frame = frames[playerName]
if frame and frame._hmgtDragging then
return
end
end
if tracker.attachToPartyFrame == true then
local side = tracker.partyAttachSide or "RIGHT"
local extraX = tonumber(tracker.partyAttachOffsetX) or 8
local extraY = tonumber(tracker.partyAttachOffsetY) or 0
local growsUp = tracker.showBar == true and tracker.growDirection == "UP"
local barHeight = tonumber(tracker.barHeight) or 20
local growUpAttachOffset = barHeight + 20
local prevPlaced = nil
local missingTargets = 0
for _, playerName in ipairs(ordered) do
local frame = frames[playerName]
local unitId = self.unitByPlayer[frameKey] and self.unitByPlayer[frameKey][playerName]
local target = S.ResolveUnitAnchorFrame(unitId)
local contentTopInset = HMGT.TrackerFrame.GetContentTopInset and HMGT.TrackerFrame:GetContentTopInset(frame) or 0
frame:ClearAllPoints()
if target then
if side == "LEFT" then
if growsUp then
frame:SetPoint("BOTTOMRIGHT", target, "TOPLEFT", -extraX, extraY - growUpAttachOffset)
else
frame:SetPoint("TOPRIGHT", target, "TOPLEFT", -extraX, extraY + contentTopInset)
end
else
if growsUp then
frame:SetPoint("BOTTOMLEFT", target, "TOPRIGHT", extraX, extraY - growUpAttachOffset)
else
frame:SetPoint("TOPLEFT", target, "TOPRIGHT", extraX, extraY + contentTopInset)
end
end
elseif prevPlaced then
missingTargets = missingTargets + 1
HMGT:DebugScoped("verbose", HMGT:GetTrackerDebugScope(tracker), "TrackerAttach fallback-stack tracker=%s player=%s unit=%s", tostring(tracker.id), tostring(playerName), tostring(unitId))
if growsUp then
frame:SetPoint("BOTTOMLEFT", prevPlaced, "TOPLEFT", 0, (tracker.barSpacing or 2) + 10)
else
frame:SetPoint("TOPLEFT", prevPlaced, "BOTTOMLEFT", 0, -((tracker.barSpacing or 2) + 10))
end
else
missingTargets = missingTargets + 1
HMGT:DebugScoped("info", HMGT:GetTrackerDebugScope(tracker), "TrackerAttach fallback-anchor tracker=%s player=%s unit=%s", tostring(tracker.id), tostring(playerName), tostring(unitId))
HMGT.TrackerFrame:ApplyAnchor(frame)
end
frame:EnableMouse(false)
prevPlaced = frame
end
if missingTargets > 0 then
self.anchorLayoutSignatures[frameKey] = nil
self.nextAnchorRetryAt[frameKey] = now + 1.0
else
self.anchorLayoutSignatures[frameKey] = signature
self.nextAnchorRetryAt[frameKey] = nil
end
return
end
local primary = frames[ordered[1]]
HMGT.TrackerFrame:ApplyAnchor(primary)
primary:EnableMouse(not tracker.locked)
local gap = (tracker.barSpacing or 2) + 10
local growsUp = tracker.showBar == true and tracker.growDirection == "UP"
for index = 2, #ordered do
local prev = frames[ordered[index - 1]]
local frame = frames[ordered[index]]
frame:ClearAllPoints()
if growsUp then
frame:SetPoint("BOTTOMLEFT", prev, "TOPLEFT", 0, gap)
else
frame:SetPoint("TOPLEFT", prev, "BOTTOMLEFT", 0, -gap)
end
frame:EnableMouse(false)
end
self.anchorLayoutSignatures[frameKey] = signature
self.nextAnchorRetryAt[frameKey] = nil
end
function Manager:UpdatePerGroupMemberTracker(tracker)
local frameKey = S.GetTrackerFrameKey(tracker.id)
local byPlayer, order, unitByPlayer, shouldShow = self:BuildEntriesByPlayerForTracker(tracker)
self.activeOrders[frameKey] = order
self.unitByPlayer[frameKey] = unitByPlayer
local active, shownOrder = {}, {}
local shownByPlayer = {}
local entryCount, shouldTick = 0, false
for _, playerName in ipairs(order) do
local frame = self:EnsurePlayerFrame(tracker, playerName)
local entries = byPlayer[playerName] or {}
if HMGT.FilterDisplayEntries then
entries = HMGT:FilterDisplayEntries(tracker, entries) or entries
end
if HMGT.SortDisplayEntries then
HMGT:SortDisplayEntries(entries)
end
if #entries > 0 then
HMGT.TrackerFrame:UpdateFrame(frame, entries, true)
frame:Show()
active[playerName] = true
shownOrder[#shownOrder + 1] = playerName
shownByPlayer[playerName] = entries
entryCount = entryCount + #entries
for _, entry in ipairs(entries) do
if S.EntryNeedsVisualTicker(entry) then
shouldTick = true
break
end
end
else
frame:Hide()
end
end
for playerName, frame in pairs(self.perPlayerFrames[frameKey] or {}) do
if not active[playerName] then
frame:Hide()
end
end
self.activeOrders[frameKey] = shownOrder
self.unitByPlayer[frameKey] = unitByPlayer
self._displaySignatures[frameKey] = S.BuildGroupDisplaySignature and S.BuildGroupDisplaySignature(shownOrder, shownByPlayer) or nil
if shouldShow and #shownOrder > 0 then
self:RefreshPerGroupAnchors(tracker, false)
return true, entryCount, shouldTick
end
self:HidePlayerFrames(frameKey)
self._displaySignatures[frameKey] = "0"
return false, 0, false
end

