feat: Remove unused options and clean up code in RaidTimeline and MapOverlay modules

This commit is contained in:
Torsten Brendgen
2026-04-16 11:11:12 +02:00
parent dca24c77c9
commit af16ab1c0c
4 changed files with 35 additions and 30 deletions

View File

@@ -248,7 +248,6 @@ L["OPT_RT_ASSIGNMENT_LEAD_TIME"] = "Vorlaufzeit fuer Zuweisung"
L["OPT_RT_ASSIGNMENT_LEAD_TIME_DESC"] = "Wie viele Sekunden vor dem geplanten Einsatz der zugewiesene Spieler ausgewaehlt werden soll."
L["OPT_RT_ALERT_HEADER"] = "Hinweisfenster"
L["OPT_RT_UNLOCK"] = "Hinweisfenster entsperren"
L["OPT_RT_PREVIEW"] = "Vorschau anzeigen"
L["OPT_RT_ALERT_COLOR"] = "Textfarbe"
L["OPT_RT_ALERT_PREVIEW"] = "Gelassenheit in 5"
L["OPT_RT_DESC"] = "Lege hier Encounter-Timelines an und oeffne fuer die visuelle Planung den interaktiven Ace3-Timeline-Editor."
@@ -313,7 +312,6 @@ L["OPT_RT_INVALID_SPELL"] = "HMGT: ungueltige Spell-ID"
L["OPT_RT_TIMELINE_VIEWPORT"] = "Timeline-Fenster"
L["OPT_RT_TIMELINE_EMPTY_WINDOW"] = "Im aktuellen Zeitfenster sind keine Cooldowns."
L["OPT_RT_TIMELINE_EDITOR"] = "Interaktive Timeline"
L["OPT_RT_OPEN_EDITOR"] = "Timeline oeffnen"
L["OPT_RT_START_TEST"] = "Timeline-Test starten"
L["OPT_RT_STOP_TEST"] = "Test stoppen"
L["OPT_RT_TEST_HINT"] = "Laesst die Encounter-Timeline ausserhalb des Kampfes ablaufen, damit du Zuweisungen, Whisper und Debug-Ausgaben pruefen kannst."

View File

@@ -246,7 +246,6 @@ L["OPT_RT_ASSIGNMENT_LEAD_TIME"] = "Assignment lead time"
L["OPT_RT_ASSIGNMENT_LEAD_TIME_DESC"] = "How many seconds before the planned use the assigned player should be selected."
L["OPT_RT_ALERT_HEADER"] = "Alert frame"
L["OPT_RT_UNLOCK"] = "Unlock alert frame"
L["OPT_RT_PREVIEW"] = "Preview alert"
L["OPT_RT_ALERT_COLOR"] = "Text colour"
L["OPT_RT_ALERT_PREVIEW"] = "Tranquility in 5"
L["OPT_RT_DESC"] = "Create encounter timelines here and open the interactive Ace3 timeline editor for visual planning."
@@ -311,7 +310,6 @@ L["OPT_RT_INVALID_SPELL"] = "HMGT: invalid spell ID"
L["OPT_RT_TIMELINE_VIEWPORT"] = "Timeline window"
L["OPT_RT_TIMELINE_EMPTY_WINDOW"] = "No cooldowns in the current window."
L["OPT_RT_TIMELINE_EDITOR"] = "Interactive Timeline"
L["OPT_RT_OPEN_EDITOR"] = "Open timeline"
L["OPT_RT_START_TEST"] = "Start timeline test"
L["OPT_RT_STOP_TEST"] = "Stop test"
L["OPT_RT_TEST_HINT"] = "Runs the encounter timeline outside of combat so you can verify assignments, whispers and debug output."