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Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
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230
Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
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--[[-----------------------------------------------------------------------------
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ColorPicker Widget
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-------------------------------------------------------------------------------]]
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local Type, Version = "ColorPicker", 28
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local pairs = pairs
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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-- Unfortunately we have no way to realistically detect if a client uses inverted alpha
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-- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
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local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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local function ColorCallback(self, r, g, b, a, isAlpha)
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if INVERTED_ALPHA and a then
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a = 1 - a
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end
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if not self.HasAlpha then
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a = 1
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end
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-- no change, skip update
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if r == self.r and g == self.g and b == self.b and a == self.a then
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return
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end
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self:SetColor(r, g, b, a)
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if ColorPickerFrame:IsVisible() then
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--colorpicker is still open
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self:Fire("OnValueChanged", r, g, b, a)
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else
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--colorpicker is closed, color callback is first, ignore it,
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--alpha callback is the final call after it closes so confirm now
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if isAlpha then
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self:Fire("OnValueConfirmed", r, g, b, a)
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end
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end
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end
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Control_OnEnter(frame)
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(frame)
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frame.obj:Fire("OnLeave")
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end
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local function ColorSwatch_OnClick(frame)
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ColorPickerFrame:Hide()
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local self = frame.obj
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if not self.disabled then
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ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
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ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
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ColorPickerFrame:SetClampedToScreen(true)
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if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
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local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
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if INVERTED_ALPHA then
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a2 = 1 - a2
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end
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local info = {
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swatchFunc = function()
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local r, g, b = ColorPickerFrame:GetColorRGB()
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local a = ColorPickerFrame:GetColorAlpha()
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ColorCallback(self, r, g, b, a)
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end,
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hasOpacity = self.HasAlpha,
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opacityFunc = function()
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local r, g, b = ColorPickerFrame:GetColorRGB()
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local a = ColorPickerFrame:GetColorAlpha()
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ColorCallback(self, r, g, b, a, true)
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end,
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opacity = a2,
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cancelFunc = function()
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ColorCallback(self, r2, g2, b2, a2, true)
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end,
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r = r2,
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g = g2,
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b = b2,
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}
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ColorPickerFrame:SetupColorPickerAndShow(info)
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else
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ColorPickerFrame.func = function()
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local r, g, b = ColorPickerFrame:GetColorRGB()
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local a = OpacitySliderFrame:GetValue()
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ColorCallback(self, r, g, b, a)
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end
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ColorPickerFrame.hasOpacity = self.HasAlpha
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ColorPickerFrame.opacityFunc = function()
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local r, g, b = ColorPickerFrame:GetColorRGB()
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local a = OpacitySliderFrame:GetValue()
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ColorCallback(self, r, g, b, a, true)
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end
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local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
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if self.HasAlpha then
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ColorPickerFrame.opacity = a
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end
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ColorPickerFrame:SetColorRGB(r, g, b)
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ColorPickerFrame.cancelFunc = function()
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ColorCallback(self, r, g, b, a, true)
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end
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ColorPickerFrame:Show()
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end
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end
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AceGUI:ClearFocus()
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetHeight(24)
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self:SetWidth(200)
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self:SetHasAlpha(false)
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self:SetColor(0, 0, 0, 1)
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self:SetDisabled(nil)
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self:SetLabel(nil)
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end,
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-- ["OnRelease"] = nil,
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["SetLabel"] = function(self, text)
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self.text:SetText(text)
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end,
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["SetColor"] = function(self, r, g, b, a)
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self.r = r
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self.g = g
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self.b = b
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self.a = a or 1
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self.colorSwatch:SetVertexColor(r, g, b, a)
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end,
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["SetHasAlpha"] = function(self, HasAlpha)
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self.HasAlpha = HasAlpha
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end,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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if self.disabled then
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self.frame:Disable()
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self.text:SetTextColor(0.5, 0.5, 0.5)
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else
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self.frame:Enable()
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self.text:SetTextColor(1, 1, 1)
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end
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local frame = CreateFrame("Button", nil, UIParent)
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frame:Hide()
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frame:EnableMouse(true)
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frame:SetScript("OnEnter", Control_OnEnter)
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frame:SetScript("OnLeave", Control_OnLeave)
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frame:SetScript("OnClick", ColorSwatch_OnClick)
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local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
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colorSwatch:SetWidth(19)
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colorSwatch:SetHeight(19)
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colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
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colorSwatch:SetPoint("LEFT")
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local texture = frame:CreateTexture(nil, "BACKGROUND")
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colorSwatch.background = texture
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texture:SetWidth(16)
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texture:SetHeight(16)
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texture:SetColorTexture(1, 1, 1)
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texture:SetPoint("CENTER", colorSwatch)
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texture:Show()
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local checkers = frame:CreateTexture(nil, "BACKGROUND")
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colorSwatch.checkers = checkers
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checkers:SetWidth(14)
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checkers:SetHeight(14)
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checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
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checkers:SetTexCoord(.25, 0, 0.5, .25)
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checkers:SetDesaturated(true)
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checkers:SetVertexColor(1, 1, 1, 0.75)
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checkers:SetPoint("CENTER", colorSwatch)
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checkers:Show()
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local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
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text:SetHeight(24)
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text:SetJustifyH("LEFT")
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text:SetTextColor(1, 1, 1)
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text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
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text:SetPoint("RIGHT")
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--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
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--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
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--highlight:SetBlendMode("ADD")
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--highlight:SetAllPoints(frame)
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local widget = {
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colorSwatch = colorSwatch,
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text = text,
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frame = frame,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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