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@@ -0,0 +1,154 @@
-- Core/InterruptSpellDatabase.lua
HMGT_SpellData = HMGT_SpellData or {}
local Spell = HMGT_SpellData.Spell
if not Spell then return end
HMGT_SpellData.Interrupts = {
-- WARRIOR
Spell(6552, "Pummel", {
classes = {"WARRIOR"},
category = "interrupt",
state = { kind = "cooldown", cooldown = 15 },
mods = {
{ talentSpellId = 391271, value = 10, op = "reduceByPercent", target = "cooldown" },
},
}),
Spell(23920, "Spell Reflection", {
classes = {"WARRIOR"},
category = "interrupt",
state = { kind = "cooldown", cooldown = 20 },
mods = {
{ talentSpellId = 391271, value = 10, op = "reduceByPercent", target = "cooldown" },
},
}),
-- PALADIN
Spell(96231, "Rebuke", {
classes = {"PALADIN"},
specs = {3},
category = "interrupt",
state = { kind = "cooldown", cooldown = 15 },
}),
-- HUNTER
Spell(147362, "Counter Shot", {
classes = {"HUNTER"},
specs = {1, 2},
category = "interrupt",
state = { kind = "cooldown", cooldown = 24 },
}),
Spell(187707, "Muzzle", {
classes = {"HUNTER"},
specs = {3},
category = "interrupt",
state = { kind = "cooldown", cooldown = 15 },
}),
-- ROGUE
Spell(1766, "Kick", {
classes = {"ROGUE"},
category = "interrupt",
state = { kind = "cooldown", cooldown = 15 },
}),
-- PRIEST
Spell(15487, "Silence", {
classes = {"PRIEST"},
specs = {3},
category = "interrupt",
state = { kind = "cooldown", cooldown = 45 },
}),
-- DEATH KNIGHT
Spell(47528, "Mind Freeze", {
classes = {"DEATHKNIGHT"},
category = "interrupt",
state = { kind = "cooldown", cooldown = 15 },
relations = {
{
when = "interruptSuccess",
effects = {
{
type = "reduceCooldown",
targetSpellId = 47528,
amount = 3,
talentSpellId = 378848,
},
},
},
},
}),
-- SHAMAN
Spell(57994, "Wind Shear", {
classes = {"SHAMAN"},
category = "interrupt",
state = { kind = "cooldown", cooldown = 12 },
}),
-- MAGE
Spell(2139, "Counterspell", {
classes = {"MAGE"},
category = "interrupt",
state = { kind = "cooldown", cooldown = 24 },
}),
-- WARLOCK
Spell(19647, "Spell Lock", {
classes = {"WARLOCK"},
specs = {2},
category = "interrupt",
state = { kind = "cooldown", cooldown = 24 },
}),
Spell(132409, "Spell Lock (Grimoire)", {
classes = {"WARLOCK"},
specs = {1, 3},
category = "interrupt",
state = { kind = "cooldown", cooldown = 24 },
}),
-- MONK
Spell(116705, "Spear Hand Strike", {
classes = {"MONK"},
specs = {1, 3},
category = "interrupt",
state = { kind = "cooldown", cooldown = 15 },
}),
-- DEMON HUNTER
Spell(183752, "Disrupt", {
classes = {"DEMONHUNTER"},
specs = {nil},
category = "interrupt",
state = { kind = "cooldown", cooldown = 15 },
}),
-- DRUID
Spell(78675, "Solar Beam", {
classes = {"DRUID"},
specs = {1},
category = "interrupt",
state = { kind = "cooldown", cooldown = 60 },
}),
Spell(106839, "Skull Bash", {
classes = {"DRUID"},
specs = {2, 3},
category = "interrupt",
state = { kind = "cooldown", cooldown = 15 },
}),
-- EVOKER
Spell(351338, "Quell", {
classes = {"EVOKER"},
category = "interrupt",
state = { kind = "cooldown", cooldown = 40 },
mods = {
{ talentSpellId = 396371, value = 20, op = "set", target = "cooldown" },
},
}),
}
if HMGT_SpellData.RebuildLookups then
HMGT_SpellData.RebuildLookups()
end

View File

@@ -0,0 +1,21 @@
-- Modules/InterruptTracker.lua
-- Interrupt tracker based on the shared single-frame tracker base.
local ADDON_NAME = "HailMaryGuildTools"
local HMGT = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
local L = LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME)
local Base = HMGT.SingleFrameTrackerBase
if not Base then return end
Base:CreateModule("InterruptTracker", {
profileKey = "interruptTracker",
frameName = "InterruptTracker",
title = function()
return L["IT_TITLE"]
end,
demoKey = "interruptTracker",
database = function()
return HMGT_SpellData.Interrupts
end,
})

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